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Topics - Xalos

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181
Drama / Zealot - Utter Jackass
« on: August 12, 2012, 08:38:34 PM »
Way back when, I had the bad luck to befriend someone named Zealot.

For a while I thought he was a coolbro.


Then I started to realize he was a bit of a richard. However, as humans tend to do with friends, I gave him a bit of leniency.

Unfortunately for him, shortly after that I found a massive number of drama threads about him. Yet still, I managed to cling on to the vaguest hope that maybe he wasn't a total jackass at heart. However, I have been repeatedly proven wrong. So repeatedly, in fact, I can put enough links for this whole paragraph.


Then he hit the ultimate road bump. I could ignore all this, and yet then he hit me right in the heart.
There is one thing which I will not accept, and that is people abusing scripting in any form.

The first thing was that he faked his playercount. He got banned from the master server for it, so I figured that was punishment enough and left him alone about it. (He asked me specifically and I warned him it would get him banned.)

Then he did something which I've already told friends off over - Zealot's seeking aimbot code. (In Nexus's case, I told him off because he was seeking to release aimbot code.) I've only told him off in the one post, but I've told him off hundreds of times in-game.


I have finally had it. I can't even claim vaguely to think of him as a moral person any more. He has proven himself a troll constantly. I have every intent of permabanning him from my server as well as removing him from RTB once I get it working again.

In other words, I publicly renounce my friendship with him and I'm appalled that I ever liked the guy.

182
Add-Ons / Breakable Bricks (V6) [Baseplates, Cubes & Rounds]
« on: July 27, 2012, 10:19:39 AM »
Breakable Bricks
Bricks that break apart when you shoot them!



Breakable Brick Packs:

Modding Support



DOWNLOAD
Changelog


Version 5
Version 4
Version 3
Version 2
Version 1

Mirror 1: Mediafire - Direct Download   (Version 6)
Mirror 2: Mediafire - Spammy Ad Page   (Version 6)


This pack contains a breakable version of every default brick in the "Bricks" and "Plates" tabs of the Brick Selector menu.
Except for the prints, of course.

When any of these bricks are hit by any projectile, they'll split apart into smaller breakable bricks.
They will only work if you shoot them or if someone else shoots them in a minigame with Brick Damage enabled.



Changelog
Back to Top

Version 6:
  • Breakable resetting added.
  • Reset with minigame option added.
  • Minigames own explosions and cancel them before resetting breakable bricks.

Version 5:
  • Event copying has been added.
  • Effects copying has been added.
  • createBrick is now deprecated - use breakBrickSpecial instead.

Version 4:
  • Breakable bricks are no longer fakekilled by explosions
  • Explosion damage can now be scaled - choose from linear or cubic.
  • Event explosions and explosive weapons now work correctly.
  • Added /cement command and an option to make it admin-only.
  • Added /cementAll command - SA/host only.
  • Added /clearBreakableBricks command - SA/host only.

Version 3:
  • Added optional impact damage - this uses the explosion radius cap.
  • Improved explosion calculation so that large explosions don't take hours.

Version 2:
  • Fixed an error with the breakable 1x16F brick.
  • Added optional explosion damage and an explosion radius cap.



Breakable Baseplates
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These are the default baseplates, except breakable.
They're under the Breakable category in the Baseplate tab.
Mirror 1: Google - Direct Download
Mirror 2: Mediafire - Direct Download
Mirror 3: Mediafire - Spammy Ad Page


Breakable Cubes
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These are the Large Cubes, except breakable.
They're under the Breakable category in the Baseplate tab.
Mirror 1: Google - Direct Download
Mirror 2: Mediafire - Direct Download
Mirror 3: Mediafire - Spammy Ad Page

Breakable Rounds
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These are some of the Rounds, except breakable.
They're under the Breakable category in the Rounds tab.
Mirror 1: Google - Direct Download
Mirror 2: Mediafire - Direct Download
Mirror 3: Mediafire - Spammy Ad Page


Modding Support
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Making a brick breakable is easy. Breaking it up isn't always as simple.
Here's what you need to have.

Code: [Select]
datablock fxDtsBrickData(brickXData)
{
breakableBrick = 1;
unbreakableEquiv = "brickYData";   //If brickYData doesn't exist, don't worry. It won't break anything.
};

function brickXData::breakAt(%data, %brick, %breakAtPos)
{
//Breaking code here
//There are two functions you can use. One is the premade breakBrick:
//breakBrick(%brick, %breakIntoData, %relativePosList, %breakAtPos, %angleID);
//breakBrickSpecial(%brick, %data, %breakAtPos);   (V5's replacement for createBrick)
//The %data is a tab-delimited list of the following data.
//...%angleID TAB %breakIntoData SPC %relativePosItem SPC %angleID TAB %breakintoData...
//
//createBrick(%brick.getGroup(), %breakIntoData, %placePos, %colorID, %angleID);   (Deprecated)
//Don't worry about whether or not these functions exist. They're all part of the mod,
//so either they'll already exist or your ::breakAt function will never be called.
}


Here's an example for you.

Code: (Brick_Breakable/Bricks/1x.cs   Lines 1-13) [Select]
datablock fxDtsBrickData(brickBreakable1x1Data : brick1x1Data)
{
breakableBrick = 1;
category = "Breakable";
subcategory = "1x";
uiName = "1x1 Breakable";
unbreakableEquiv = "brick1x1Data";
};

function brickBreakable1x1Data::breakAt(%data, %brick, %pos)
{
breakBrick(%brick, brickBreakable1x1fData.getID(), "0 0 -0.2\t0 0 0\t0 0 0.2", %pos);
}

183
Add-Ons / Ban Reasons
« on: July 27, 2012, 01:37:30 AM »
Based off of this add-on by DarkLight188.

The Old
  • The ban reason selector in the ban reason popup is the same.
  • Once a ban reason is clicked, it automatically puts it into the reason bar.

The New
  • You can add a preset time to a given reason, as well.
  • You make your own reasons - it's customizable!

DOWNLOAD

184
Modification Help / Changing the timescale silently
« on: July 24, 2012, 11:01:15 AM »
I'm trying to change the timescale silently.
Neither setTimescale(%scale) nor timescale(%scale) worked.

Any other ways of doing this?

185
Add-Ons / StartPass - Protect your Blockland!
« on: July 19, 2012, 10:54:18 PM »
Do you have a sibling who just won't stop getting on Blockland and ruining your reputation?
Well, now you can stop him yourself! (Note: Will not work on siblings who can script.)

Download this, restart Blockland, and set the password!
Now you have to enter that password every time you want to play Blockland!

I'm not responsible for any horrible passwords you use. Passwords are case-sensitive.

DOWNLOAD!
Version 2
Version 1

Version 3:
  • Added DontCare4Free's pass hashing!
  • Lockdown now defaults to being off! Go to the StartPass options to re-enable it!

Version 2:
  • Added the ability to lock Blockland in-game!
  • Added the ability to change the password in-game!

186
Add-Ons / Trench Toggle
« on: July 13, 2012, 11:16:08 AM »
Allows users to toggle between the dirt and shovel items of Trench Digging by pressing their Jet key.

DOWNLOAD
Trench Digging


This should work with all versions of Trench Digging.

187
Off Topic / C# .gif animation problem
« on: July 05, 2012, 02:19:06 PM »
I've been searching Google inside and out for a solution, but I still can't figure this out.

The SOTLA program I wrote in C# works fine, but for one thing. It's supposed to save all of the given images into one single animated .gif. However, I can't figure out how to get this to work. If I could, I could actually make the requests I've gotten in the SOTLA thread, but until I figure out how to get it working properly, I can't.

188
Add-Ons / Firework Launcher event
« on: June 30, 2012, 05:59:43 AM »
This NEEDS the Basic Firework Projectiles (by WillWill56).

DOWNLOAD

It turns a brick into a firework launcher with just one simple event! Please note - this can be abused. Also note - so can JVS.

Events:

Brick > MakeLauncher [Interval time] [Max interval variance] [Launcher colors] [Firework spread]
  • The Max Interval Variance can only be up to 50% the interval time. So no, even if you set one to 500 and the other to 15000, it'll still be 500 and 250.
  • You can't have two launcher loops on the same brick. This IS enforced by the script, so it'll still not work even if you use eval to try to get a second one going. However, it is susceptible to spam clicking.

Brick > CancelLauncher
Quite simple really, it stops the brick from launching fireworks.

189
Off Topic / Maze Wall-Hugger
« on: June 24, 2012, 03:37:13 AM »
Maze Wall Hugger
Available Mazes        Download        Data Pixels        Down to Bottom


        What is this?

This is a Maze Wall Hugger program. What this does is simply programatically 'hug' the wall of a maze.
Its primary point was to debunk the theory that some of my friends have that only one wall works if you hug it.

Edit Log:

Version 1.1: Added maze descriptions.
Version 1.2: Fixed a bug from 1.1, added the ability to load more mazes without restarting.


        Available Mazes
                Back to Top

Not all mazes work; the program has to know where to start and stop. See: Data Pixels.

An arrow I used to test the program.


The Blockland maze save.


But of course, you're still going to scan it, and I can hardly say I blame you.


        Data Pixels
                Back to Top

This section is for maze makers/converters only - the data pixels tell the program where to start and stop.
  • Pixel {0, 0} - The X coordinate of the Red (left-handed wall-hugger) starting position.
  • Pixel {1, 0} - The Y coordinate of the Red starting position.
  • Pixel {2, 0} - The X coordinate of the Blue (right-handed wall-hugger) starting position.
  • Pixel {3, 0} - The Y coordinate of the Blue starting position.
  • Pixel {4, 0} - The X coordinate of the Red stopping position.
  • Pixel {5, 0} - The Y coordinate of the Red stopping position.
  • Pixel {6, 0} - The X coordinate of the Blue stopping position.
  • Pixel {7, 0} - The Y coordinate of the Blue stopping position.

The bitwise reading method is as follows: RRRRRRRRGGGGGGGGBBBBBBBB
In other words, an RGB of {0, 1, 44} translates to a coordinate of 300.

Pixel {8, 0} is not an integer.
  • Red is the direction value the wall-huggers start moving in.
    • 0 - Both start moving up.
    • 1 - Both start moving right.
    • 2 - Both start moving down.
    • 3 - Both start moving left.
  • Green is the speed value - this is the number of pixels both wall-huggers cover per tick. 0 corresponds to 1, 255 to 256.
  • Blue is the tick value - this is the length of each tick in milliseconds. 0 corresponds to 1, 255 to 256.


PM me if you need/can think of a better explanation regarding the data pixels.


190
Off Topic / How small we are.
« on: June 18, 2012, 03:40:58 PM »
We live on Earth, which lies in the Sol system, which is orbiting around in the Milky Way galaxy.
Our galaxy is in your friendly neighborhood supercluster, Virgo.



This image is to scale.


Talk about how small we are.

191
Add-Ons / Burning Player
« on: June 17, 2012, 02:48:57 PM »
A player that leaves a trail of fire.

Comes with an RTB pref to change the trail's lifetime, as well as two output events!
Player > TrailOfFlame
Player > ClearFlameTrail

There are also some admin commands:
/clearFlameTrails - Just what it says on the tin. It stops ALL flame trails.
/clearOrphanedFlameTrails - In case the fire emitters somehow get stranded, this clears them up.


(Note: I do not recommend setting the trail lifetime to higher than 20, 25 at most.)

DOWNLOAD
Mirror: Mediafire.com

192
Off Topic / I think the forums itself has a sense of humor.
« on: June 10, 2012, 11:16:45 AM »
Sometimes I find these utterly improbable chains of thread names which make up some amusing sentence.
The one below is a relatively short one but I found it amusing nonetheless.



Has anyone else noticed this?
Does anyone else have a longer chain?
ARE THE FORUMS ALIVE?!

193
Gallery / Blockland Tutorial Build
« on: June 01, 2012, 07:43:13 PM »
The last Tutorial Build project seems to have gone to the dogs, so I thought I would try my hand at it!

It's the most precise replica of the Tutorial I could get it to be. As in, I took measurements.

Here's a video of my run through it!


It's not done yet, I'm currently working on the Jeep course.

194
Creativity / Blockland Tutorial Build
« on: June 01, 2012, 06:09:47 PM »
The last Tutorial Build project seems to have gone to the dogs, so I thought I would try my hand at it!

It's the most precise replica of the Tutorial I could get it to be. As in, I took measurements.

Here's a video of my run through it!


It's not done yet, I'm currently working on the Jeep course.

195
Add-Ons / Better Orbing
« on: May 21, 2012, 03:05:54 PM »
A request from Tic-toc26! This mod allows you to ascend and descend while orbing by using jump and crouch!
This works whether you're in the admin orb or death orb!

It also comes with two control sets:
Absolute: Space and crouch move you along the world's up/down axis.
Relative: Space and crouch move you along your camera's up/down axis.

DOWNLOAD

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