Basically, I'm trying to modify a bunch of weapon packs so that they're more suited balance-wise to an Endless Zombies server, and I've run into a few problems.
1. The Tactical Bullpup refuses to deal the proper amount of damage, even though it's been completely severed from the original Tier+Tactical addons, along with the rest of the weapons.
2. The following weapons have been set to deal more than 100 damage, but will only do that much (tested, 100 hp bot is instakilled, but 101 hp bot takes two hits with all of these):
TF2 Ubersaw: Set to 200
Arcane Magics Drain+: Set to 400
Land Dragon Claw: Set to 175 for both slashes, and 230 for the combo bite, all only deal 100
Dragon Fireball: set to 700 dmg
Dragon Firebarrage: Uses same damage as Fireball
SDragon Firedart: set to 248 dmg
SDragon Bite: set to 138 dmg
SDragon Wing Slash: set to 207 dmg
2.5: These weapons were also set to do more than 100 damage, but they deal an amount just slightly above 100 for some reason instead.
T+T Sniper Rifle: Set to 170 dmg, 340 for headshot, only deals 101 dmg and 301 for headshot
T+T Silenced Sniper: Set to 215 dmg, 430 for headshot, only deals 102 and 302 dmg
T+T Classic Sniper: Set to 262 dmg, 524 for headshot, only deals 102 and 302 dmg
T+T Retro Sniper: Set to 400 dmg, 800 for headshot, only deals 103 and 303 dmg
For comparison, the Frog's Weaponry Hawkeye deals the proper 350/1050 dmg I set it to, and the crossbow does the proper 225/1350.
I've prefixed all the addon filenames with "Z", so "Weapon" becomes "ZWeapon". I've also made sure to change all references to any file paths to their proper locations, and corrected all the namecheck.txt files. But I'm very inexperienced with this, so if I missed something, or screwed something up somewhere, be sure to tell me!
By the way, the Effects.cs is there because the Dragon Fireball weapon's radius damage is defined within it.
Download a .zip file containing all the broken instances of add-on code, as well as my ADD_ON_LIST.cs, here:
DOWNLOAD