Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - phydeoux

Pages: 1 [2] 3 4 5 6 7 ... 74
16
Gallery / Re: DOF Screenshots
« on: June 08, 2013, 01:45:01 AM »
Dem new players.
http://i39.tinypic.com/9vhxll.png

 ~ Night, forums.
                 Zz
                       zz

Attack on Titan?

17
Suggestions & Requests / Re: 1 brick buildings
« on: May 15, 2013, 02:34:41 PM »
Even if there were wondrous single brick houses, people will still build spam next to you. It's just what happens, and you will have to find a way to cope with it.

Join servers with admins who regularly remove spam and stuffty builds.

18
Suggestions & Requests / Re: Dinosaur Bots
« on: April 05, 2013, 08:16:31 PM »
Now hosting public dino test server.

Over.

19
Suggestions & Requests / Re: Dinosaur Bots
« on: April 03, 2013, 08:36:44 PM »
Yes these will be on RTB when they are finished, and yes they will also include playertypes.

20
Suggestions & Requests / Re: Dinosaur Bots
« on: April 03, 2013, 08:16:06 PM »
Progress Update:

T-Rex is pretty much finished. Triceratops and Stego need animations.
I'm so glad I'm actually getting these done.

Anybody have and suggestions or requests for colors? Should T-Rex use mostly greens or browns? And the other two?

21
Gallery / Re: [H]eight City (IMGHVY)
« on: March 31, 2013, 02:49:13 PM »
Lookin good.

22
Suggestions & Requests / Re: Dinosaur Bots
« on: March 29, 2013, 12:40:29 PM »
Are the legs going to move or not like the original brick dinosaur?
The legs will rotate where the thigh connects to the body, but no knee or ankle movement. The lego brick has fixed legs, and I felt it would be awkward for the dinosaur to be sliding around instead of walking.

23
Suggestions & Requests / Re: Dinosaur Bots
« on: March 29, 2013, 01:16:40 AM »
Great progress so far!



Obviously some things are a little different, but I'm pretty satisfied with it so far.
Just need to make arms, fill in some gaps in the mouth, figure out the eyes, then animate!

24
Suggestions & Requests / Re: Dinosaur Bots
« on: March 27, 2013, 09:54:17 PM »
Very nice, thanks.

25
Suggestions & Requests / Re: Dinosaur Bots
« on: March 27, 2013, 09:38:06 PM »
I have the very first Trex figure, the green one. :)
Scratch that.  I can only find the body and the head part, no arms or tail ;_;
That's fine, the arms and tail are probably the easiest parts to model.

26
Suggestions & Requests / Re: Dinosaur Bots
« on: March 27, 2013, 08:52:43 PM »
If anyone has any of these figures, or knows somebody that does, then I would appreciate some quality photos from the direct side, front, and top, to aid in the modeling process. You would also get to help me test them.

27
Suggestions & Requests / Re: More brick trees
« on: March 26, 2013, 04:31:26 PM »
I'll release those trees eventually.

28
Alligator has been updated, re-download for latest version.
Notes:
-Animations almost completely fixed.
-Rare chance for an Albino Alligator to spawn.
-Alligators are now near-sighted. They won't target you unless you're close.
-Alligators can only jump a short distance out of water.
-Removed shadow from brick icon.
-Added Alligator Playertype. (mostly to help me test animations, but what the hell)

The alligators won't attack...
It seems they can only bite you when you jump onto their heads. Looking into it, not sure how to fix.


29
Add-Ons / Re: Phydeoux's Alligator and Skeleton bots
« on: March 25, 2013, 03:38:41 AM »
Shouldn't BLF normally be the first place to post an add-on?
I personally prefer RTB's quality control and add-on update system. With BLF anyone can just post complete stuff-tier garbage and spam.

30
Add-Ons / Re: Phydeoux's Alligator and Skeleton bots
« on: March 24, 2013, 11:06:30 PM »
I think he wants it like how the sharks change if named "Cool Shark."
In which case you'd use this:
Code: [Select]
function BotName::onAdd(%this,%obj)
{
armor::onAdd(%this,%obj);
        scheduleNoQuota(10,%obj,functionName,%obj);
}

function functionName(%obj)
{
if(isObject(%obj))
{
if(%obj.name $= "NAME")
{
                        //STUFF HERE
}
}
}
Exactly what I want, however I can't seem to get it to work and I don't know why. I mean, it works fine for the shark.

Surprise easter egg! (?)

Alligators can be infected with the zombie plague, being turned into ZOMBIE ALLIGATORS ',' Resident Evil has nothing on us
Haha, well I don't have a whole lot of control on the matter; unless there is a variable to toggle whether the bot can be infected or not. If there is then I would only turn zombification off for the skeletons, because zombie alligators sound awesome, lol.

Pages: 1 [2] 3 4 5 6 7 ... 74