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Games / Re: Plausable game concept.
« on: January 04, 2012, 12:07:09 AM »Look, I dunno how you're gonna get that into an 8-bit game
16-bit. No less.

This is pretty bad so i'll just try to to my best job of replicating it in 8/16-bit
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Look, I dunno how you're gonna get that into an 8-bit game
16-bit. No less.

It's concept art?ggfadssdsadf
I dunno.
Let's go with 32-bit.
OBVIOUS ALT IS OBVIOUSAha! Now I know why Cool Blockhead is such a good builder.
okay okay:D
okay
give me a lot of names of towns, areas, dungeons,where to put them etc, ill make a world map for you
what are you inferringggConcept art?
I made two little games in Lua, they're in Creativity. I don't need to prove to you this won't be made. I can guarantee this will not be finished.So you're pretty much trying to get rid of all ambition I put into this?
Going to sleep now. Q.Q
I guess I was upset about the 9/11 thing because my cousin was killed in the WTC.. but anyway.D:
Yeah, if you're professionally producing a game and plan on charging money for it, distributing it en masse, etc. If it's a few forum pals then it isn't going to work.Well obviously it should slightly extend the reach of just the BL community.
What? No, that's the absolute best way to do it.That's what I thought.
You just got trolled big time.Doesn't make him any smarter :I
best find that easy to learn engine then, boyAny suggestions?
You don't learn an engine, you learn a language that uses an engine to run. -_____________-I know some Spanish

Ugh ... I've seen countless people try to gain credit in a project for ideas. It never works and the project usually dies. Additionally: planning out an entire game before you work on it is a bad choice.I know :<
You're showing many signs of failing, friend. :/
Although the engine that would be used would be pretty easy to learn in my predictions.
If not, then I'll get help.
*facepalm*:/