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Messages - Rotondo

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181
oh yeah that's definitely nicer

Yeah it's a big improvement, now it's oddly entertaining to get hit.

Wait, you mean to tell me you can create your own pixelated player?!?

Its customization features like this why I keep playing games like minecraft...

Good job

Yeah you can with the in game editor, it's super easy since it's so few pixels.

Customization is a big part of the game, all the dungeons/items/players/monsters are reskinnable, though I still need to add a proper gui to select skins with.



The health bar now gradually goes up when you get health as well, and I experimented with making it a bit pixel snappy.



Not sure if I like the snapping as much as the smooth.

182
haven't checked out the topic in a while, looks heavily improved

Thanks, and RIP in pieces.

Enemy idea: vampire.
Takes on the form of an allied player, but has no reflection in the floor.

Really neat idea for the vampire, definitely writing that one down.

That plus the coffin idea could be very cool interactions.



Got the demons souls style lifebar working,



Communicates things a bit better, also added a bit of a gradient since I'm moving away from the pixel look of the gui.

183
This topic has been removed for ruining my fun.




184
April Fools 2016 / Re: heloo guy it jimboen rodonto
« on: April 01, 2016, 02:53:17 PM »
Odnotor

  I am the real od not.

185
April Fools 2016 / In this topic we are all Badspot
« on: April 01, 2016, 01:26:38 PM »
Badspot
Administrator              I am posting this from my giant yacht.



Code: [Select]
[url=http://forum.blockland.us/index.php?action=profile;u=2][b]Badspot[/b][/url]
[size=8pt]Administrator[/size]              I am posting this from my giant yacht.
[img]http://forum.blockland.us/avatarUpload/avatar_2.gif[/img]

186
Badspot 
Administrator              I look forward to banning you after I find out who the hell you are.

188
I don't think he's going to ban anyone, I mean as long as they don't spam research or stuff.

189
April Fools 2016 / Re: I leave for 3 months and I come back to this?
« on: April 01, 2016, 02:45:22 AM »
Rotondo

Today is a wonderful day!

Rotondo

Stop impersonating me!

190
April Fools 2016 / Re: I leave for 3 months and I come back to this?
« on: April 01, 2016, 02:15:36 AM »
What the hell happened?
I don't see anyone's names or avatars anymore.
I'm assuming that this is an April Fools joke?

That badspot guy is a friend that's what happened.

191
Confirmed on your profile. You really are Rotondo.

Confirmed on your profile. You really are really Rotondo.

193
April Fools 2016 / Re: BLOCKLAND FORUMS ON HIGH ALERT 4/1/2016
« on: April 01, 2016, 01:25:24 AM »
Guys I don't feel safe.

194
I like that big next dungeon room.

Yeah they're much roomier now, it's nice.

They also load 75% faster than they used to due to optimizations.

The wall camera reaction looks brilliant, thanks.
Also I do like the look of those long wide paths

I'm happy you dig it, the camera was wonky for too long so I had to finally fix it.

Still a few things to try in the future but for now I'm happy with it.





Starting to experiment with some new hud ideas.

I really like the idea of making the weapon/alt weapon represented by a sprite, and making the ammo counter bigger helps.

I'm going to try and make the shield/strength ones more obvious, changing the base values to 0, then you'd have + and - due to buff or debuff.

For the health bar I'm thinking of doing a dark souls thing where as you level up and gain more hp your health bar visibly gets longer.

If you guys have any ideas, or huds from other games you really like I'd love to see them as I hate working on guis lol.

Edit: Made a new prototype, kind of a dark souls vibe.


195
Thanks for the suggestion guys.

I actually had left 4 dead 2 style credits in the original @Team prototype, the issue was they were too long.

Perhaps a quick death summary for game overs would be cool, and save the left 4 dead credits for when you truly win along with a celebration scene.



I've been working on the camera for the game, since the new dungeons are going to have more varying paths I wanted to make sure we had good eyes on things at all times.

stuffty gif, click for high quality gifv


http://i.imgur.com/kLwBoXW.gifv

I turned off the lighting so you guys could see exactly how it reacts to the walls.

It's not 100% yet but I think this is a huge improvement to the camera.

Edit: unrelated to that this random pic was really pretty.


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