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Messages - The Corporation

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10951
Games / Re: ARMA / ARMA II
« on: March 19, 2011, 04:49:25 PM »
Arma 2 was okay, but it started to run too fast on my PC.
Like whenever I crawled, I could make 50 feet in 5 seconds.

10952
Modification Help / Re: General Blender help thread
« on: March 19, 2011, 04:44:57 PM »
I suggest you turn to Blender forums for help with ghosts and other undead creatures possessing your Blender installation.
Okay, but-
Hold up a second.
*CHIK-CHAK*
*BOOM*
*CHIK-CHAK*
*BOOM*
SMOKER!
*BOOM*
*puts shotgun away*
Yeah, I'll take this to the forums.

Also, can you add to the first page, how to get ambient occlusion?
I did it yesterday, but I'm still trying to understand it.

AND, how do I lock to multiple globals?
Like I want to move something but only along the x and y axi without changing my view, assuming that it's staring at my object diagonally?

10953
Creativity / Re: The new and improved 3D model topic!
« on: March 19, 2011, 04:34:04 PM »
Naw it had to do with something else.
Anyway, I'll post it later.

10954
Creativity / Re: The new and improved 3D model topic!
« on: March 19, 2011, 04:27:10 PM »
Yes!
I got ambient occlusion to work!
But it looks to light.

10955
Modification Help / Re: General Blender help thread
« on: March 19, 2011, 04:22:06 PM »
Another problem.
Everytime I render, the blender interface text gets larger, and larger, and it's huge right now.
I restarted and it's still messed up.

10956
Add-Ons / Re: Decorative Bricks v2.0 +RTB
« on: March 19, 2011, 04:18:17 PM »
He means like a huge 5x brick, that has the cement in it, but it's one brick

10957
Add-Ons / Re: Decorative Bricks v2.0
« on: March 19, 2011, 04:16:37 PM »
I got an idea to make this even better. 1x(X)x5 bricks with the brick pattern on it so we don't have to place a stuffload of 1x1 or 1x2 bricks everywhere.
Hell yes.
Tony FTW

10958
Suggestions & Requests / Re: Handheld Radio
« on: March 19, 2011, 02:15:30 PM »
someone made a model and said they needed a scripter

10959
Modification Help / Re: Cityscapes
« on: March 19, 2011, 02:13:58 PM »
Indeed.
I like the idea.

10960
Creativity / Re: Creativity experiment
« on: March 19, 2011, 12:48:23 PM »
I call it

Clocks and Castles.

Nice.
Now (No offense Tom) for everyone else, just edit your post.

10961
Add-Ons / Re: New Gas Mask
« on: March 19, 2011, 12:47:34 PM »

10962
Modification Help / Re: [Tutorial] Ironsights; How to add.
« on: March 19, 2011, 12:39:50 PM »
Can you lock the camera onto a model node within the weapon as an alternative?

10963
Suggestions & Requests / Re: m4 sopmod
« on: March 19, 2011, 12:38:54 PM »
Yeah I found that out after googling and finding out he spelled Eotech wrong.

SOPMOD is pretty much entrepreneur  My Gun on steroids, giving your gun EVERYTHING.
All you'd need to do is grab a pre-existing weapon and slap a ton of silencers, scopes, grips and undermounted cup holders to get a SOPMOD gun.
I know. It's very Gangster

10964
Creativity / Re: Creativity experiment
« on: March 19, 2011, 12:38:06 PM »
Ok.
But I need the other posters to just state the name of the artist with their art in the post.
Like

Artist-Nox Arcana
(Optional)Song-Labrynth  of dreams
(Image of art)
(Optional)Name of art

10965
Off Topic / Re: Badass Weapons Thread
« on: March 19, 2011, 12:27:22 PM »
What is this, may I ask?
What is what?
The thread?
It's where you are supposed to post weapons that you think are cool or interesting, and the names of them as well. And it can be any kind of weapn, real or fake.

The post?
My effort to keep it alive.

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