Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - halonerfer29

Pages: 1 ... 38 39 40 41 42 [43] 44 45 46 47 48 ... 96
631
Gallery / Re: DOF Screenshots
« on: October 11, 2013, 08:11:33 AM »
That's odd, I know I used the DOF control to taKe that picture. I do remember not shaking, however. Do you need to have shaders off or something?
Is that a multiplayer server and you are the host?

632
General Discussion / Re: wondering if this add-on was private or not
« on: October 11, 2013, 04:38:40 AM »
Are you talking about the UTA pack? Where the weapons don't have hands but a stuffload of animations?

633
Off Topic / Re: Driving across America~
« on: October 09, 2013, 12:34:41 PM »
If you go through Colorado, stop and take a pic of the Denver skyline!

635
Gallery / Re: Techno Rule Break Proof
« on: October 09, 2013, 06:01:12 AM »
arg!11!!111

637
I just got Terraria two days ago, and I've been playing non-stop since then. In that span of 2 days, and with a friend, we did:

  • Beat Skeletron
  • Beat Queen Bee
  • Beat Eater of Worlds
  • Beat Eye of Cthulu
  • Beat The Goblin Army
  • Beat The Destroyer
  • Beat The Wall of Flesh
  • Got super OP weapons and armor
  • explored the entire world and then some
  • Found 4 meteorites.

638
Modification Help / Re: Modular Roads
« on: October 06, 2013, 01:15:20 PM »
why is one side of the lane dotted and one side not

it doesn't make any sense.

dotted lines show where you are allowed to switch into the next lane, they aren't there for decoration.
dotted lines on one side and a solid line on the other mean that only one side can pass or make a U while the other side cannot.

639
Games / Re: Are there TDM's in Garry's Mod?
« on: October 05, 2013, 04:13:08 PM »
I wanna see a good one that combines some of the good weapons packs out there like M9K, or FA:S 2, and using WAC Aircraft and SCars.

640
General Discussion / Re: Should Blockland have a Redo button/key bind
« on: October 05, 2013, 03:49:02 AM »
There was an addon like this before, but I'm pretty sure it got failed.

641
Gallery / Re: (VIDEO?) Portal Turret in Blockland
« on: October 04, 2013, 09:48:44 PM »
1/10 the only resemblance is the tripod and the red dot. it's a box.

Wow, way to not give any information on how to fix it, man.

642
Suggestions & Requests / Re: Handcuffs.
« on: October 04, 2013, 09:44:07 PM »
Hm..
Have the handcuffed person be able to get away by doing something difficult?
Or maybe even a gui for the handcuffed person to pick the lock?
Maybe, that sounds like a cool idea. also bump

643
Forum Games / Re: What is the person above you avatar saying?
« on: October 04, 2013, 12:51:47 AM »
"Damn! What was the answer to number 11..."

644
Suggestions & Requests / Re: Handcuffs.
« on: October 03, 2013, 09:08:18 PM »
You never mentioned the handcuffed player to be able to be moved around by the handcuffer. Shouldn't this happen?

I thought about this, but I decided that it would be a hacky way of moving the player without the handcuffed having any control of him/herself.

645
Suggestions & Requests / Handcuffs.
« on: October 03, 2013, 07:36:59 PM »
How about some handcuffs?

  • Click on the player with the item out, and it puts them on the person.
  • The player now cannot switch to any of their tools.
  • A key would be needed to take them off.
  • Maybe an option so that when a handcuffed player cannot get in a vehicle as a driver but as a passenger?

Pages: 1 ... 38 39 40 41 42 [43] 44 45 46 47 48 ... 96