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Messages - mr. pedophile

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466
It's entirely possible, almost easy. It would be really annoying, what if you had it on and didn't want lots of colors. I know in a lot of my builds all of the same bricks are different colors
Then you'd use the same color for all the bricks.
You could just scroll to the color that you wanted for each brick and then they're all the same color.

467
or you could just switch paint between bricks, like you've always done
besides, I'm not sure if this is even doable
Or you could be
LAZY

468
hmm...this sounds nice.
idk if its possible, but /support.
It would make building quicker when you wouldn't have to keep switching colors.

469
Suggestions & Requests / Paint color remembered for different bricks?
« on: June 02, 2012, 05:14:26 AM »
Would there be a way to remember what color you selected for a certain brick? You'd switch to brick A and set your paint can to, let's say blue, then scroll to brick B and set it to green but be able to go back to brick A and have the ghost brick still be blue?

470
General Discussion / Re: Zombies in the Bluzone**
« on: May 29, 2012, 11:25:12 PM »
Creepy bastard in bluzone
Bronson Conroy in the Bluzone.

471
Gallery / Re: Mines of Moria
« on: May 29, 2012, 10:55:37 PM »
Can you take a screenshot in a lighter map? It's a bit too dark.

472
General Discussion / Re: Help with a top-down RPG game?
« on: May 29, 2012, 09:50:42 PM »
I think this may be BL's first shot at a single-player mode.
You should be a survivor of a cataclysmic event that involves otherworldy creatures, hellish and disgusting creatures, popping out of thin air and attacking people. I know, but it would be like a survival horror game. You survived after hiding in your apartment for weeks on end, subsisting on what's in the fridge. When you go outside, you see a man, but he's possessed by the hell spawn that destroyed your city.
This is a really cool idea. If I use this, I'll give you credit for the idea.

473
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 03:14:11 PM »
Until you walk indoors.
Not if you do this right. If you make the bricks above doors transparent, you can walk under them without the camera zooming in.

EDIT: This also works if you turn raycasting off on the brick.

474
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 04:20:29 AM »
Make a surprise ending where you wont get out due to the nightman.
But it turns out that the nightman is actually a dayman and is afraid of the dark. You must help him face his fears.

475
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 04:17:28 AM »
Preview of the hotel room so far. I think I'm going to go with a "last person in existence" kind of setting.

476
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 04:11:04 AM »
Cnai b prty prty bois?
u cn be doge

477
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 03:00:23 AM »
Hotel California RP
vstr, pls.
This actually might make for a pretty fun game. You get to try to escape except the exit is guaRDED BY ZOMBES!!1!11

478
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 02:57:41 AM »
But my ideas are like the most vivid ideas ever.
You should pitch your idea to a major company. Pow, instant riches and bitches.

479
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 02:56:29 AM »
Since it is a bird's eye view, should I make the walls 5 bricks high? It might look a little strange having walls higher than the JVS doors.

480
General Discussion / Re: Help with a top-down RPG game?
« on: May 28, 2012, 02:52:32 AM »
How about a futuristic space rpg that takes place on an ancient derelict space station
I've got a hotel room looking thing halfway done, it could be a room on a spaceship to just a normal hotel room. I don't really know what I'm doing here

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