Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - The Corporation

Pages: 1 ... 683 684 685 686 687 [688] 689 690 691 692 693 ... 920
10306
Really big recoil

Shad, Dnitro, Corp says he doesn't want reserve ammo. If either of you two also do not want reserve ammo, I will not add it
Well, considering you know how to animate, and hopefully know how to add joints pointing the right direction(>_>), I'd say you should be the "finalizer". that said, Maybe Shad should send you all of his models so you could add some basic animations. And yes, real bullets/cartridges, not squares. Now that I think of it, you or Shad could make a few bullets and shells for us to use as projectiles instead of having us use them default bullet and shell models
:c
As long as we keep adding stuff, I cannot calculate that

Edit: We have the 11th most replied to Mod. Discussion topic

I said I'm LEARNING how.
Not I KNOW how.
So ATM is not a good time to send models.

And you misread my message.
I do want an ammo reserve system, I was talking about the stuff in the document.

10307
Off Topic / Re: What's your nationality?
« on: May 17, 2011, 06:50:12 PM »
14.3 Trillion Dollar Debt American.

I'm thinking about leaving the country as soon as the government screws up when I get older.

10308
Help / Re: finding another add on
« on: May 17, 2011, 06:48:59 PM »
ok new subject anyone know where to find that add on that stops weapons from being picked up? as in you can have another primary weapon drop your weapon to pick it up! its for zombie mods anyone know where to find it?


Look in RTB
There is a server mod where you can't drop a weapon.

10309
General Discussion / Re: I'm back
« on: May 17, 2011, 06:41:03 PM »
It's 0 Rein.

10310
Suggestions & Requests / Re: Submarine Vehicle (Need Scripter)
« on: May 17, 2011, 06:37:39 PM »
Submarines in BL require an engine modification.
The collision and water systems aren't really coded for something like this.

10311
Modification Help / Re: General Blender help thread
« on: May 17, 2011, 06:34:46 PM »
You mixed them up
How?
The outside glass has it's own material, in which I set a trans and gave it a low alpha.
I render it with a colored core, and it shows up grey.
So therefore, I had to raise the emitter value.

10312
Off Topic / Re: Kawaii Desu~~~!
« on: May 17, 2011, 05:38:11 PM »
omg so cute

i want to lock her in my basement and give her a hug everyday
You do that.

10313
Servers were down last night, anyone else notice that here?

10314
Modification Help / Re: Gravity Cat's Add-On Dump
« on: May 17, 2011, 05:32:13 PM »
Yeah. I know. I was just saying that it would be neat. But yeah. Just a menu that gives them orders, well basic hand signals really

Someone made something similar to that.

It was an addon where you can bind a chat message to a key.

10315
Modification Help / Re: General Blender help thread
« on: May 17, 2011, 05:29:03 PM »
Add transparency and change the alpha?

Let me give you a picture of what I'm talking about.

The outside glass is supposed to be trans.

When it is trans-


Now the above has an emitter added to it. On the outside of the core you can see it's somewhat trans.
Without the emitter, it is just a grey color.

10316
Suggestions & Requests / Re: New Anti vehicle placements?
« on: May 17, 2011, 05:18:50 PM »
How do you do that?
Someone has to code it.

10317
Creativity / Re: The new and improved 3D model topic!
« on: May 17, 2011, 05:18:10 PM »
Please tell me the above is NOT a coincidence.

10318
Updated.
M60E3 is just about done.
all that's left is animations, and something I had in mind.
I added bullets with tracer tips on them.

10319
Suggestions & Requests / Re: New Anti vehicle placements?
« on: May 17, 2011, 08:43:04 AM »
I say replace the projectiles with raycasts....

10320
Alright yeah it's possible. I nominate truce to make it.

Pages: 1 ... 683 684 685 686 687 [688] 689 690 691 692 693 ... 920