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Messages - Xalos

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46
Off Topic / Xalos gained a level!
« on: March 08, 2016, 04:31:44 PM »
Xalos has reached 366/366 EXP and levelled up to Level 21!

Wait, I already did this joke.


I can now do things such as legally drink alcohol and play Blockland at max shaders at 90 FPS!

I probably won't do the former, but I'm definitely going to be doing the latter.

47
Off Topic / Re: ITT - everyone here is a robot
« on: March 07, 2016, 05:14:48 AM »
I've never used regex with C++ but for the "not not not..." one you could totally use regex
/are you not (not ?)+ a robot/ will match that question with two or more nots

That matches grammatically incorrect constructions such as "are you not notnotnotnotnotnotnotnotnotno tnotnotnotnotnot a robot".  The proper regex would be /are you (not ){2,}a robot/.

48
Countries that have decent systems of tracking/identifying citizens (birth/marriage certificates, passports, driving licenses, etc) would have a much better chance of seperating new humans from old ones.

Given that we're already violating a fundamental law of reality just to make this scenario happen, it's not that implausible to say that we can create documentation for the new humans as well.  And I haven't even gotten into the philosophical nightmare of whether or not we remember that there are 66 billion humans that have spawned in from nowhere yet.

Basically, regardless of what the scenario is like, any individual human has a better than 50% chance of being completely screwed.

49
Off Topic / Re: ITT - everyone here is a robot
« on: March 06, 2016, 05:17:36 AM »
I don't need to change the way I talk type, because I'm already a robot.

50
There would not be enough time to build homes for them, and the Earth's atmosphere outweighs our usage by a similarly massive amount as the Earth to our total mass anyway.  We would starve to death, not suffocate to death.

51
Also the entire planet would run out of oxygen.

This would not happen for so many reasons.


Would the earth get too heavy and fall?

No.  This is not how orbital mechanics work for so many reasons.  Also the Earth outweighs humans by a factor of roughly ten trillion, so in this scenario we'd just get an order of magnitude closer.  This would affect absolutely nothing.


I'm not sure, but this scenario has been giving me the spookers.

You're afraid that sixty-six billion people will appear out of nowhere in blatant violation of the Law of Conservation of Energy.  This will not happen.  You should be afraid of things which can actually kill you, like cars, firearms, and nuclear weapons.  But sure, let's suppose this happens.



The current global human count is roughly 7.4 billion.  This means in your scenario, there are now 74 billion humans.  Current estimates say that, if we were to most efficiently utilize farmable land, the Earth can support around 10 billion humans.  So clearly food is going to quickly become a problem.

Let's say these humans are generated in a distribution that mirrors the already-existing world population, and let's say they're also given identities so that they can't easily be picked out of a crowd of other humans.  What happens next?

Well, there simply isn't enough food for everyone.  The entire human race begins, collectively, to starve.  While certain areas may take matters into their own hands, this simply wouldn't solve the overall problem.  So almost everyone is going to starve to death.  Maybe a lucky couple million survive - but they would be in pockets, in isolated areas that are difficult to get to.  There probably wouldn't be any groups with enough genetic diversity to survive in the long-term.  So, ultimately, humanity dies.

Let's say that the government comes to this conclusion, and decides to do what others have already suggested and commit mass-genocide.  Well, unfortunately for us, the way I've set up this scenario states by definition that the new humans aren't easily picked out of a crowd.  So we can't just kill all the new humans.  So if the world's governments did collectively decide to pare down the human count to 7.4 billion, there's a 90% chance that any individual person gets chosen, regardless of whether they're a generated or pre-existing human.  So humanity as a whole would survive, but you will probably die anyway.

Regardless of what happens, it's very likely that you die, even if humanity as a whole survives.

52
This is something that can fairly easily be done.  I would make it, but I'm burnt out on basically everything related to Solar Apocalypse after I lost the dev copy and a huge amount of progress with it.

53
Gallery / Re: Pong Tycoon 2016! v1 (Single Player Released!)
« on: March 04, 2016, 12:34:28 AM »
You forgot something: Projectile_SilentPong

54
General Discussion / Re: RTB should be default. (Here come the pages)
« on: March 01, 2016, 12:09:45 AM »
At one point, immediately after RTB was shut down, I was thinking about making my own version of it.  I wound up not doing so for quite a few different reasons:
  • The time and effort I would have to put into creating and maintaining such a mod has been clearly shown to be something I cannot maintain for years or even months at a time for a single mod.
  • RTB wound up being a huge target for anti-Blockland attacks, which is something I don't really want to get myself involved in dealing with.
  • RTB worked because it was a unified userbase.  Either you had RTB or you had nothing; there was no competing mod of a similar form.  After RTB died, this category of mod became open to anyone who could make anything similar to RTB, which means there will be competing mods, so any individual RTB successor will have huge problems getting a large backing.
  • The necessity of maintaining an admin base would be similarly beyond me, and I can't possibly check every add-on myself for problems.

Not to mention that there's an element of trust required if you want to have any kind of auto-update feature, either for your mod or someone else's.  I rip auto-update code out of every mod that has it, because RTB and Slayer were the only two mods that I trusted to do this correctly.  RTB died and Slayer got pwned, and now there are no mods I trust with auto-updating.

55
Off Topic / Re: Wierd stuff you do
« on: February 27, 2016, 06:10:21 PM »
12h clock is for pussies that cant read clocks

Almost all clocks are 12-hour clocks, even most supposedly 24-hour clocks.
But yes, 24-hour time is superior because it uses fewer bytes to send the plaintext version of any given time.  However, military time beats both 12-hour time and 24-hour time.

0030 vs 0:30 vs 12:30 AM (4 bytes vs 4 bytes vs 8 bytes)
1130 vs 11:30 vs 11:30 AM (4 bytes vs 5 bytes vs 8 bytes)
1230 vs 12:30 vs 12:30 PM (4 bytes vs 5 bytes vs 8 bytes)
2330 vs 23:30 vs 11:30 PM (4 bytes vs 5 bytes vs 8 bytes)

For any given time, military time is strictly smaller than AM/PM time.

Formats with higher information per bit are superior to the inverse.

Minutes in a day: 1440, or ~10.49185 informational bits
Military time (HHMM format): 4 bytes on average (~0.32787 informational bits per stored bit)
24-hour time (H:MM format): 4.58333 bytes on average (~0.28614 informational bits per stored bit)
Standard time (H:MM TT format): 7.16667 bytes on average (~0.18300 informational bits per stored bit)

And the clear winner is, unsurprisingly, computers.
Computer time (binary format): 11 bits on average (~0.95380 informational bits per stored bit)

Though I don't expect binary format to catch on any time soon.


Weird stuff I do: composing long posts on a subject no one actually wanted that much information on.

56
Suggestions & Requests / Re: Script to disable moveforward();
« on: February 23, 2016, 04:14:22 PM »
Yes, there is a way.  %player.setMaxForwardSpeed(0);

Players can still move diagnolly forwards and to the side, though.

57
Suggestions & Requests / Re: .blb On stuck door event.
« on: February 23, 2016, 07:26:20 AM »
Yeah, there are some other problems I've only realized in retrospect.  It's possible to open a door in such a position that you're unable to move, but inside the box where it won't close the door.  I'll have to figure out how to make it not do that.

58
Suggestions & Requests / Re: .blb On stuck door event.
« on: February 23, 2016, 04:10:52 AM »
Keeps blb doors from closing while there are players within the bounds of the closed door.

Sticky Doors

59
Suggestions & Requests / Re: Pay To Build
« on: February 23, 2016, 02:19:43 AM »
This mod contains 90% of the commented text I have ever written.

Pay To Build

60
Forum Games / Re: If you think about the "game" you lose
« on: February 17, 2016, 06:34:02 PM »

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