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Messages - Rotondo

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1231
General Discussion / Re: zombie mod?
« on: August 15, 2007, 04:52:11 PM »
Yeah, there are many options for it, so you can configure it exactly how you want.

1232
General Discussion / Re: zombie mod?
« on: August 14, 2007, 11:23:59 PM »
Don't worry he'll probably end up getting the same, anyway back on topic things are going good. So release should be somewhere in this century.

1233
General Discussion / Re: zombie mod?
« on: August 14, 2007, 12:11:01 AM »
Yeah it's a mixture of bad ram, and a shoddy internet connection. I think I got a new host so should have it back up for a little bit tonight.

1234
Help / Re: 5 "Standard Player" 's?
« on: August 11, 2007, 08:56:51 PM »
Since those datablocks inherit data from the standard player, the variable "uiname = blah;" gets transfered also. To make them not show up in the minigame GUI, you need to make it so uiname = ""; in the new datablocks.

1235
General Discussion / Re: zombie mod?
« on: August 09, 2007, 11:17:27 PM »
DigiSoemthing: I highly doubt I could of fit three days of crap into the time that i made the newspaper. Not even taking into account that my brain was totally fried from the weekend.

I'll try to not release it at an odd time, but with timezones and all that's a bit hard.

Oh and Last Stand is great fun, anyone looking forward to "left4dead"?

1236
General Discussion / Re: Maze of tag.
« on: August 09, 2007, 07:23:46 PM »
Neat, looks like fun.

1237
General Discussion / Re: zombie mod?
« on: August 09, 2007, 12:41:51 PM »
It'll be released soon.

1238
General Discussion / Re: zombie mod?
« on: August 06, 2007, 03:43:25 PM »
For more information on the delay check here, http://rotzombie.blogspot.com/ .

1239
General Discussion / Re: zombie mod?
« on: August 06, 2007, 03:05:14 PM »
Its Tuesday here, shame.

I should have said what timezone, my bad.

Oh and It's delayed, weekend didn't go as planned.

1240
Modification Help / Re: What should I make next?
« on: July 31, 2007, 02:12:25 AM »
Sockem Boppers would be interesting.

1241
Gallery / Re: Film - Run Hard
« on: July 16, 2007, 02:43:11 AM »
It stops playing a third of the way through, and I can't see the rest. :(

Could you put a higher detailed version up for download?

I'll force pload to put a better version up, as well as put it on youtube tomorrow. Also the movie plays fine for me strange.

1242
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 01:09:18 PM »
I've done this many times, but only once in milkshape, i totally forgot about the new material hack/getaround export thing my bad.

1243
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 12:36:13 PM »
I'm not sure, I think the default one that came with milkshape,(assuming that's what you use), should work fine. But I think either one would work fine.

1244
Modification Help / Re: How to make the rotors really rotate...really
« on: July 11, 2007, 12:02:57 PM »
If you name the animation "ambient" it should work just how you want it. Should require no additional code.

1245
General Discussion / Re: Over 1000 Retail Players
« on: July 03, 2007, 10:16:14 PM »
G4 doesn't have judgement day anymore sadly, also cinemetech is pretty lame most of the time now as well. You could send the game to that kevin perrarragasdfawe guy, if he shows it on aots 5 of the 20 people who watch that show might buy it.

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