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Messages - Brixmon

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76
Help / Re: [VCE] onVariableTrue does not work with setPlayerTransform.
« on: August 26, 2013, 07:37:18 PM »
Wait wait, okay. My problem is solved. I don't really know how, but it's just not a problem anymore. Please delete topic.

77
Help / [VCE] onVariableTrue does not work with setPlayerTransform.
« on: August 26, 2013, 05:57:52 PM »
onVariableTrue > namedBrick > setPlayerTransform > North
This does not work. I have no idea how or why. It does not matter how many other events I have that are triggered by onVariableTrue, it just doesn't work. The event is not called at all. I can't imagine why.
...yes, I already searched the forums and google for this.

78
Add-Ons / Re: Player_Parkour Redux [Updated! Fixed some stuff.]
« on: August 25, 2013, 05:19:55 PM »
oh hey guise
I'm running a server with the Bounty Hunter slayer gamemode that's a buncha' rooftops with this playertype and traps and crates and 357 magnum revolvers.

79
Suggestions & Requests / Re: 4 max images per player? Why not 8?
« on: August 25, 2013, 05:17:28 PM »
I don't really know what this means because I don't speak Torque, but if it allows you to do more with an addon and there's no good reason for restricting it, then
WHY THE HELL NOT.

80
Pictures of mvm_frostbot (name still pending!)
New name: mvm_frostbyte
PAEGSTRETCH





EDIT: Quicklime bags!



81
General Discussion / Re: Team Fortress 2 - Blockland Weapon Pack (v5)
« on: August 24, 2013, 06:23:37 PM »
How's that feel, ya BLOCKHEAD?
This pack brings literal meaning to this.

82
Right, so in anticipation for the release of this mod, I've decided to make a Blocko MVM sort of thing. I'll be finishing my old MVM project I never completed, called mvm_frostbot (pending name), for a horde of custom robot 'zombies' in this gamemode. In light of this I have a question to ask:
You can remove/customize the default zombies, right?
I'll post pictures once it's pic-worthy.

83
Gravity, whenever people use the Bonecrusher vs a boss he gets sent over the invisible wall. Cap the wall of with 64x64s or something, please.

84
*continues to wait anxiously for the zombie mod to release*
EDIT:
What happened to this?
Wouldn't be too long anymore since the only severe bug it has right now (the only bug actually) is players being unable to respawn even if they still have lives left.

Did something go wrong?

85
Modification Help / Re: Gravity Cat's Add-On Dump - Humvee Updated!
« on: June 14, 2013, 08:48:39 PM »
Does the blimp need anything else to work, cause it won't seem to fly upwards.
Height Control Support. It's on RTB, lookit up 'cuz I'm too lazy to do that for you.
EDIT:
...my zombie mod... ...so I can release that one, too.

forget YEAH

86
Help / Re: Onactivate is Admin Only?
« on: June 14, 2013, 07:12:40 AM »
Put this into your console.
Code: [Select]
for(%i=0; %i < $InputEvent_CountfxDTSbrick; %i++){$InputEvent_AdminOnlyfxDTSBrick_[%i] = 0;}
Well, next time I host something I'll test that out, thanks.

87
Help / Re: Onactivate is Admin Only?
« on: June 13, 2013, 10:09:08 PM »
Go to server control and uncheck the admin-only events setting
I specified OnActivate. That one is the only one restricted, and the admin-only events setting is disabled.

88
Help / Re: Onactivate is Admin Only?
« on: June 13, 2013, 08:16:32 PM »
Do you mean only admins can click bricks or only admins can set that event on bricks?
I mean that only admins can set the event.

89
Help / Onactivate is Admin Only?
« on: June 12, 2013, 07:42:09 PM »
This has been a problem for too long, and a lot of people have been getting it. It's not an addon restricting events, it's not JVS, so what is it?

90
Help / Re: [VCE] <var:cl:score> does not work.
« on: June 12, 2013, 08:57:19 AM »
So I was stumped. I tried VCE_ifValue, that didn't work.
I tried changing the score variable.
Then, I try OnPlayerTouch.
It works with OnPlayerTouch, but not OnActivate.

Locking topic. Jesus this is stupid.

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