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no loving way they're going to increase it what lmao where'd they say thisIsn't that the point of early access?
my take on brickadia is that it will not find lasting success without modding. and from what I can tell they aren't really interested in adding that. sooo I guess we'll seeYeah all the people saying it's dead or that the issues surrounding their (past?) staff are going to kill it are grossly hyperbolic or just kidding.
Your website is down.Yeah all of a sudden it's been having memory issues. I've restarted it for now. I hate webdev stuff
Brickadia is dead. Dran is dying. Blockland reborn will rise from the ashes and take blockland and destroy it, while blockland crumbles in its presence all will hail blockland rebuilt.Someone should repackage vanilla Blockland as "Blockland Unbuilt" and people will play it just for the hype.
how could you possibly give a stuff about this?'You ugly'
Three video game characters, actually, not "tons". .The fact it was allowed to happen more than once is alarming.
what did you expect, the school of athens? we learned it from watching you dumbass
anytime you see a lady with an afro you take a screenshot and put it in ur brown lady folder, the fact that you can't see how pathetic that is, it's boggling.
you should make a gore emitter that has a lot of particles and objects so that people can have realis tic gore and totally not to spam and lag servers
function jet()
d = getClientByName("DrenDran"):getPlayer()
addEmitter("playerJetEmitter"):attachToDynamic(d,"Right_Foot")
addEmitter("playerJetEmitter"):attachToDynamic(d,"Left_Foot")
end
settings = {}
settings.texture = "assets/particles/cloud.png"
settings.color0 = "0.0 0.0 1.0 0.6"
settings.color1 = "1.0 0.46 0.0 0.5"
settings.color2 = "1.0 0.46 0.0 0.4"
settings.color3 = "1.0 0.0 0.0 0.0"
settings.size0 = 1.6
settings.size1 = 1.0
settings.size2 = 1.0
settings.size3 = 2.1
settings.time0 = 0
settings.time1 = 0.2
settings.time2 = 0.3
settings.time3 = 1
settings.drag = "0.2 0.2 0.2"
settings.gravity = "0 -5 0"
settings.inheritedVelFactor = 1
settings.lifetimeMS = 200
settings.lifetimeVarianceMS = 10
settings.spinSpeed = 1
settings.useInvAlpha = true
settings.needsSorting = true
addParticleType("playerJetParticle",settings)
settings = {}
settings.particles = "playerJetParticle"
settings.ejectionOffset = 0
settings.ejectionPeriodMS = 8
settings.ejectionVelocity = 5
settings.periodVarianceMS = 0
settings.phiReferenceVel = 0
settings.phiVariance = 360
settings.thetaMax = 3.1415
settings.thetaMin = 3.1415
settings.velocityVariance = 0
settings.uiName = "Player Jet"
addEmitterType("playerJetEmitter",settings)
numVehicles = getNumVehicles()
x,y,z = brickCar:getPosition()
x,y,z = brickCar:getVelocity()
brickCar:setPosition(x,y,z)
brickCar:setVelocity(x,y,z)
client = brickCar:getOwner() - Returns nil if the creator has since left the server
numBricks = brickCar:getNumBricks()
brickCar = getBrickCarIdx(index)
brickCar:remove()
count = getNumBricks()
brick = getBrickIdx(index)
count = getNumNamedBricks(name)
brick = getNamedBrickIdx(name,idx)
brick = getBrickAt(x,y,z)
name = brick:getName()
width,length,height = brick:getDimensions()
r,g,b,a = brick:getColor()
x,y,z = brick:getPosition()
bool = brick:isSpecial() - Does it have it's own model as opposed to being a regular rectangular prism
id = brick:getTypeID() - Returns nil if isSpecial == false
client = brick:getOwner() - Only gets the owner if they're still online
brick:remove() - Removes the brick, using any lua reference to the old brick after deleting it will crash the server for now. Very fun.
brick:setColliding(bool)
brick:setColor(r,g,b,a)
brick:setPosition(x,y,z)
brick:setAngleID(angleID) - From 0 to 3
client = getClientIdx(index)
client = getClientByName(string)
client:setPlayer(dynamic)
client:toggleRotationControl(bool) - snaps the player's (if available) rotation to a rotation around Y axis equal to client's camera yaw
client:bindCamera(dynamic) - Set client's camera to follow a given dynamic object around
client:setCameraPosition(x,y,z) - Unbinds client's camera from dynamic if bound and fixes camera position
client:setCameraDirection(x,y,z) - Unbinds client's camera from dynamic if bound, direction has no effect if freelook == true
client:setCameraFreelook(bool) - Is the camera direction fixed? No effect if camera bound to dynamic
client:sendMessage(text,category) - Category is optional, but will allow the client to filter certain types of messages. CEGUI text formatting tags work here.
client:getNumBricks()
client:getBrickIdx(index)
name = client:getName()
howMany = client:getNumVehicles() - How many vehicles this client currently has on the map
client:spawnPlayer(x,y,z) - Removes old player and creates a new one, binds camera to it, and gives it a hammer and wrench
client = gcbn(string) - alias for getClientByName(string)
client:clearBricks() - Quickly clears all of a clients bricks
client:bottomPrint(text,timeoutMS) - Timeout can be 0 (to clear message) all the way up to 65534 milliseconds. CEGUI formatting tags can change text color and other properties.
echo(string) - Can accept and render CEGUI text formatting tags for display in client developer console.
saveBuildLod(filePath) - Saves all static bricks (i.e. the main build) to a file (do not add a file extension)
playSound(name,x,y,z,looping)
registerEventListener(eventName,functionName) - Will call your function any time a given event occurs allow you to change if and how the event fires
clearAllBricks() - Clears all of the bricks in the server
loadBlocklandSave(filePath) - Loads blockland BLS save at that given relative file path
unregisterEventListener(eventName,functionName) --- Disables a package
messageAll(text,category)
printNetIDs() - Puts how many objects of each type (i.e. vehicles, clients) have been allocated since server start.
clearAllCars() - Removes all built brick cars
bottomPrintAll(message,milliseconds) - calls bottomPrint on all clients
ScheduleID = Schedule(milliseconds,functionName) -- Calls named function if it exists in a certain amount of time
Cancel(scheduleID) - Cancels a schedule if it exists
dynamic = getDynamicIdx(index) - Find dynamic object at given index
dynamic:setGravity(x,y,z) - Set gravity of a particular object
dynamic:setVelocity(x,y,z)
dynamic = getPlayerByName(string) - returns a dynamic
num = getNumDynamics()
num = getNumClients()
dyanmic = client:getPlayer()
dynamic:setAngularFactor(x,y,z) - Sets if and how much a dynamic can be affected by rotations around a given axis from collisions and such
dynamic:setRotation(w,x,y,z) - A quaternion
dynamic:setPosition(x,y,z)
dynamic:setRestitution(restitution) - Sets how bouncy something is, 0 is not at all, 1 is normal, can go higher
dynamic:setAngularVelocity(x,y,z)
dynamic = addDynamic(typeID)
dynamic:setNodeColor(nodeName,r,g,b)
dynamic:setShapeName(name,red,green,blue) - You can also omit the color arguments if you want
dynamic:remove()
x,y,z = dynamic:getPosition()
addParticleType(datablockName,table) -- The table contains all of the properties for the emitter
addEmitterType(datablockName,table) --
emitter = addEmitter(type,x,y,z) --- x,y,z are optional
emitter:attachToDynamic(dynamic,nodeName) -- nodeName is optional, it's where to attach the emitter
emitter:attachToBrick(brick) -- nil can be passed and emitter will stay at its last position then
emitter:remove()
i forget coconutsHe said topical, not tropical.
I also joined this "Land of Dran" discord to figure out what exactly it is, a lot of the links on threads related don't seem to work anymore.I worked on it from sept. 2017 to jan 2018 then gave up. I started from scratch again this January, so that's why old links don't work anymore.