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Messages - The Corporation

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10156
Hey Zloff, let me try to export a model with animations and send it you.
I want to see if the anims work.

10157
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 28, 2011, 05:05:27 PM »
Problem?

Nop
:I

Though I probably need to change my avatar....

10158
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 28, 2011, 05:03:31 PM »
The way I came up with yesterday works as follows:
When a player connects, or finishes all the loading the server tells the client to create a new .cs file, write a line into it (the function that changes the player's aim), close it and execute it. It should work fine. I don't know why it doesn't work properly when a client joins (or finishes loading).
I also tried to call the function that tells the client to create/execute the script manually. Nothing.


wha....
Nevermind.

10159
Modification Help / Re: General Blender help thread
« on: May 28, 2011, 05:01:34 PM »
What was the problem? Also turn to BlenderArtists on that slowing down problem.
I didn't have any light source to show the Transparency.
And it was the file save that was corrupted.
sooo....

:D

10160
Yo, I"m on.
IGN-Israel.
World-Joker North America East.

10161
Suggestions & Requests / Re: In Blockland Recorder
« on: May 28, 2011, 03:48:20 PM »
If you don't want to buy Fraps, or don't want the watermark and a time limit on recording, I found a great screen recorder that actually has good quality. It's called Krut. It runs on Java so it work on most all operating systems, and is very simply and easy to use. http://krut.sourceforge.net/
Thank you!

10162
Creativity / Re: The new and improved 3D model topic!
« on: May 28, 2011, 03:38:36 PM »
Suddenly guns everywhere.
IKR?



I didn't go to work...
cause I got hiiigh...

10163
I finally figured out transparency.
Now we can have syringes and glass objects.

UPDATE-

the syringe took me a while.

10164
Off Topic / Re: Stocking, COME TO ME!
« on: May 28, 2011, 03:06:53 PM »
lol
this is starting to turn into /b/

10165
The overdose script is an idea that would work with the different types of chems.
You can use 1 syringe, and that will wear off.
Use another during the other's effects, and you overdose.


EDIT-
Got a problem with blender.
Might not be able to use it.

10166
Oh, and im just saying an average Revolver holds 6 shots
There are revolvers that can hold up to 9, 7, 22 shots.

10167
Modification Help / Re: General Blender help thread
« on: May 28, 2011, 01:11:50 PM »
Demian, I figured out the trans problem.
Now blender is freezing and slowing down on me.

10168
I have a few ideas, 1.for the frag grenade, maybe have the shrapnel script from the other frag grenade and have a splash damage effect. 2.For the flamethrower, have it do overtime damage. 3.A kevelar vest and a kevelar vest and helmet item, 4.and (if you can) make a script ,and a rtb pref to enable this, that makes one of the syringes revive players when they're down (if downed is enabled for rot's zombie mod) otherwise it just healed 100 hp, 5.and finally maybe an overdose script?
some of those are already made, but some seem like you just pulled it out of my head.

And don't just cluster everything together like that.
It makes it hard to read.

10169
M60E3, no joints or anims, but ready to be fixed up.

KS-23M, no joints or anims, but ready to be fixed up.

GL-06, no joints or anims, but ready to be fixed up.

Panzerfaust-3, no joints or anims, but ready to be fixed up.

Stoeger Condor, no joints or anims, but ready to be fixed up.

I'll get to the others soon.


10170
Suggestions & Requests / Re: In Blockland Recorder
« on: May 28, 2011, 12:43:32 PM »
w/e?

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