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Are the legs going to move or not like the original brick dinosaur?The legs will rotate where the thigh connects to the body, but no knee or ankle movement. The lego brick has fixed legs, and I felt it would be awkward for the dinosaur to be sliding around instead of walking.
That's fine, the arms and tail are probably the easiest parts to model.I have the very first Trex figure, the green one. :)
Scratch that. I can only find the body and the head part, no arms or tail ;_;
The alligators won't attack...It seems they can only bite you when you jump onto their heads. Looking into it, not sure how to fix.
Shouldn't BLF normally be the first place to post an add-on?I personally prefer RTB's quality control and add-on update system. With BLF anyone can just post complete stuff-tier garbage and spam.
I think he wants it like how the sharks change if named "Cool Shark."Exactly what I want, however I can't seem to get it to work and I don't know why. I mean, it works fine for the shark.
In which case you'd use this:Code: [Select]function BotName::onAdd(%this,%obj)
{
armor::onAdd(%this,%obj);
scheduleNoQuota(10,%obj,functionName,%obj);
}
function functionName(%obj)
{
if(isObject(%obj))
{
if(%obj.name $= "NAME")
{
//STUFF HERE
}
}
}
Surprise easter egg! (?)Haha, well I don't have a whole lot of control on the matter; unless there is a variable to toggle whether the bot can be infected or not. If there is then I would only turn zombification off for the skeletons, because zombie alligators sound awesome, lol.
Alligators can be infected with the zombie plague, being turned into ZOMBIE ALLIGATORS ',' Resident Evil has nothing on us