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Messages - *FacePalm*

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9151
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:40:00 PM »
Maps in those games are made up of tiles, which you have to place somehow. Everything has to be defined in the code, it's not just going to appear.
Ohhh. That's what I thought you meant. I've known that.

9152
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:27:28 PM »
Sidescrolling simplifies the code, but look at what Extrude said. Just about everything he mentioned still goes, as with everything I've brought up.
It's a relief sidescrolling simplifies. And
1.Some system for terrain generation / block placement
2.A way to keep track of which treasure is in which chest
3.You'll need more if you have boss battles / multi-piece enemies.
1. What? Why? The map stays the same.
2. Most items are only obtained by bosses. Others are found lying around here an there like the Stoenwahl equipment.
3. Like I said, it's going to be sidescrolling boss battles, so that simplifies it as Mega said.

9153
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:19:55 PM »
Actually it would be pretty basic if you use math variables.

While walking in grass, the game checks a variable to decide whether a Pokemon encounters you. ??? No more than one hundred lines of code, and that's if they're inefficeient.
oh.
But again, the battle style isn't like Pokemon. You walk around and hit things with weapons.
Also, Boss battles will probably be sidescrolling.

9154
Forum Games / Re: Sausage Story (The -> electric)
« on: January 04, 2012, 07:16:23 PM »
younger.

9155
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:15:28 PM »
Except that's kind of simple code.
I guess, I was thinking the whole spontaneous part of the coding would make it difficult.

9156
Drama / Re: Iban's House Burns Down ~ RIP Scott the Cat
« on: January 04, 2012, 07:14:12 PM »
Scott looks like my cat Oliver :<
wait
Quote from: OP news quote
NICEVILLE
IT MUST REALLY BE NICE THERE

9157
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:09:27 PM »
Yeah, if you are going to have AI you need pathfinding.
Eh, true.

9158
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:06:49 PM »
Pokemon probably took 3-4 thousand.
Well, that's Pokemon though. The trip around the whole map is about half of Pokemon's, I should assume. And, Pokemon has all those lines of code for the whole pokemon catching system and such, random appearing in grass, ect.

9159
Creativity / Re: Province of Elements[?] (InDev)
« on: January 04, 2012, 07:02:39 PM »
A game like this will require over a 1,000 lines of code. Good luck.
?
A 16-bit 2D Pokemon-like game?
Or does that still require 1,000 lines?
Also, I know you're good at this, and if you don't mind, do you think you could help a little?

9160
Clan Discussion / Re: Blockland Task Force (BTF)
« on: January 04, 2012, 07:01:08 PM »
Logo looks like a paintball gun if you don't look closely.
oh
i thought it was a paintball gun
lol

9161
Creativity / Re: -Unamed game- development
« on: January 04, 2012, 07:00:29 PM »
If you give up on this, I will personally find you and kill you.
okaaay

9162
Creativity / Re: -Unamed game- development
« on: January 04, 2012, 06:58:37 PM »
That sounds nice, since all the cities are kind of in a little province. And they're all named after elements. Yeah just stated the obvious.

I know I told you in the last topic this won't be done, and I still think that, but I'll at least wish you good luck.
Yeah, I have fears that I won't get it done but I have more ideas of me completing this.
I'm trying to not make this another one of those complicated things I just wander into and give up on in a minute.

9163
Creativity / Re: -Unamed game- development
« on: January 04, 2012, 06:56:56 PM »
elemental council
That could be another name, possibly the name for the elemental ruler's meetings.

9164
Creativity / Re: -Unamed game- development
« on: January 04, 2012, 06:54:17 PM »
Maybe just The Province of Elements?

9165
Creativity / Re: -Unamed game- development
« on: January 04, 2012, 06:52:36 PM »
Battle for the Elements, Elemental War, etc. Something that conveys the point of the game while still catching the player's interest.
I know. Although I want it to be unique in a way but something they can understand.

Also, updated OP with new Cadeltau Boss.

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