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OverviewFallout: New Vegas is a role-playing video game in the Fallout series by Obsidian Entertainment (many employees of which worked for Black Isle Studios on Fallout and Fallout 2). It was released in North America on October 19, 2010, Australia on October 21, 2010, and Europe on October 22, 2010.
Fallout: New Vegas is not a direct sequel to Fallout 3. The game offers a similar role-playing experience as Fallout 3 and events are set three years later. While no characters from the previous game appeared, the game marks the return of Marcus, a super-mutant from Fallout 2, again voiced by Michael Dorn.
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SettingWritten by John Gonzalez, Fallout: New Vegas takes place during the year 2281, four years after the estimated end of Fallout 3, and 204 years after the Great War of 2077, making this installment chronologically the latest in the series thus far. The game is set in post-apocalyptic Las Vegas, Nevada and the Mojave Desert known as the "Mojave Wasteland" which is roughly the same size as the "Capital Wasteland" in Fallout 3. Unlike other cities in the Fallout series, Las Vegas was not struck directly by a nuclear attack. Its buildings remain intact, and mutation of its inhabitants is minimal.[11] The city is divided between various factions, most notably the New California Republic (NCR), the slave-driving Caesar's Legion, and the various factions of New Vegas itself. Landmarks featured in Fallout: New Vegas include the Hoover Dam that supplies power to the city and the Helios 1 solar energy plant.
The game places the player in the role of a courier. While delivering a package with a platinum poker chip and NCR war documents to a town called Primm, the player is ambushed by a man named Benny Gecko (voiced by Matthew Perry) who steals the package and shoots him/her in the head and left in a shallow grave. The Courier is rescued by a robot named Victor who brings him or her to Doctor Mitchell. Thereafter the player enters into character creation (defining skills and attributes, name, gender, age and appearance) before investigating the assassination attempt, recovering the stolen package, and exploring the world.
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GameplayObsidian Entertainment presents new features and improvements in Fallout: New Vegas that are implemented upon the foundation of Fallout 3.
The original Fallout 3 engine was reworked to accommodate the extra lights and effects of the Vegas strip for New Vegas.
The Vault-Tec Assisted Targeting System, or V.A.T.S. will have the ability to use new special attacks.[11][12] Usage of certain melee weapons will trigger unique animations. For example, using a 9 iron would show up as "Fore!", and sends the enemy reeling for a period of time. Also, the developer added the ability to use the iron sights on almost all guns, excluding larger weapons that are shot from the hip, with better over-the-shoulder view for third-person combat. New weapons, some Fallout 3 weapons, and a weapon modification system are introduced in Fallout: New Vegas.[15] The modification system allows for weapon modifications, such as mounting scopes, modifying rate of fire, and changing size of magazine.[15] Crafting will also play a role in weaponry, with the player being able to craft ammunition, such as hand-loaded rounds. In addition, a plant-harvesting system similar to The Elder Scrolls series will be in place for the player to use such plants in bullets, chems, for healing, stats, and for other handy uses.
One of the more noticable features of New Vegas is the inclusion of real-world guns, such as the M4A1 Carbine replacing the G3-styled assault rifle of Fallout 3. The use of real-world weapons was also included in Fallout: Tactics. In Fallout Canon, the states of Arizona and Nevada more commonly used 9mm compared to the more powerful 10mm rounds used on the East and West Coast. New weapons, such as the M1 Garand rifle have been included, as well. On the other hand, other weapons such as laser weapons and large guns like miniguns have remained relatively unchanged.
The quantity of factions prompted developers to reintroduce the reputation system that was absent in Fallout 3. The degree of faction loyalty influences the player's reputation. Reputation affects the behavior of faction non-player characters (NPCs) toward the player, and reflects the impacts of selected choices in the world. Availability of dialogue options with NPCs are based upon skills, reputation and karma. Skills have a bigger effect on conversation choices. The success or failure of speech is dependent on skill level rather than chance as seen in Fallout 3. Companion behavior and tasks are controlled using the new "companion wheel." Fallout 3 presented companion commands in a conversational dialogue menu. The new Companion Wheel offers command execution by selecting commands that are presented in a radial and graphical menu. Josh Sawyer states the Companion Wheel offers ease of companion interaction. Such examples of companion commands include setting and changing its combat tactics, its default behavior towards foes and usage frequency of available resources. The player receives a special perk dependent upon the companion recruited.[citation needed]
TL;DR: A new fallout with new features and you be shootin' around vegas and shiz.
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