Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - stevey1000

Pages: [1] 2
1
Games / OE-Cake
« on: April 10, 2008, 12:21:49 PM »
Some silly physics demo for a 2d physics engine. Like falling sand game mixed with liquid webtoy mixed with decent graphics and framerate.

Oh and you can import images for your materials too, just select what material you want the image as, and drag an image into the play area.

I made a toilet, but it didn't work so well. :(

http://sleekupload.com/uploads/movie_0001_1.wmv

Download it here:

http://www.octaveengine.com/casual/download/OECAKE_for_Win.zip

2
Games / Cont. - Day of Defeat: Source
« on: April 10, 2008, 12:17:48 AM »
carry on people.

3
Games / LSD "The Dream Simulator"
« on: April 09, 2008, 03:07:19 PM »
copypasta from facepunch thread:

Quote from: facepunch
LSD is the weirdest game you've never heard of, basically.

Essentially, what you have here is a sort of first-person adventure title where you move around and touch things. Typically (but not always), you'll start off in a house. From there, you can move and touch something - whether it be a door, a bookshelf, a window, or a gigantic face jutting out of a nearby wall. You are then transported to a new area where you, once again, touch something. Once you have moved around enough, the day ends, a block on a gigantic 'face' representing your progress is filled, and you have the option to save.

However, it isn't as simple as that - whatever you've touched before will affect where you start, the colors you see, and the music that you hear. You may not even have the option to play on some days - instead, you'll see a few blocks of (Japanese) text, or a movie sequence of some sort.

Everything starts off fairly normally, but as the game progresses, things start to become more and more nightmarish. And I gotta say... it's one of the creepiest things I've ever played through.

This only came out in Japan (surprise), but there are ways for one to play this. I won't go into detail concerning such, but I'm sure you can guess. Just try to play this somehow... it's highly recommended for those who like their stuff extremely surreal and bizarre.

PS: Also, the "tripping on LSD" joke concerning this game has been done many, many times.

my text:

I played 4 ingame days, 3 of which were actual dreams, I took pics too! :D

Day 4:



Day 3:


Day 1:


OH YES I FORGOT TO MENTION THIS IS A PSX GAME WHICH MEANS EMULATION K?

4
Games / Prey for $5 on steam today!
« on: March 30, 2008, 07:54:28 AM »
What a bargain, I got it.

Here's the steam storefront link.

5
Games / Call of Duty 4 referencing Aliens.
« on: March 27, 2008, 05:16:25 AM »
In the first mission, when you're boarding the ship, as you're about to go inside, gaz pulls out a shotgun and says "I like to keep this for close encounters", and in Aliens, when they're inside the base for the first time, and they have all their clips removed, one of the marines pulls out a shotgun and says the same line.

There's also a LT Vasquez in Aliens and CoD4.

Anyone noticed any more references?

6
Games / Walaber's Trampoline
« on: March 26, 2008, 04:41:41 PM »
It's a pretty fun physics game, if you enjoy those kind of things and actually look for them, you've probably played this, but I'm still putting it here for the people who haven't.


CLICK FOR BIGGER!

Homepage here

7
Games / Let's play: TA Spring
« on: February 15, 2008, 01:22:47 AM »

most of the content on this page is stoled from letsplaymag, but oh well.

What is TA Spring?


Spring (formerly known as TA Spring or Total Annihilation: Spring), is a full 3D free/open source RTS game engine originally created by the Swedish Yankspankers, intended to bring the gameplay experience of Total Annihilation into three dimensions. The core game engine is licensed under the GNU GPL.

Games are played using one of a number of mods. There is an official release which uses fully free content, and there are also a number of mods available for download which may be used free of charge without owning a copy of TA.

Spring is being developed by the Swedish Yankspankers and the Spring community. The initial goal was to have the game run the mods and 3rd-party units from Total Annihilation. This goal is now mostly complete, and the project has moved on to including additional features. The game is mainly focused around multiplayer games over the Internet or a LAN connection. There are currently a few single player missions, built on the basic support for this through Lua scripting. There are also many skirmish AIs under development, allowing for offline play or extra players in an online game. Two skirmish AIs ship in the game package, as well as three maps and the XTA mod.

Some of the defining features of this game are:

* Large battles, with support for up to 10000 units per player. (How playable this is depends on the CPU power of the computers that are running the game. Everything is synchronized with all player's CPUs, the slowest CPU is the hard limit of gamespeed.)
* Allows the user to control select units in an FPS style.
* Ability to handle large maps.
* Fully 3D camera view, allowing for complete freedom of movement.
* Easily interchangeable AI and mods.
* Realistic 3D trajectories for projectile and missile weapons
* Fully 3D air combat.
* Detailed terrain. Some maps are directly exported from terrain rendering tools such as L3DT and Terragen.
* Deformable terrain.
* Compatible with unit files from Total Annihilation, allowing 3rd party units to easily be moved into Spring.
* Up to max 16 players online (32 players are possible with the use of third-party lobby clients).

How do I play?


First, install TA Spring. Make sure you select ALL possible options to download (this may take a while). This'll give you the latest and greatest game mods and modes.

The controls are fairly Starcraft-esque. However, the gameplay is unlike any RTS in the biz. I'll let Wikipedia explain.

Quote:
An aspect of Total Annihilation's units (and thus the game’s quickly ensuing initial popularity), which no other real-time strategy game of its time was capable of realizing (and even most RTSs today), is its hierarchical proportionality. In most RTSs, one unit is quickly prone to destruction from multiple other types, such as, for example in the Command & Conquer series, a general rocket trooper’s utter uselessness against other infantry. This is because Command & Conquer uses, like most other RTS games, the so-called rock-paper-scissor principle. All units in TA are scaled proportionally; a higher-technology unit which requires more resources to produce, with some exceptions, is generally able to successfully destroy any type of lesser unit beneath it in ranking if pitted together in combat. Players do not need to use any specific "destroyer" unit to quickly defeat a particular type of enemy; lower-technology units are almost absolutely weaker than and can be proportionally destroyed by anything of higher technological ranking.


So, you may have three of the same unit (builder), but at three different technology levels. I'll give you a hint, Level 3 is better than Level 1.

What are the system requirements?


Detailed requirements are located here, however, if you have a 2.0GHz CPU and better-than-onboard video, you should be able to play with most of the details on. If not, then just scale 'em back.

Screenshots, please!





WHAR IS DOWNLOD?!

Harrrrrr

http://spring.clan-sy.com/

Enjoy, and maybe we can play some time, my ingame name is Nige111, if you had never of guessed. >_>

HERE'S A TECH TREE FOR YOU.

Here is a basic tech tree for ya guys.

Commander->lvl 1 Kbot lab, Vehicle plant, Aircraft plant, shipyard
Lvl 1->Kbot lab->Construction kbot->Lvl2 Kbot lab->Lvl 2 Construction kbot->Lvl 3 Mech gantry(builds most powerful units in the game(details bellow)
Core: Krogoth(MASSIVE firepower, can crush small units+tanks but walking over them, 133700 health),Juggernaut(has 400000 HP, very hard to stop, low firepower), karganiths(low firepower+health, all terrain),Rocket mech(fires huge volley of high power missiles, extremely low health, takes long time to build).

Arm: Bantha(1/2 health and firepower of krogoth,1/2 cost/build speed),Razorback(arm equivalent of karganith, not all terain, low firepower, good against infantry and lvl1 vehicles), Vanguard(all terrain heavy artillery, excellent for assaulting bases from long range).

Both arm and core have amphibious siege mechs(can travel underwater but are vulnerable to submarines, good for sneak attacks on maps with water)

Lvl 1->Vehicle plant->lvl 1 Construction V.->Lvl 2 Vehicle plant->Lvl 2 Construction V.->Advanced Fusion reactor(3x power of normal fusion reactor)

Lvl 1->Aircraft plant->lvl 1 Construction Aircraft->Lvl 2 Aircraft plant->Lvl 2 Construction aircraft->Seaplane platform(can only be built at sea, planes can land on water, more powerful then standard planes)

Lvl 1->Shipyard->Construction ship->Lvl 2 Shipyard->Lvl 2 Construction submarine->Seaplane platform (can only be built at sea, planes can land on water, more powerful then standard planes)

This is just for factories that can only be built by certain units. All lvl2 builder units can build the standard lvl 2 structures(exception of lvl 2 construction submarine which builds the underwater/surface equivalent of most lvl 2 ground buildings)

8
Gallery / Blockorp surveillance photos
« on: December 08, 2007, 12:38:31 PM »
Quote
Report Dated: Dec 08 2007.

- Transmission begin -

We have recie~skhh~ome new phot~krrshk~from ou~kfffsssrfffsssrrrrsshk~ages follow.

Attatched images:









- End transmission -

This is the most we can recover from the damaged report, you may now discuss the images and the report itself.

9
Modification Help / l85 wut?
« on: December 06, 2007, 11:31:44 AM »
NOT FINISHED!

NOT FINISHED!

Upper model is my reference (it's the one from S.T.A.L.K.E.R, an excellent model) and the lower one is mine.

Discuss the body and scope, but not the foregrip, as that's not even finished (let alone started. D:)

10
Drama / lol, dumbass DESI guys think my name is tribal.
« on: November 13, 2007, 12:52:13 AM »
They banned me because my name is "Nige111". They're the tribal ones for even assuming I meant it. D:

"change your name com bak with tha anem and youre permantently baned"

ninja edit: also their admin password is "hello" and their super admin is "bye".

11
Help / Still not working.
« on: October 29, 2007, 10:31:55 AM »
Well I still can't play, there's no error message, nothing, it just crashes with a windows report error.

Everything you need to know:

CPU: Intel Celeron 2.62ghz processor
GFX card: NVidia GeForce 7600GS AGP 256mb
Ram: 768mb ram

the error I get when it crashes, with teh expanded information:



Please help me, I want to play, bad.

12
Help / Blockland crashes on startup.
« on: July 03, 2007, 09:03:38 AM »
It was working fine yesterday, only thing I've done since then is update my directX and installed PhysX drivers. Here's my console log since you'll ask for it anyway, oh and I don't even get to the main menu.

I've updated my drivers too, to no success.

13
Help / Venom's old weapons for RTB.
« on: April 07, 2007, 01:53:44 PM »
I was wondering if anyone still had the dts files for them, If you don't remember, They were the AK, Machine gun and sniper.

14
Forum Games / [Mapping] The BL Neighbourhood...
« on: April 06, 2007, 02:08:57 AM »
Hello. :B

You must have come here because you're interested in joining this mapping project, riiiight? Well... Why else? Anyway, My idea, Is that everyone who uses hammer, And POSSIBLY quark (Don't know if they can export to eachother), gets together and makes one big community map in segments. I'm already working on one segment, Which will be a replica of my house. :D

When you're done, Post the .map files here, And possibly a picture too. Segments can be any size, As I can always fill spaces inbetween them. Go as big, And as high as you like!
But most importantly, Have fun. :)

15
Modification Help / Flat shaded models.
« on: March 04, 2007, 09:22:37 AM »
Yeah, I dunno how to export my models flatshaded, They always come out smooth shaded and it doesn't fit the style the default items are done. And if I use a MS3d primitive, It doesn't get shaded at all when I export. :|

Edit:
Oops. Move this to General modification help please. :V

Pages: [1] 2