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Off Topic / I've received a few microchips.
« on: March 03, 2017, 04:33:01 PM »
I got my first parts and made the timer:
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Well Cost: 50 wood 100 ore Anyone can click on this brick and get their thirst quenched. | Recycler Cost: 50 metal 50 wood Insert tools you don't need into here and get 5 metal for each. | Furnance Cost: 10 wood 30 ore The furnance is an important early game brick. It is used to smelt or and cook food. | Workbench Cost: 15 wood The workbench is used To craft non-metal items and to put together parts for complex items. | Campfire Cost: 15 wood Place this down and it will slowly warm you up and dry you off. |
Anvil Cost: 50 metal Used to create metal items and parts. | Team spawn Cost: 50 wood 10 ore 30 metal When placed it starts with 10 charges. When a teammate dies, they spawn here using one. | Crate Cost: 50 wood Storage for 5 items 500 resources, or a combonation of the two. | Charcoal pile Cost: 50 wood Place it and let it burn after 15 minutes it will stop smoking and have 40 charcoal inside. | Pump Cost: 75 metal Essential part of any sprinkler system. Can power 25 sprinklers. |
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Improv pistol Cost: 50 metal 25 wood The most basic firearm very unreliable, can shoot shotgun ammo | Double barrel shotgun Cost: 2 Gun barrels 1 shotgun fireing mechanism 1 gun stock Total: 120 metal 40 wood A far more reliable weapon in the shotgun category. | Sniper Rifle Cost: 1 gun barrel 1 rifle fireing mechanism 1 gun stock Total: 120 metal 60 wood A highly accurate rifle fires rifle rounds | Flare gun Cost: 65 metal Shoots fireworks. Does not do much damage. | Axe Cost: 15 metal 10 wood Chops down trees more effectivly than the rock |
Pickaxe Cost: 15 metal 10 wood Mines ore more better than the rock | 2 Liter Soda Spawns in buildings Can quench 10 thirst | Can of soda Spawns in buildings Can quench 5 thirst | Sandwich Cost: 1 bread 1 tomato 1 potato Combine foods for better nutritional gain | Watering can Cost: 15 metal Water crops with this |
Shovel Cost: 10 metal 10 wood Till soil for better harvests. | Coat Cost: 20 cotton Increases your personal temperature 20 degrees | Cloth Armor Helmet: 20 cotton Body: 30 cotton 10 wood Protects against damage | Plate armor Helmet: 10 cotton 20 metal Body: 10 cotton 30 metal Better than the cloth | Medikit Cost: 15 cotton Heals a decent amount of health when used |
function onProjectileHitCheck(%brick,%client,%target,%param,%specialObject)
{
if(strlen(%param) < 1 || %param == -1)
return true;
else
return $InputTarget_["Projectile"].dataBlock.getID() == %param;
}
registerInputParameter("onProjectileHit","datablock\tProjectileData","onProjectileHitCheck");
This makes it so that the onProjectileHit even has a dropdown under it to select a projectile type. If "None" is selected, the field is left blank, or the client in question doesn't have the add-on, then the event will work as normal. If they do set the parameter, then only projectiles of that selected type will trigger the event.