Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - AlienBlu

Pages: 1 2 [3] 4 5 6 7 8 ... 18
31
Add-Ons / Re: Drifting Turismo
« on: October 28, 2010, 12:44:15 PM »
Wow. You combined 2 scripts. That must have been easy.

32
Suggestions & Requests / Re: save your own bricks
« on: October 28, 2010, 06:48:50 AM »
This would be Useful, especially if you didn't want to save all the spam around your build on a server, later to load it to work on it and only find out there is a bunch of spam that will give you a lag spike.

33
Suggestions & Requests / Re: M16 Modification?
« on: October 28, 2010, 06:42:56 AM »
how many shots does it take to kill a zombie(or anything with 100 health) with 45 damage per bullet?
It would take three. And it fires about 2 bullets ever second.

34
Suggestions & Requests / Re: M16 Modification?
« on: October 27, 2010, 05:23:33 PM »
I have it all ready with 34 damage, But I don't know how to send it to you. It has an Original of about 10 damage.

35
Suggestions & Requests / Re: M16 Modification?
« on: October 27, 2010, 05:16:21 PM »
I've done this with the deafault gun to do 45 damage instead of 35, and I have no official knowledge of scripting. AKA: just find the damage part in the script, raise the number, and save.





Page 2 get

36
Suggestions & Requests / Re: Changin the turret of the tank
« on: October 27, 2010, 05:12:51 PM »
You'd just have to change the script so that instead of Spawning a Tank turret on it, it spawns that playertype. It's one of the simple things to do.

37
Suggestions & Requests / Re: Needing TF2 weapons.
« on: October 27, 2010, 04:46:25 PM »
Currently there's no TF2 Spy Revolver in the add-ons section according to my search.

38
Suggestions & Requests / Re: Bullet Holes
« on: October 27, 2010, 04:44:58 PM »
Star Wars Battlefront. FPS But has no Bullet holes, Because there is no Bullets. Star Wars Battlefront 2. FPS but Has no Bullet holes and has some Bullets. So not all FPS games have bullet Holes.

39
Maps / Re: Destructicus DX Megawsome
« on: October 26, 2010, 06:56:28 AM »
'Retexturedstretchedoutbedroom thatwillgiveyouaseizurewhenyo uspininacircle' much?

40
Add-Ons / Re: Lost add-ons.
« on: October 20, 2010, 06:30:48 AM »
When will you lock this?

41
Forum Games / Re: Blockland Vending Machine! (is now unplugged) *LOCKED*
« on: October 16, 2010, 09:51:33 PM »
Locked?

42
Off Topic / Re: black holes
« on: October 16, 2010, 09:39:38 PM »
They are huge Mind Bending portals to Realms of we we have not seen, because we have never gotten in to one. They travel through space, suck up stars, Planets, moons, ETC. The center of the Milkyway galaxy is thought to be a Massive Black Hole. If we were to go into one, we would get stretched out a Million miles across, only to suffer being snapped in half, Ending our lives. But black holes are pretty slow, and one wouldn't reach Earth in about 12.01912 million years. And that is what I know about black holes.


43
Modification Help / Re: Destiny RPG v0.07 Public Beta
« on: October 16, 2010, 09:16:11 PM »
Minecraft with small edits much?

44
Modification Help / Re: A Mining problem
« on: October 16, 2010, 09:14:03 PM »
There are 3 mining Mods. One is Kalphiters, one is an Edit of Kalphiters, and the last one is Trench-digging.

45
Add-Ons / Re: Gravity Cats Firearms UPDATE V3!
« on: October 13, 2010, 03:38:54 PM »
Whens your "G. Cats, Un-named weapon pack" Coming out?

Also, why do they glow whenever light is not turned on?

Bumped
Don't post here, Post Here.
http://forum.blockland.us/index.php?topic=107991.0

Pages: 1 2 [3] 4 5 6 7 8 ... 18