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Messages - Obibital

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256
Modification Help / Re: The BioShock Pack
« on: August 24, 2010, 08:19:38 PM »
Bam bam bam

Ok, i made the wrench....girthier.... (lol)

and changed the colors a bit as well, not to mention adding the what you may call "detail" on the handle.

Whassya Think eh?





257
Modification Help / Re: The BioShock Pack
« on: August 24, 2010, 07:09:55 PM »
Can someone enlighten me?

How do you create indents in models? like the handle on that chemical Thrower?

258
Modification Help / Re: The BioShock Pack
« on: August 24, 2010, 04:25:38 PM »
If you stop or get stuck on the thrower, ill try/finish it


Other than that ill go work on the wrench

259
Modification Help / Re: The Bioshock Pack
« on: August 24, 2010, 01:42:23 PM »
Nice, looks like the Electro Bolt. Btw for the Insect swarm I was thinking of small bullets that home in on players/bots.

i know little about actual scripting but i know that you could do that.

firing launches a projectile that "sticks" the whatever you shot at, and bullets will go towards it.

would that work out?

260
Add-Ons / Re: Stranded Gamemode
« on: August 24, 2010, 01:40:33 PM »
You would type "/grant Blockoman Sword 4" or whatever.

@Builder500, Sword uses Bronze I think.

I was under the impression that you just look at the person to Give

Which i would advise to do that, since if you spell the name wrong you lose what items you were giving.

261
Add-Ons / Re: Stranded Gamemode
« on: August 24, 2010, 11:35:14 AM »
Issues Ive found


1. CookedTrout doesnt show in Backpack, not to mention it doesnt show at all, it just says you dont have any.

2. When a player becomes burdened, the thing freaks out and becomes the ski feet samurai monster.

3. There needs to be a way other than killing a brick to get rid of random stuff. i mean, you can use /clear but what if i dont want all of it cleared?

4. Forge is useless ( i think)  but im sure its being worked on

5. Journal needs model (you already know that)



and thats all i got for now.
(ps, i was able to break into the admin camp and raid lots of cool stuff by building stairs in front of the wall XD, maybe have the walls taller, but just the addition to them is invisible?)

262
Modification Help / Re: The Bioshock Pack
« on: August 24, 2010, 12:32:34 AM »

The Sinclair Solutions Production Team:

aml: Modeling

spartan 101: Modeling

TheLegomaster: Modeling

Orbital Obibital: Modeler



263
Modification Help / Re: The Bioshock Pack
« on: August 24, 2010, 12:16:22 AM »
Lol ok

264
Modification Help / Re: The Bioshock Pack
« on: August 24, 2010, 12:06:37 AM »
Theres a freeze wrench?

Whats it look like

265
Modification Help / Re: Requesting scripter for a Walkie Talkie model
« on: August 23, 2010, 01:11:31 PM »
But it would be interesting to have something like this

(ps. i didn't forget about this, i just currently don't have the skill to make this happen)

266
Modification Help / Re: The Bioshock Pack
« on: August 23, 2010, 12:59:13 PM »
Hows this?


(Ps. I cannot do texture for crap, so......)


267
Modification Help / Re: The Bioshock Pack
« on: August 23, 2010, 11:16:44 AM »
I can try to throw some modeling in for yah,
i need something to do anyway.

268
Drama / Re: Camera's dragon special interest
« on: August 21, 2010, 01:53:12 AM »

269
Modification Help / Re: Stranded
« on: August 21, 2010, 01:46:29 AM »
Sounds good then

270
Drama / Re: Camera's dragon special interest
« on: August 20, 2010, 06:12:28 PM »
So, is anyone going to post any research about now or what?

Oh god

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