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Messages - Bomb Kirby

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1
General Discussion / Re: Things you still cant do ingame
« on: November 19, 2017, 10:09:26 PM »
basically: everything short of eventing, and even then I still have to call my buddy catzoo in for help sometimes

i'm an abysmal builder, soPhysician Prescribed Desoxyning I built in 2011 is indistinguishable from soPhysician Prescribed Desoxyning I built in 2017

can't make add-ons besides basic stuff like prints and colorsets. I have managed to get a single functioning playertype in-game, but the one animation it has stutters, and some parts are incorrectly aligned as a result of my trial and error process of doing basic things like getting the model to face the right direction. weapons I've made are either edits or were heavily reverse-engineered to the point where some would still classify it as an edit

I also can't name a single project I've finished

2
Off Topic / Re: who's gaz and why's his name slanted?
« on: November 17, 2017, 03:40:00 PM »
gaz's username is permanently slanted, as are a few others (tails and there's someone else I think)

the explanation I've heard for this is there was once an "appear offline" feature on the forum. badspot removed the feature at some point and anyone who happened to have the feature enabled at the time it was removed has their username slanted forever

3
Games / Re: Bubsy The Woolies Strike Back - its out
« on: October 31, 2017, 03:18:31 PM »
i am literally 75 cents too poor to afford it

:(

4
Add-Ons / Re: Doraemon Playertype
« on: September 15, 2017, 08:08:59 PM »
If it's only for experimental purposes, then perhaps either keep the add-on to yourself, or maybe try releasing your stuff in Modification Help first

5
General Discussion / Re: older blockland user check-in.
« on: August 25, 2017, 03:14:15 PM »
Hello, checking in.

whoa dude, where have you been for the past 7 years

6
Off Topic / Re: Whats your religion [TEST]
« on: July 02, 2017, 05:29:12 PM »


interesting results to say the least, I don't really agree with them though. I consider myself a christian of unknown/no denomination

7
Off Topic / anthony is leaving smosh
« on: June 14, 2017, 12:42:57 PM »
https://www.youtube.com/watch?v=ddOGCYRK_ok

huh.

I don't know what there is to be said. I know most of us here no longer watch or never did watch smosh but everyone here knows who they are. this change is probably going to put the channel in a worse position than it already is

8
General Discussion / Re: Favorite secrets in maps?
« on: May 04, 2017, 02:52:54 PM »
red alert

aw man I've been bamboozled

9
General Discussion / Re: Favorite secrets in maps?
« on: May 03, 2017, 07:41:00 PM »
GSF Ghost had a crafty Physician Prescribed Desoxynod of hiding a secret in his Christmas map.

The list of secrets hidden in the map has "evidence of Santa Claus" listed as one of the secrets. If you actually look through the map, the evidence of Santa can't be found.

If you decide to dive into the map's files, you'll come across a texture named glass05. It isn't actually a glass texture -- it's the note from Santa that can't be found in the map.

10
General Discussion / Re: Boss Battles
« on: March 02, 2017, 08:52:33 AM »
I know this is a pretty sizable bump but I don't think this belongs in the Boss Battles mod vote thread since this is more in regards to the server than the mods.

With the closure of the server imminent, do you have any special plans beyond the November 4 closing party? I would personally like to see Skyscraper make a return in the server's final month or so, but due to the negative reception for that map you may need to have maps rotate a little faster than they currently do if you bring it back.

Another more personal request, perhaps you could make the removed bosses appear a little more frequently during Randomonium? I'd like to play Mocheeze a couple more times before the server closes.

11
Add-Ons / Re: [Boss Battles] William boss weapons + Playertype
« on: February 23, 2017, 01:47:10 PM »
When someone is killed by the sword, the chat message shows an arrow instead of the sword CI. I'm no scripter, but I looked in the code and it appears this happens because it calls for Weapon_CodeLyoko instead of Weapon_William:

Code: [Select]
AddDamageType("CLBlade",   '<bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',    '%2 <bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',0.75,1);
AddDamageType("CLBladeRanged",   '<bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',    '%2 <bitmap:add-ons/Weapon_CodeLyoko/CI_Blade> %1',0.75,1);

It's a trivial oversight and not really worth fixing, but I thought I'd go ahead and let you know

12
Add-Ons / Re: [Boss Battles] William boss weapons + Playertype
« on: February 23, 2017, 01:07:58 PM »
cool!
do you ever plan on releasing mocheeze?

I asked Pecon about Mocheeze a couple days ago:

I have Jetz and Aware on board for releases right now. Still need to ask Carbon Zypher (vortexian, sirica), The Corporation (thundershock model), and Starzy (Mocheeze model). When I have them on board I'll put their stuff in the next round of polling. If I can't get The Corporation on board I'll probably have to keep the thundershock off the Scientist release despite my already showing it as part of that.

13
Is a release of Mocheeze possible, or was that made by someone else? I know you've said in the past that you'd release the stuff you made, but stuff made by Aware, Jetz, etc would be up to them to release it.

As much as having the mods would be neat, I really, really don't want to see this server go. I'm sure I can throw in a month or two's worth of donation money tonight or tomorrow if you're interested in stalling the closure a little longer.

14
Games / Re: ClubPenguin Shutting down March 29
« on: January 30, 2017, 07:11:48 PM »
does this mean club penguin is becoming mobile only now?

either way, holy forget

It's being replaced by its sequel, Club Penguin Island, which is mobile only. It appears old accounts can't be transferred to the new game.

15
you get all celebrities that died in 2016

I go to the future, acquire this thread's 11th anniversary, and insert it into the machine

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