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Messages - The Corporation

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13366
Modification Help / Re: The Steyr AUG A2
« on: November 06, 2010, 12:09:16 PM »
The sniper is pretty cool, i might make that one next!
and how do i make that camo in a texture attached to the gun, or in a material? ive only got one texture to work by accident:

Sorry man, can't help you there.

13367
I can see these mods getting stickied.

13368
Modification Help / Re: And another weapon pack
« on: November 06, 2010, 12:02:45 PM »
I think there's going to be more weapon packs like these...

13369
Gallery / Re: Simple Blockhead
« on: November 05, 2010, 06:37:42 PM »
Take THIS:
-snip

So how long did it take you to eat that?

13370
Modification Help / Re: The Steyr AUG A2
« on: November 05, 2010, 06:24:09 PM »
comment: thanks, but not so many i dont think
request: i dont know, this is based off the AUG-A2...
suggestion: how, might i ask? i think that sounds like a good idea

Request-How about this then?
Suggestion-Like textured camo. Or materials. Whichever you prefer

13371
1. Not sure on this one. Everything is using colorshift now anyways.
2. Not sure what you mean by this exactly. Model isn't a classname. You can mount players to objects.  You can mount staticshapes to objects. What exactly are you looking for?
3. The built in ammo system is built for the state system. This was so you could use ammo checks instead of making like 12 different states just so they can only shoot 6 times before reloading.

Something like this. Say for example that the sword is split into two parts, the handle and the blade. Would it be possible to make interchangeable parts for it and mix and match ingame?


Er, I think the proper word is Thank You.

...Not quite what I was looking for, but close enough.

  • object.mountObject(object, slot) or object.mountImage(shapeBaseImageData, slot)
  • Yeah, this was hard built-into TGE, TGEA and T3D, but Badspot removed it.

So this means I have to make my own or make a derivative of one? Or does it mean I need to make request to put it back in?
great...

13372
Was able to sneak out of bed to see results.
Does some command exist that will allow one to change the colors/materials/textures on a model of a vehicle, item, weapon, or model in general?

13373
Creativity / Re: I drewed a furry
« on: November 04, 2010, 09:19:20 PM »


XD

OnTopic-(o_O;).........................

13374
Gallery / Re: Kitchen:Zombie OutBreak
« on: November 04, 2010, 08:57:28 PM »

ditto


And what I don't get is, that with rotondo's gamemode zombie,all you have to do set all the bricks down, type /hidezombiespawns, enable the director, set the horde count, start minigame and play...But no, we have to preset it with each spawn a certain type of zombie....

13375
Gallery / Re: WHAT HAVE I DONE! #2
« on: November 04, 2010, 08:52:46 PM »
Did someone say TRIPPY?

I gotta do that when I get the chance

13376
Gallery / Re: My city thing
« on: November 04, 2010, 08:48:46 PM »
Damn...What I'm working on isn't anywhere close to that.

13377
i think for the setskin thing, another way to do it is to have the models with the different skins premade, then switch them, if it doesn't have an easier way
I'm trying to avoid that.

EDIT-I'm going to bed now, and if anyone reads this, please post what you know about the subjects I brought up and try to stay on topic.

EDIT-
  • setskin-Haven't heard about anything like this except in this topic. Also, I want to be able to take a...(example)sword ingame and change its color without changing the model while I am holding it or while it's in my inventory.
  • Ability to mount a model to a model-Was this removed from the engine too?
  • Ammo system that I heard was built into the Torque Engine-Did Badspot really remove half of it?.

13378
Off Topic / Re: Weenie Hut Jr.
« on: November 04, 2010, 07:56:23 PM »
this is so weenie,
it should be locked
Fixed.

13379
Off Topic / Re: Ponies
« on: November 04, 2010, 07:52:30 PM »
Rainbow unicorns with combat knives and shotguns.
RLH

13380
An ammo system is built into Torque3d, I know that.

I don't know about TGE.

Ability to mount a model onto a model, I think is still possible, I don't know for sure.

SetSkin? What do you mean?

Setskin
Command used to change a texture in-game.

Kinda like the avatar editor, what I am planning allows one to change the skin of...something.

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