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Messages - phydeoux

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76
Development / Re: 2012/10/26 - Obj to Blb Converter
« on: October 26, 2012, 03:21:19 PM »
Haha. You sure are loving this, phydeoux.
It's a new thing for me to experiment with. :P
So the blender exporter doesn't work?
How do I create the blb then?
My version of blender wasn't working for me, but I'm sure there is probably something that I wasn't doing right.
does this mean someone could just convert all of the props to actual bricks?
Didn't siba already do that?

77
Development / Re: 2012/10/26 - Obj to Blb Converter
« on: October 26, 2012, 03:04:05 PM »
Bath-time.

Ew who forgot to flush?

The barrel would benefit greatly from proper side textures.

78
Development / Re: 2012/10/26 - Obj to Blb Converter
« on: October 26, 2012, 02:09:08 PM »
Yay, gotta try it out.
After some trial and error, I have some success!

This was using the Milkshape .obj exporter. For some reason the Blender 2.64a .obj exporter wasn't working, the brick would fail to load.

79
Development / Re: 2012/10/26 - Obj to Blb Converter
« on: October 26, 2012, 12:49:10 PM »
Yay, gotta try it out.

80
Suggestions & Requests / Re: Gamemode idea: Screenshots of the Killer
« on: October 25, 2012, 12:49:49 PM »
What does The Killer do to win? Simply never get photographed? Or does the killer have to kill any player without being seen? specific player? all players? 1/2 of players?
Will player names be visible? Can you win by randomly taking a picture of somebody and it happens to be the killer? Or does the killer have to have his gun out?
Can there be other objects that players can pull out, using a similar animation to the gun?

81
Yesssss! A.I. bots would be absolutely amazing!

Some options I would like to see:
• Bot types
   ○ Guard: Will not leave an area, will only attack if threatened. (Attacked first, or player comes too close)
   ○ Patrol: Same as guard, except it will follow a set path. Will only leave path to chase target; will return when target lost.
   ○ Hostile: Roams around looking for something to kill.
   ○ Passive: Roams around doing nothing, but will defend itself if threatened.
   ○ Harmless: Roams around doing nothing, will try to run away if attacked.
• Bot "Difficulty" settings.
   ○ Difficulty Presets; Cowardly, Easy, Normal, Hard, Relentless.
   ○ Custom Setting (adjustable sliders of accuracy, attack rate, view distance, view angle, chase time, and fleeing point)
• Easily adjust the bot's playertype, uniforms, and also speed, health, and size modifiers.
• Set which items a bot will use at close, medium, and far range from target.
• Bot Auto-fill Team (If a team is set to 8 max members, and the team has 5 players, the remaining 3 are filled with bots)
   ○ Can't be used if max is set to -1, and should have a limited number of bots in case of high team max.

Things I would use bots for:
• Prison guards
• Wild life hunting
• Zombies
• Player Vs Bot DM
• Castle defense against increasingly difficult bot attackers.
• Random Epic Dragon Fights

82
Modification Help / Re: Tombland - Randomly Generated Tombs and stuff
« on: October 23, 2012, 07:39:54 PM »
This is pretty neat, I hope we get to see it finished enough for a public release some-day.

83
Creativity / Re: The new and improved 3D model topic!
« on: October 13, 2012, 06:40:20 PM »
I don't always make handguns


but when I do I leave out the safety switches.

and slide release levers.

84
Modification Help / Re: PacCity 4 - DO YOUR JOBS
« on: October 07, 2012, 02:30:04 PM »
I thought so too.
And do you need or want any changes on the batons? different shapes? different colors? flat shading? first-person animations? etc.
(The telescopic baton does have an extend animation)

85
I need city props like handcuffs, batons and a few weapons like a pistol maybe.
How are these so far? Feel free to suggest changes. (Sword for size comparison)





86
No, but my team is not even doing anything..
If it's modeling then let me know.

87
General Discussion / Re: Badspot's Block Party - Halloween
« on: October 05, 2012, 05:42:20 PM »
Rotating clock hands
Too many ongoing events.

88
General Discussion / Re: Badspot's Block Party - Halloween
« on: October 05, 2012, 04:02:08 PM »
(View distance reduced to use yellow fog for making outline easier to see)



(it's a dark, dark stairwell)


Anybody got any ideas and what more I should do with this clocktower?

89
Gallery / Re: DOF Screenshots
« on: October 03, 2012, 01:51:14 PM »

Tick tock mofo

90
General Discussion / Re: Badspot's Block Party - Halloween
« on: October 03, 2012, 01:25:13 AM »
I'm just happy to finally see official door bricks, and I like that they're 6 height. They look very similar to the doors Sumz made, are they?

And also, I was waiting to get on the server late when it died down a little, but it wasn't on the list. However there was an empty and locked server belonging to ephi.

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