idk if you put skeleton john's boss name in the ice boss's intro as a placeholder, but i got that just now
also dash boots are op as stuff lmao
you can practically kill anything if you just dash between the enemy
Edit: hold on dont you take contact damage from the ice boss? is it normal to just cheese the boss with dashboots without taking any damage at all while dashing through all his segments and him?
Edit 2:
i killed a bat and the z-target got stuck in its death spot
also sometimes if i fall down a pit i dont take damage
The name is a glitch, I'll write that down.
I'm still not sure how to balance the dash boots, in the actual Zelda series they are OP as stuff lol.
I could make it just not work on bosses and knock you back however that seems cheap.
They do make you invincible currently when you connect with a hit, perhaps they should only give you one hit of invul however I'm not sure how to indicate that.
Z targeting glitch I'm not sure, can you replicate that?
Fall damage from pit has been weird the past few updates, definitely going to look into that.
is there any way to put down an item without throwing it? e only lets me pick up and throw and i can't figure out how to put down things without throwing.
also new bug: when you're right up against a wall throwing a boomerang will not actually throw it.
shotgun is cool af!! got a boss af loadout with masterful sword and shotgun. is the masterful sword supposed to run out of ranged attacks though?
also got a texture bug in one shop where the middle item's floor tile was pitch black. it wasn't rendered as a hole, just straight up pitch black.
I made it so B on controller is the universal drop/cancel button, for PC I bound it to R but you may need to bind it on keyboard since it only does that on first start. Which is another thing I need to fix.
Fixed the boomerang glitch/projectile glitch in my version will be in next update.
I'm happy you dig the shotgun I really like it as well, masterful sword is supposed to only work on full health I may change that though.
I've yet to figure out that black hole glitch, it only started once I batched the dungeon tiles so it must be related.
So update on the game I think I'm going to do something different for the next world update.
I'm going to most likely ship the next dungeon theme with monsters/traps/items without having heavy theming on the dungeon itself.
I've messed around with some ideas for the backgrounds but I think I'm going to concentrate on just making the gameplay varied and fun per theme for now.