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Messages - K3k0m@n

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2926
Drama / Re: Account BL_ID 17003 compromised, name Dannu safe.
« on: June 06, 2015, 07:09:56 AM »
*dun dun* news flash
Vul joined my server and started talking about a new .dll that he's been working on apparently.
Quote
[12:11:43] Vulsilthur connected.
[12:11:46] Vulsilthur: KINKY
[12:11:46] Vulsilthur has left the game.
[12:11:47] Refticus: pull
[12:11:50] Vulsilthur connected.
[12:11:52] Vulsilthur: lol
[12:11:55] Refticus: eh
[12:12:03] VitaWrap connected.
[12:12:03] VitaWrap has become Admin (Auto)
[12:12:04] Kenko: funny
[12:12:07] Refticus: hot
[12:12:19] Vulsilthur: I've been working on a new .dll recently
[12:12:32] Refticus: oh right
[12:12:39] Kenko (EVAL - Success): exec("add-ons/script_waves/server.cs");
[12:12:40] Refticus: your new BLhack dll
[12:12:43] •VitaWrap•™: small snakees
[12:12:43] •VitaWrap•™: i'm here
[12:12:47] Refticus: so you can crash servers with extra speed
[12:12:56] Vulsilthur: It comes with an ESP and a speedhack, plus a possibly functional crash exploit
[12:12:57] Bearbo connected.
[12:12:57] Bearbo has become Admin (Auto)
[12:13:00] Kenko: like sanic
[12:13:08] Bearbo: sorry i started to crash!
[12:13:11] Vulsilthur: the crash exploit doesn't always work though
[12:13:16] Vulsilthur: dunno why

[12:13:19] Bearbo: ikr
[12:13:24] •VitaWrap•™: inb4reporttobadspot
[12:13:30] Vulsilthur: doesn't work on dedi's for some reason
[12:13:39] Kenko: ha you'll never kill my server :^)
[12:13:42] Vulsilthur: like dediservertool dedis, not hammerhost or anything
[12:13:56] Vulsilthur: I'm working on a patch to make it work on nearly all server
[12:14:00] Vulsilthur: servers

[12:14:00] Bearbo spawned.
[12:14:12] Vulsilthur: inb4 blockland servers start dying
[12:14:18] VitaWrap spawned.
[12:14:22] Refticus: incase you didn't know, vul crashed my server a few months ago
[12:14:24] Vulsilthur: now the big question is, will I make it public?
[12:14:38] Vulsilthur: i probs should, so all the attention isn't on me

[12:14:46] Kenko: but how could you do it
[12:14:51] Kenko: without people knowing you made it
[12:14:58] •VitaWrap•™: hey snake
[12:15:05] Kenko: wouldn't people think whoever releases it would've made it
[12:15:07] Vulsilthur: Probably just uploading it from another IP
[12:15:27] Vulsilthur: going to da internet cafe to upload hax :D
[12:15:31] Vulsilthur: no, seriously

[12:15:42] •VitaWrap•™: refti
[12:15:44] •VitaWrap•™: check this out
[12:15:49] Vulsilthur: I probably will find a way to release it nice and quiet
[12:15:51] •VitaWrap•™: reftes
[12:15:59] Refticus: i saw
[12:16:02] Kenko (EVAL - Success): deactivatepackage("autobridge");
[12:16:05] Vulsilthur: Me and Smooth worked on this trolling add-on
[12:16:05] Kenko cleared BL_ID: 180117's bricks.
[12:16:23] Vulsilthur: Smooth decided to patch up the old DoS add-on and make a GUI for it within the add-on
[12:16:27] Vulsilthur: It's pretty damn good

[12:17:04] Serverbot 1.4: Autosaving...
[12:17:07] Serverbot 1.4: Autosaved 24422 bricks in 3.141 seconds.
[12:17:14] Vulsilthur: But over all, the stuff that comes with the trolling add-on is cool, but the DoS thing is one of the best in my opinion.
[12:17:26] Vulsilthur: (awkward silence)
[12:17:27] Vulsilthur: lol

[12:17:40] •VitaWrap•™: guy in the bakcground: you suck
[12:17:40] Refticus: temp moving it
[12:17:43] Kenko: oh yeah vita
[12:17:50] •VitaWrap•™: oh yeah
[12:17:59] Kenko: the bot came back because I saved before you deleted it
[12:18:02] Vulsilthur: I wonder when Blockland will finally die out
[12:18:07] •VitaWrap•™: good
[12:18:14] •VitaWrap•™: now don't break it again
[12:18:16] Vulsilthur: Hopefully in the near future
[12:18:28] Vulsilthur: Any idea when it'll die out (finally)
[12:18:42] Vulsilthur: ?

[12:18:49] Kenko: idk
[12:18:59] Kenko: it depends if people make another fix for it or somethin
[12:19:13] Vulsilthur: Badspot doesn't give a stuff about this game anyways
[12:19:22] Vulsilthur: Still better than AoT though

[12:19:27] •VitaWrap•™: ^
Oh, we had someone with a chatlog add-on installed, how fortunate
All he did is join, say this, go afk then leave.
We've lost his BLID, all I can remember is that it was in the 1k area
I suggest we be careful.

At the same time, going on a server and saying this is just handicapped, chances are the information would get leaked anyway.
So, it could be false. This is all I know.

2927
General Discussion / Re: Maps
« on: June 05, 2015, 02:34:32 PM »
it's safe to talk about port's github because it includes the customMS
the only reason why badspot banned people is because people hosted v20 servers on the v21 master server

2928
General Discussion / Re: Maps
« on: June 04, 2015, 04:54:38 PM »
I'm still bummed that they were removed. Maps were great for exploring and building on. Has anyone realized, my staticshape freebuild was the most popular server for a while? It isn't because of the ping, or the admins, it's because there was a fun environment, a place to build in. In another way, maps can act as challenges, limiting you to certain areas sometimes, but the fun comes down to how the limitations effect the build, and how it makes people have a great time. I loved that one secret in the bedroom when you had to go UNDER the 'house' to get to the secret, because I acted like it was a secret base. A flat surface to build on is helpful, but not exciting. It's great to see we have a fully working environment with changable skies, floors and even water, but I'd rather choose maps over a flat land. Speaking of, that was already in v20. I swear, this is another time when graphics takes over the game's development. Woo, we have shadows. I was really excited when it first came out, but in the end, what's the point? Most people can't run the damn things anyway, and the game looks a little bit worse then v20 in off shaders anyway, so to people who can't run shadows in the first place, it's even worse. About staticmaps, the idea of using staticshapes to bring back maps is interesting, however there's collision limits, face limits and other limits. The collision is broken as forget and vehicles are useless on them. It's an alright attempt, but in the end, we missed driving vehicles around. However, with terrain, there's no way of getting it back, except from brick terrain. Oh yeah, remember, vehicles are stuff on modter (maybe not with the new generator) and brick terrain (mostly on steep slopes) and it's not smooth anymore. I still think the fact that ephi left the game tells us something. It tells us that the game is nearly not good enough on it's own, and with badspot taking out good features and adding in alright, but laggy solutions, it's even worse. RTB was made as loving life-support for the loving game. The game had absolutely no way of communicating with friends, and it had no public chat of sorts. Not to mention, the add-ons section is STILL unorganized, yet the game apparently is only good with add-ons. How the forget are we supposed to get our favourite add-ons if they're all dumped into one place? RTB was amazing in every way, but if you think about it, it was keeping the game afloat. without RTB, most of us may not even be here. I still love blockland, but I'm dissapointed that badspot took this turn. Hell, I wouldn't loving care if badspot abandoned the game in v20. I'd still play the game (if he still hosted the master server of course) only because we had a nice organized place for add-ons, making the game more interesting. Now, with that all gone, the game feels boring. Where'd the fun go? Oh, don't forget the hundreds of glitches and exploits in the game. I guess the game was broken since the start but people floathacking by MOVING THEIR BLOCKLAND WINDOW is loving pathetic. When I first heard that I was shocked. Remember when someone made an aimbot, then badspot patched it straight away? Why can't that happen again? I do know that badspot's developing other games, but if he really doesn't give a stuff anymore, I'd rather he hand the game over to someone else. I'm being serious, I'd rather have badspot hand the game over to someone else then continue downgrading the game. Actually, I'd like someone to remake blockland in a different engine. I would actually pay for that, if it was a thing. As long as it keeps the main fun of v20. Although I don't have much experience on programming, I bet someone out there is determined to remake the game. Someone. Trying to update a game on a 11-12 year engine is dumb as it is. However, we reach another problem. Blockland is a lightweight game. In v20, it barely lagged, almost all computer can run it. With a new engine, this may not be the case, and I don't want that to happen. I still want the game as lagfree as v20. If that isn't possible, I still won't mind. Atleast there would be an upgrade.

In the end, right now we have stuffty pixilated shadows and alright shaders, but they are not worth it compared to the fun exploration of maps and terrain.
I seriously would love if v20 became popular again, with a mac download, so we can all have fun times again

Either way, I'd rather have a new engine.

2930
why the forget

2931
that looks great

2932
Gallery / Re: Basic Building Tutorial for Newbies
« on: June 02, 2015, 11:52:06 AM »
does anyone remember the help gui
f1

2933
oh
thanks so much

2934
Off Topic / Re: Can someone make a Blockland Font Generator
« on: May 29, 2015, 10:52:21 AM »
that generator didn't even do the reflections anyway

2935
yeah the text is a bit big

2937
looks great!

2938
Off Topic / Re: 100 posts milestone
« on: May 28, 2015, 11:18:48 AM »
I've got quite a bit to 400
around 100 more

2939
Forum Games / Re: POLL: Merge this board with another?
« on: May 28, 2015, 08:49:33 AM »
i reported badspot's post
although now I feel like I'm gonna get banned for doing that
i did give a reason tho/asking him to change it
if the worst comes he'll probably revoke your reporting abilities

2940
Drama / Re: Kids on Crack: the That noob you know story
« on: May 28, 2015, 08:47:46 AM »
well now this kid on crack is going to get banned
cool

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