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Messages - The Corporation

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856
Use a sticker instead, why the forget would you use a paintcan in front of tons of people?
This

Also-
"Why am I being arrested? It's my freedom of speech!"
Yeaaah, freedom of speech we get it.
You just vandalized.
What did you expect?
How in the world did that fly over her head.

857
Off Topic / Re: what job will the above user likely to have?
« on: October 09, 2012, 11:19:54 PM »
NECROMANCER.

858
Off Topic / Re: Should I play HL2
« on: October 09, 2012, 10:57:36 PM »
It's pretty good.
Especially the mods for it, that's where it's all at.

859
General Discussion / Re: Pecon7's Boss Battles! - Secrets secrets secrets
« on: October 09, 2012, 10:54:23 PM »
We already have a lot to do, new content is pretty low priority unfortunately.
Oh.
That explains a lot.
Nevermind.

860
Modification Help / Re: Food bricks (Dev release 1)
« on: October 09, 2012, 10:47:37 PM »
Can't wait for crops to come out.

861
General Discussion / Re: Pecon7's Boss Battles! - Secrets secrets secrets
« on: October 09, 2012, 10:47:04 PM »
So...
What about updates like new weapons and whatnot?

863
Help / Re: Mission Editor Help
« on: October 09, 2012, 09:12:49 PM »
Mission Editor still works for certain things. It also includes the GUI editor. You can download it right here: http://forum.blockland.us/index.php?topic=86817.0
Huh, really?
Didn't know it had the GUI, I thought it was all terrain.
My bad, but still, terrain's have to usually be built now.

864
General Discussion / Re: Theoretical Eventing and Scripting
« on: October 09, 2012, 09:02:01 PM »
I was a theoretical eventist until the resonance blockade happened.

865
Help / Re: Mission Editor Help
« on: October 09, 2012, 07:38:43 PM »
Mission editor is trashed, because it was used for terrains and interiors which is now gone.
V21 uses an environmental menu allowing you to modify light, ground texture, fog, etc.
If you want terrain, please-
Modular Terrain Bricks Normal
Modular Terrain Bricks Inverted
Modular Terrain topic, AKA GSF's addon topic
Build it yourself, or get some pre-built terrain from somewhere.
I hate to be blunt about it, but that's how it is.

866
Modification Help / Re: "Trench-Digging" Add-On Help...
« on: October 09, 2012, 07:31:51 PM »
it's an addon by xalos-
Link

867
Clan Discussion / Re: [pd] Public Domain
« on: October 09, 2012, 07:02:13 PM »
Question.
Will you guys take a build that requires so many brick packs, that most of the datablocks on the server are bricks?

868
Modification Help / Re: How would i make .dts files into .blb files
« on: October 09, 2012, 04:43:10 PM »
Actually, Would blender 2.49b work for this?
well, I'd open it in 2.62, use the adavantage of an upgraded interface to fix it up, transfer over to 2.49, then finish.

869
Games / Re: Gmod: "Toy Soldier" aka how to ruin your childhood
« on: October 09, 2012, 04:31:51 PM »
Oh man.
That was amazing.

870
Games / Re: Black Ops II Megathread; First picture of Nuketown 2025
« on: October 09, 2012, 04:29:16 PM »
-snip-
"Nuketown 2025: Where past tense is future perfect.”

God dammit Treyarch. I thought Nuketown 2025 was supposed to look like Nuketown, but with flames and stuff. Like it was war-torn or something. Did anyone else expect it to look like this?
I had a feeling that it was gonna turn out similar to that.

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