Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - DrenDran

Pages: 1 ... 32 33 34 35 36 [37]
541
Modification Help / Life and death mod....
« on: June 24, 2010, 09:19:32 PM »
Okay, so I'm working on a mod that essentially lets the host (or an admin) create a afterlife spawn, so when a player dies they can spawn there, if the mod is enabled. There is also an event added, which makes the player "become alive" again and spawn normally. I thought it would be nice because, for example, you could have a RP game where when someone dies they would have to, per say, walk though a portal, to be revived. Anyone like the idea? Any ideas of what to add? Comments? etc.

542
Like, on Wikipedia articles or http://forum.blockland.us/index.php#9 how do you make the #9 part do anything? I've always wondered this, ever scene I was born. Yup. Even though the internet barely existed back then.

543
So I'm making a weapon from scratch, my own models and everything, and I made this as the projectile and it's explosion, and when I launch this projectile at a wall of bricks, it hits them, points down, falls, then explodes on the ground. Why?

Also:
I get an error that says that RocketeerExplosion isn't an ExplosionDatablock class, but I still see the explosion when the Rocket explodes.

Code: [Select]
datablock ExplosionData(RocketeerExplosion)
{
lifeTimeMS = 500;
emitter[0] = rocketLauncherSmokeEmitter;
subExplosion[0] = RocketeerExplosion;
subExplosion[1] = RocketeerExplosion;
subExplosion[2] = RocketeerExplosion;
shakeCamera = true;
camShakeDuration = 0.1;
camShakeRadius = 20;
camShakeFallOff = 0.1;
camShakeFreq = "100 100 100";
camShakeAmp = "5 5 5";
explosionScale = "1 1 1";
damageRadius = 8;
radiusDamage = 100;
impluseForce = 10000;
playerBurnTime = 10000;
};

datablock ProjectileData(RocketeerProjectile)
{
projectileShapeName = "./rocket.dts";
explosion = RocketeerExplosion;

directDamageType = $DamageType::RocketDirect; //temp
  radiusDamageType = $DamageType::RocketRadius; //temp
  sound = rocketLoopSound; //temp

uiName = "Rocketeer";
directDamage = 100000;
impactImpulse = 1000;
verticalImpulse = 0;
muzzleVelocity = 10;
velInheritFactor = 0;
armingDelay = 1000;
lifetime = 60000;
fadeDelay = 20000;
bounceElasticity = 0;
bounceFriction = 0;
isBallistic = true;
gravityMod = 1;
Explodeondeath = true;
hasLight = true;
lightRadius = 2;
lightColor = "1 1 1";
hasWaterLight = false;
    brickExplosionRadius = 3;
    brickExplosionImpact = true;          //destroy a brick if we hit it directly?
    brickExplosionForce  = 20;             
    brickExplosionMaxVolume = 20;          //max volume of bricks that we can destroy
    brickExplosionMaxVolumeFloating = 30;  //max volume of bricks that we can destroy if they aren't connected to the ground (should always be >= brickExplosionMaxVolume)

};

544
Forum Games / Talk in color schemes.
« on: June 22, 2010, 06:49:04 PM »
Got the idea from this topic:
http://forum.blockland.us/index.php?topic=115690.0

Anyway here we talk in colors for as long as we can (excluding OP), and sence the foruth of July isn't long off I'd suggest red white and blue to start. If you're particularly lazy this website or this website are two websites that basically do it for you. The latter is nice because it lets you choose what colors to use but the former shows you what it looks like and the code.

http://azjhv.org/colorbb.php?a=This+is+an+example.&colors=red%2Cwhite%2Cblue
Would output:
This is an example.



Edit: I'm baseing the fact that this isn't considered spam off the other topics I've seen which have been allowed to live.

545
Off Topic / wrong section, sorry
« on: June 22, 2010, 06:47:08 PM »
wrong section, this can be deleted, but I don't know how to delete my own threads, sorry

546
It's my first add-on for Blockland, I hope to make more, depending on what you guys think. I didn't think it was a big enough deal to post in the actual add-ons section, so I put it here. Also, I want to make it so you have to hold down the mouse button to keep the sound going, instead of clicking and it playing for 5 seconds then you can click again, also as of recent the textures are messing up, the first picture is what it looks like in game and the second is it in Blender.

Download:
http://www.filefront.com/16828639/Weapon_Vuvuzela.zip

Tell me what you think.....

547
Off Topic / Games and programs I've made....
« on: June 22, 2010, 02:16:06 AM »
So I saw TheBlackParrot's thread and I make stuff too I'd kinda like someone else to see so uh, here goes.

Program 1 - Sandbox and Evolution Simulator thing
See picture one, nirva.jpg
Download
Also, you add basic elements by holding down the left mouse button, click the arrows to cycle though elements, I believe the highest is 12 or 11, 0 is clear 1 is wall.
Right click to add a "cell" though they don't really work well yet, if they have access to elements 7 and 8, they multiply, but will be redone later on. The eraser thing erases both cells and sand, while putting down  element 1 just erases elements, press ESC to get out of eraser mode.



I'll be adding more I suppose, any comments?

548
Modification Help / Mounting debuf?
« on: June 21, 2010, 10:37:06 AM »
Any add-ons out there that make it so that people can only mount a vehicle once in a certain amount of time, say 3 seconds, so that you can leave a plane in the air without accidentally remounting it? If not, I'd try to make it as my first add-on.

549
Off Topic / Ship of Theseus Paradox
« on: June 20, 2010, 09:24:27 PM »
If you have a sock, and it keeps getting holes in it, which you patch... at what point do you no longer consider it the original sock?

http://en.wikipedia.org/wiki/Ship_of_Theseus

550
Like when you go to a place and download Add-Ons/Weapon_Name/fire.wav for example, is it compressed in any way? Just wondering.

551
General Discussion / That scared me.
« on: June 20, 2010, 02:52:31 PM »
I went to a friends house and logged on and it said I was banned.
I didn't realize that when someone gets banned that everyone's IP they log on gets banned too.
Lol, I'm still here.

EDIT: I can't believe you all think I'm an alt, locking this before it escalates.

552
Suggestions & Requests / ghosted/to ghost things when loading a game
« on: June 20, 2010, 11:00:14 AM »
It would be nice if we could see how many bricks we still must ghost over how many bricks need to be ghosted in total when we're ghosting.

553
I know how to script some, but I don't know the syntax for the on death package, nor how to ban someone. (though script) Anyone here know?

Pages: 1 ... 32 33 34 35 36 [37]