okay like this is spelunky just admit it
add a shotgun already
also on an unrelated note, when do we backers get to create our rooms/content? with the game design nearing its final form, it seems the majority of what's left is just bugs and content.
Hopefully soon, since as you said the design is starting to wind down. Things are starting to feel really solid.
....shotgun you say hmm...
will more level themes be added after release? because right now it sounds like it's just cellar, ice, and forest, and then that's the end of the game
At minimum for release I need to have 4 themes + a secret unlock theme. As well as numerous hidden levels and various content.
With the revamps I've been doing to gameplay, the graphics, and overall everything we're not going to be able to make the may release date as predicted on the Kickstarter.
But overall I think it's a great thing, as the game is getting much better.
Some of the stretch goals will have to be added after release though, mainly the open world hub.
to balance out the jetpack, maybe give it like a set amount of fuel (that could be purchased from the shopkeeper) or alternatively, a chance to explode after a period of extended use
The way it works now you run out after a few seconds of jetpacking, then your fuel resets when you touch the ground.
Going to have another fun thing to show tomorrow hopefully.
I'd really like to get the update to the beta out before PAX but I'm going to fully concentrate on PAX stuff so it may not happen.