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Messages - The Corporation

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466
Creativity / Re: The new and improved 3D model topic!
« on: January 15, 2013, 06:06:13 AM »
it looks like the bob-omb cannon from Mario bros 64.
Call it the puncher.

467
Forum Games / Re: Reincarnated - took long enough to start
« on: January 15, 2013, 12:15:40 AM »
Go to the house, and pry off some wood from the porch floor, to use it as a weapon just in case SHTF.
Then, knock on the door, look in both windows and step back to make sure nothing bad happens to you.
Also, watch out for any trap doors.

OOOOOOOOOOOOOORRR.
Go to house, knock on door, nobody there, kick door down.

468
General Discussion / Re: Zombie Server Questions
« on: January 15, 2013, 12:09:21 AM »
Gravity Cat's Default Weapons if you want a little more realism and a more manageable weapon base.
Or T+T if you're all into ammo and that.
Or HK if you want a large weapon base without the ammo.

469
Games / Re: Tekkit Lite
« on: January 15, 2013, 12:06:42 AM »
railcraft is getting removed apparently

wonderful
nuuuu

470
Creativity / Re: The new and improved 3D model topic!
« on: January 15, 2013, 12:06:02 AM »
You had one originally?
hey, hey, lets not start now.
Seriously though.
I've actually gotten tired of modeling guns, which surprised me quite a bit.

471
Off Topic / Re: Did anyone know there's gonna be a Samurai Jack movie?
« on: January 14, 2013, 11:44:49 PM »
I knew this WEEKS ago
Jesus, I gotta start getting with the times.
 

472
Off Topic / Did anyone know there's gonna be a Samurai Jack movie?
« on: January 14, 2013, 11:42:50 PM »
Did anyone else know about this?0
I just found this out a couple of minutes ago
http://screenrant.com/jj-abrams-producing-samurai-jack-movie-robf-35322/
http://www.ign.com/articles/2012/09/11/genndy-tartakovskys-samurai-jack-movie-update

I feel like I'm going to re-live part of my childhood again...
except, the guy who played Aku died a while back, which REALLY sucks.
May his soul rest in peace.

473
there should be an ammo option where the guns have limited ammo, and all you do is specify the mag count and it autocorrects for all weapons
and then an ammo pickup with customizable mag count
In one of their previous posts, they said they weren't aimed for limited ammo systems.

474
Creativity / Re: The new and improved 3D model topic!
« on: January 14, 2013, 09:33:03 PM »
Guys, what's some good motivators for modeling stuff.
I've just kinda lost the touch for it.

475
Off Topic / Re: Wtf just happened?
« on: January 14, 2013, 08:07:02 PM »
why did you do this

476
Off Topic / Re: Soymilk
« on: January 14, 2013, 07:08:49 PM »
why?
Tasted bitter to me, I drink Ricemilk.
Normal milk turns me into the source for alternate fuels for about 5 minutes.

477
General Discussion / Re: How unpopular/infamous is Blockland?
« on: January 14, 2013, 07:05:24 PM »
More players, please.
Servers have gotten stale in my opinion and not much new has been happening.

478
Off Topic / Re: Soymilk
« on: January 14, 2013, 07:03:38 PM »

479
Off Topic / Re: My Hamster Is Pregnant
« on: January 14, 2013, 06:57:02 PM »
are all his videos gory crap?
Yeah
T is for Toilet is probably one of the more tame onesnope

480
Suggestions & Requests / Re: Automatic Random Weapon Placing
« on: January 14, 2013, 06:48:59 PM »
add a different delay on each brick then
...
Never thought of that, good idea.
Could use a countdown to set it all up.

I.. I don't see a use for this.
Zombie Survival server where the weapons are always different, twists on tdms, etc.

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