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General Discussion / Weapon DPS Rankings
« on: January 09, 2014, 11:06:10 AM »
I'm working on a gamemode which I intend to have include a weapons shop with prices based on scriptually-discerned information, not any idea I might have about some weapon being "weaker" than some other weapon. To this end, I made a script which determines a weapon's DPS (damage per second).
Here are the weapons I decided to test, in order from least to greatest. Text size is equal to getMin(10 + mFloatLength(DPS / 25, 0), 40) for all entries.
Printer - 0.000 (Yeah, we all knew that)
Wrench - 19.231 (This does damage?)
Hammer - 49.992 (Without Rapidfire)
Bow - 54.545
Sniper Rifle - 70.094
Butterfly Knife - 111.111
Spear - 186.246
Gun - 200.000
Guns Akimbo - 315.789
Molotov - 364.187
Rocket Launcher - 433.057
TF2 Minigun - 737.678
And of all the items I tested, the ultimate winner?
HE-Grenade - 88752.600 (Holy stuff)
Note that the script used assumes that the human player is capable of pressing and releasing the trigger at precisely the right times. It also assumes there is no latency whatsoever.
Here are the weapons I decided to test, in order from least to greatest. Text size is equal to getMin(10 + mFloatLength(DPS / 25, 0), 40) for all entries.
Printer - 0.000 (Yeah, we all knew that)
Wrench - 19.231 (This does damage?)
Hammer - 49.992 (Without Rapidfire)
Bow - 54.545
Sniper Rifle - 70.094
Butterfly Knife - 111.111
Spear - 186.246
Gun - 200.000
Guns Akimbo - 315.789
Molotov - 364.187
Rocket Launcher - 433.057
TF2 Minigun - 737.678
And of all the items I tested, the ultimate winner?
HE-Grenade - 88752.600 (Holy stuff)
Note that the script used assumes that the human player is capable of pressing and releasing the trigger at precisely the right times. It also assumes there is no latency whatsoever.