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Messages - Rotondo

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1201
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: September 16, 2008, 09:05:07 PM »
Captain Jack re-download the mod, you get that error when a file is corrupted, either it got corrupted mid download, or the actual file on the website got screwed up.

1202
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: September 16, 2008, 02:14:24 PM »
Needs only 2 things
PVP toggle
and hl2 fast zombie sound
:D

I made it so Friendly fire is toggled by weapon damage, and zombies damage separately.

Maybe different sounds for fast might not be so  bad.

1203
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: September 15, 2008, 07:42:49 PM »
I would like the ammo bit for other gamemodes.

Ammo should work for other game modes, and other player datablocks.

After joining a server with this enabled, words cannot possibly describe how perfectly put together this is. I predict that this will give good times to all those who play it. Not even kidding.

I'm happy you enjoyed it.

1204
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: September 15, 2008, 11:08:57 AM »
zombie mod 1 for bl 0002, zombie mod 2 for blr, zombie mod 3 for blr again, but it's a rewrite. It's not a version number it's a sequel-ish thing.

1205
Add-Ons / Re: Zombie Mod 3: Left 4 Block
« on: September 15, 2008, 02:38:42 AM »
I forgot to add, they only work with the "Survivor Player" for now, hopefully next version it'll work for every one.

1206
Add-Ons / Zombie Mod 3: Left 4 Block
« on: September 15, 2008, 02:25:24 AM »
Zombie mod in the style of the "Left 4 Dead" game.

Includes zombies, ammo mod, different zombie classes, and other crap I'm too tired to add right now.

Instructions:
Zombies work like vehicles now, so place a zombie spawn brick then hit it with your wrench and choose the zombie class.

Make sure to use the Survivor Player, they currently only work correctly with that player datablock.

If you want to totally disable zombies on your server, when you're away or whatever, use /DisableZombieMod

To enable it again, use /EnableZombieMod


Screenshot:



Extra Info
You can not play as a zombie in this version.
You can spawn as a zombie in a minigame but you can't really do anything, this will hopefully be remedied in later version.
I suggest using the DefaultMinigame script, for larger builds where you don't want just anyone making a zombie minigame.
Since zombies act as vehicles, you need to increase the Max Player Vehicles per player, limit in the advanced config gui, in the start server menu.


Donate:


Download.

For those of you who came through google here's a link to the new topic, LINK

1207
Add-Ons / Re: Output Event - SetAppearance(Setbodyparts - setbodycolors) V4
« on: September 09, 2008, 12:59:47 PM »
When I start Blockland after downloading this file (saved the zip straight to Blockland/Add-Ons), I get this error repeated in several places:
Error opening zip (Add-Ons/Event_setAppearance.zip), need to handle this better...

Any ideas why? It seems to be a problem with Blockland/Torque opening zip files, but just this one.

Seems like the zip is just corrupted, try redownloading.

1208
Add-Ons / Re: Output Event - SetAppearance(Setbodyparts - setbodycolors) V4
« on: September 01, 2008, 11:05:36 PM »
Another update and a version skip due to me sucking at the rtb download system.

Fixed a bunch of crap, pretty much rewrote the whole thing, less hacky,enjoy.

Decals and bot support come next.

1209
Updated: now works with every input event, thanks to Space Guy.

Well except onbottouch, might be a bit odd to make work.

1210
Add-Ons / Re: Output Event - SetAppearance(Setbodyparts - setbodycolors)
« on: August 23, 2008, 11:31:17 AM »
Somehow I didn't notice fxDTSBrick::processInputEvent when running trace, I'll look into that.


I thought I already fixed the hipt mistype, but apparently it decided to stick around, fixed now re-download.

1211
Add-Ons / Re: Output Event - SetAppearance(Setbodyparts - setbodycolors)
« on: August 22, 2008, 08:20:30 PM »
Yes.

1212
Suggestions & Requests / Re: A new zombie mod
« on: August 22, 2008, 04:39:15 PM »
Original zombie mod for non-retail had fast zombies, they didn't seem to add much, that's why they weren't high priority for the retail version.

Also I'm working on the next version of zombies, I'm aiming for a more "left4dead" feel to it, with a little bit of resident evil 4, and a few other games mixed in.

Expect it sometime before the death of mankind soon.

1213
Add-Ons / Output Event - SetAppearance(Setbodyparts - setbodycolors) V4
« on: August 22, 2008, 04:30:58 PM »
Yeah I skipped a version, due to keeping in line with the rtb version system, i'll explain later.

These two events will set colors, and set body parts, no decal support yet.

Usage
Currently only works with onactivate, and ontouch, will add more later.
Now works with every input event, except bot, Thanks to space guy.

Example: Onactivate-player-setbodycolors, when you hit send on the event menu whatever you're wearing will be sent to the bricks output param.

So don't touch the big input line.

Download:
Event_setAppearance(???kb)

1214
Stop loving up the add-ons board.

1215
Add-Ons / Output Event - setPlayerTransform (Teleport)
« on: August 13, 2008, 01:12:42 AM »
This event will set your players position to the targeted brick.

Basically just teleporters.

Usage
The target is where you're going to be teleported to.

The first input is direction you want the player to be facing when he reaches the other side. Player = no change.

The second input, when tagged, causes velocity to be carried through the transfer.

Download:
Event_setPlayerTransform (1.03kb)

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