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Messages - mr. pedophile

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496
Drama / Re: K1lla4l1f is back, and is a furry, too
« on: December 23, 2010, 06:32:59 PM »
He's probably the biggest attention whore I know.

First he's a hacker, not he's a furry?

Oforget HACKER FURRIES!11!11!
zomg dey hax ur compoter and put fury research on it!!!1!!!eleven!

497
Suggestions & Requests / Re: Halo Pack
« on: December 23, 2010, 06:28:43 PM »
some of these are already made like

1 spartin lazier
2 odst magnum
3 odst smg
4 mongoose
5sniper rifle
6assault rifle
7 pelican
8plasma rifle
9banshee
10 rocket launcher (i only been told about it never seen it)
11. warthog
12.scropian (it won't shoot but i can give the model to some one and they can make it shoot.)
I used this the other day.

498
how would it handle unstable time-loops and how would it go back in time through different versions?
loving magnets

499
Off Topic / Re: All of you that are in need of a screen recorder
« on: December 23, 2010, 03:13:17 PM »
I still can't find a loving screen recorder for mac.

inb4lolmac

500
Suggestions & Requests / Re: Halo Pack
« on: December 23, 2010, 02:55:57 PM »
If you guys have a link to a youtube video with good quality sounds, I might be able to put the sounds into a pack.

EDIT:  Or maybe some songs? I think I might be able to make some .ogg files. I'm not promising anything though.

DOUBLE EDIT:  Ugh, anyone know of an online mp3 > ogg converter?

501
Suggestions & Requests / Re: Halo Pack
« on: December 23, 2010, 02:50:30 PM »
Oh god I to play the original Halo now, so many memories.

502
Suggestions & Requests / Re: Halo Pack
« on: December 22, 2010, 11:45:26 PM »
I'll try to make a sound pack.

/support

503
Games / Re: Cool tablet games?
« on: December 22, 2010, 11:31:38 PM »
phun-physics simulation game

504
Help / Re: VCE mining
« on: December 21, 2010, 08:23:13 PM »
I'm thinking that this might work:
Code: [Select]
Onactivate>ifvariable [X] ≤ 1
Onvariabeltrue>player>Modvariable [X] subtract [1]
Onvaraibletrue>player>Modvariable [credits] add 1
X = Variable you get when you mine a block of ore (i.e. Orange Ore, Bue Ore, Green Ore)

505
Help / Re: VCE mining
« on: December 21, 2010, 08:00:11 PM »
Im wayyyy too lazy to type up how to do this. If I came to your server I could do it for you, is it up now?
Shield's space RP

506
Help / VCE mining
« on: December 21, 2010, 07:55:22 PM »
Long story short, I have a mining area in my space station RPG that has different kinds of minerals. Different minerals are worth a certain amount of money.

Ore chart
  • Green = 10
  • Yellow = 8
  • Red = 6
  • Blue = 4
  • Purple = 2
  • Orange = 1


When you successfully mine a block of Blue ore:
On variabletrue>player>VCEmodvariable>[Blue Ore] add [1]

I want to add a brick that when you click it, depending on the color/amount of ore you have, it gives you the corresponding amount of money.

So if I had:
1 Orange ore
4 Blue ore
2 Green ore

It would give me the right amount of money.

PLEASE HELP!

507
Gallery / Re: plane
« on: December 21, 2010, 07:40:39 PM »
ogm can i hav it i giv u cokkie  :cookie: :cookie: :cookie: :cookie: :cookieMonster:

508
General Discussion / Re: Large space ship building help
« on: December 21, 2010, 06:44:43 PM »
Go find spaceship building servers or have a look in the gallery.
There's no way we can tell you how to do it. Either you can or you can't.
Inspiration is the key, really.
Look at some exisiting builds and get ideas.
Kthx

509
General Discussion / Large space ship building help
« on: December 21, 2010, 06:41:30 PM »
After playing dead space, I now have the desire to build good looking space ships. I need some tips on how to build them. Help?

510
Drama / Re: RP
« on: December 21, 2010, 06:14:09 PM »
Sophisticated Space RPs not ones filled with people building spammy white boxes calling them space ships.
Exactly

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