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Messages - Rotondo

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1126
Help / Re: Zombie mod problem
« on: October 29, 2009, 03:42:05 PM »
Bot events name every bot for some reason, so disable that when running zombies. Besides the name thing I don't think it causes any problems though.

1127
Help / Re: Zombie Problem: Only 2 zombies at the time?
« on: October 29, 2009, 02:02:22 AM »
Look in the minigame gui, go to advanced, then disable the director.

If you actually want to use the director, look at the example save, and increase your schedule limit in the create server advanced config.

1128
Games / Re: Left 4 Dead 2 Demo is delayed D:
« on: October 27, 2009, 10:36:15 PM »
Quote from: SomeDouche
"forget Valve is right. Pre orders are a thing of the past with me. I will never spend another dollar in order to get anything early with Valve again. You made a commitment to your buyers when you said if you purchase this game in advance we will give you access to the game on this day and time. You failed to honor your word when you failed to give said access to your customers. Now you push the date back and time back to unacceptable proportions. I can only say that I think you have crossed the line where a good game company and on into a piece of worthless crap."

Best thing to come out of this delay.

1129
General Discussion / Re: New L4d Map:No Mercy-The Hospital
« on: October 27, 2009, 10:17:14 PM »
This is the type of thing you post in gallery, but we require you to actually have built something first.

1130
Help / Re: Left 4 Block: Safe House Item
« on: October 25, 2009, 03:13:28 PM »
Place the safehouse item on a baseplate, start a minigame, walk onto baseplate, congrats you survivied.

1131
Help / Re: The damage is broken in minigames need some help.
« on: October 23, 2009, 11:32:25 PM »
Enable friendly fire in the zombie options, I set the variable up wrong, by default it should be on to prevent confusion.

1132
Help / Re: How to use the Zombie Director.
« on: October 23, 2009, 11:31:06 PM »
Try resetting the minigame, with everything at default you should be good.

1133
Help / Re: I cant play minigames.
« on: October 15, 2009, 02:06:24 PM »
Update TDM.

1134
Suggestions & Requests / Re: DISABLE THE SIGN UP BUTTON
« on: October 05, 2009, 12:01:41 PM »
No.

1135
Suggestions & Requests / Re: Make the game free
« on: October 03, 2009, 03:48:31 PM »
It will never be free.

It's a 20 dollar one time fee, it's not like we're forcing micro transactions on you to get the full game, you pay once you get the full game, I know it's a scary concept but in the end it's better for the end user.

1136
Help / Re: Blockland - Broken? O_O
« on: October 02, 2009, 02:28:02 PM »
Options - Advanced - Disable Vertex Buffer Objects.

Alternatively you can type this, $pref::OpenGL::noVertexBufferObjects = 0; , in the console.

Make sure you're not already in a server before you do this.

1137
Suggestions & Requests / Re: Pills
« on: October 01, 2009, 11:33:41 PM »
In left 4 dead I believe it's only 50.

1138
Suggestions & Requests / Re: Pills
« on: October 01, 2009, 11:28:23 PM »


Space guy made the script I made the model, it'll be out with the next update of left 4 block.

edit: gives you 50 temp health, then you slowly bleed out.

edit2: this was really hard to to type withou a keyboard.

1139
General Discussion / Re: v13 released
« on: September 30, 2009, 12:28:11 PM »
If you guys warned me about these things I could have fixed it before v13 was released so you didn't have to fail all my Add-Ons.

I'm really sorry about this, I realized the error a few days ago, but I forgot to warn you about it.

1140
General Discussion / Re: v13 released
« on: September 30, 2009, 11:53:28 AM »
What was the reasoning for removing Player::setRechargeRate, by the way? Those "health bar players" are effectively gone and it's not abusable at all - but it's necessary for lots of my mods to work.

The actual function was made horribly, sending many more updates than it needed to so it was removed, you can still use rechargerate in the player datablock though.

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