Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - DrenDran

Pages: 1 2 [3] 4 5 6 7 8 ... 1445
31
General Discussion / Re: Blockland Glass is compromised
« on: April 19, 2023, 12:20:41 PM »
so yeah probably change ur passwords if u have an account on blg

People gotta learn to use different passwords for stuff man. Even big companies get their stuff hacked from time to time.

32
Off Topic / Re: Land of Dran
« on: April 18, 2023, 09:26:56 PM »
fascism by itself isn't particularly offensive. its history was permanently tarnished by genocide and oppression but in a vacuum its just another political ideology. as a developer you're going to have to choose between protecting the interests of your game and company vs the freedom of speech and interests of your playerbase. the former is obviously the safest choice in today's economy.

Getting some serious "sir this is a Wendy's" vibes. Is this something that would belong in the Land of Dran discord's general chat?

good to hear that, was a bit uncertain if this would end up as similarly unmoderated/abandoned cesspool like here.

honestly feel like maybe the best way to go about things is to avoid having a centralized official community - see how mc, league of legends, etc killed their own official discussion boards, and new games generally not having anything outside a discord at most in terms of officially moderated community, and all are doing just fine
While in general that seems nice, two counter-points:
1. This is a game (that will be) heavily based around user made content and user hosted experiences.
2. The community is really small. I've only gotten maybe ~50 people in the last month and of those only maybe 10 routinely show up for tests.
Keeping my 10 users together so they can know when someone is hosting a server or ask me a question about how to script seems pretty important.

33
Off Topic / Re: Land of Dran
« on: April 18, 2023, 08:35:33 PM »
does this include what people say or do in their own servers? (assuming you'll make a master server model like Blockland)
I mean I can't really monitor what everyone does in their own server all of the time. And the worst I could really do to punish someone anyway would be to de-list them from the master server.

I just don't want my community to be made up of Brickadia rejects who are just here to say the N-word or whatever.

34
Off Topic / Re: Land of Dran
« on: April 18, 2023, 04:54:42 PM »
can't wait to buy the land of dran fascism dlc
can't wait to buy the land of dran fascism dlc
People are gonna be disappointed when they realize I'm just going to ban any offensive content just like any other serious gamedev in 2023.

35
Off Topic / Re: Land of Dran
« on: April 16, 2023, 07:01:46 PM »


36
Off Topic / Re: Land of Dran
« on: April 15, 2023, 01:30:21 PM »
can't wait to buy the land of dran fascism dlc
I think I've done pretty good keeping everything clean.

37
Off Topic / Re: Land of Dran
« on: April 12, 2023, 11:53:55 PM »
http://syerjchep.org/ is down.
Please fix
Oh I haven't used that domain in a while lol.
I've got a VPS with a webserver and even my own domain but I need to clear the stuff from my last projects that's being hosted there before I throw up a Land of Dran website.

Also I know I haven't made a video in a while, but progress has been going very smoothly.
We've had some multiplayer tests since 2 weeks ago that have been much more successful.

The Lua engine works and I have a few scripts for stuff like the speedcart gamemode that work nicely now. Vehicle physics are improved. You can save and load cars to/from files client-side. There's chat. You can customize your player model more now. etc. etc.

38
The lag on Shores of Hazeron was reduced in the last years. Since 2020 the game had a free-to-play period two times. Now it is coming back in a single player version with possible private servers that can be hosted by the players.

Whenever the makers of an MMO release a "host your own server" version, that's them saying they know their game is dead.
For example: Wurm Unlimited and Life is Feudal: Your Own.

39
General Discussion / Re: An open letter to Badspot: Blockland 2.0
« on: April 10, 2023, 12:12:10 PM »
broooo just join the land of dran discord server
LoD2 can certainly "make bricks do things."

40
Off Topic / Re: Land of Dran
« on: April 05, 2023, 11:54:07 PM »
I'm really amazed to see how passionate you are about your project. Please, keep it up! I hope I'm able to play this one day.
Thanks a bunch!
We're gonna be doing another test this weekend, but it will *actually* be speedcart this time, I promise.

Even got the new and updated script that I've actually tested:
https://pastebin.com/WPF604L2

41
Off Topic / Re: Drugs
« on: April 03, 2023, 04:28:42 PM »
Not a huge fan of weed, at worst it makes me paranoid, at best it just sort of stops me from forming a sentence in my head or paying attention to anything.
I prefer alcohol, even if I'm less coordinated or more outgoing or have worse reflexes, I still don't have issues forming thoughts and still feel like I am ultimately myself.

42
Off Topic / Re: Land of Dran - Public speedcart test this weekend
« on: April 02, 2023, 08:04:31 PM »
So we had a test for an hour or two, takeaways:
  • Server didn't crash and ran at a decent FPS despite having I think 12 people on at once at one point
  • People with NVidia cards couldn't launch their games without shader fixes. Some people's computers thought the game might be a virus. A few recently added features that I hadn't tested fully yet caused a few client crashes.
  • We're gonna need actual moderation lest we turn into the bitchute of block building games.

    Also I *almost* got the speedcart gamemode (lua) working, but ditched it at the last moment. Having a gamemode with actual rules will cut down on the chaos a ton.
    Hopefully next weekend goes better.

43
Off Topic / Re: Land of Dran - Public speedcart test this weekend
« on: March 31, 2023, 05:55:05 PM »
epic style code review time

lines 13, 14, 15, 121, 122, 141, 142:
Code: [Select]
speedcartMaxClients[i] should probably be
Code: [Select]
speedcartClient[i]
lines 34, 42, 43, 72:
Code: [Select]
speedcartClient[i] should probably be
Code: [Select]
speedcartClients[i] (missing the last s)
Heh, yeah I wrote this while I was at work waiting for something, figures I'd make some silly mistakes.
line 111, 133: if you're exposing any engine functions that return arrays to lua you should probably have them increment all the indices first for consistency
I was debating in my head about this, but I guess you're right. That will be what everyone is expecting, even if it's weird to me.

44
Off Topic / Re: Land of Dran - Public speedcart test this weekend
« on: March 31, 2023, 01:10:59 PM »
might wanna be wary of that computermix guy in this game considering his role in the key-hijacking stuff
No passwords or keys to steal yet  :cookieMonster:

Also, here's my first draft of the speedcart addon:
https://pastebin.com/kDtX3Z2V
https://pastebin.com/WPF604L2

45
Off Topic / Re: Land of Dran - Public speedcart test this weekend
« on: March 27, 2023, 06:05:53 PM »
Figured I should announce that I plan on hosting a public build-your-own speedcart racing server this weekend.
I'll be bringing over the speedcart maps from Blockland and the gamemode will work similar to Blockland's except you'll get to actually build your car for a few minutes at the start of the race.
I may add the ability for people to save and load their cars to work on later too since people may not want to build a car from scratch every time.
I might add in something else to make it interesting like the ability to pick up boosts or cannon shots that spawn on the track.

Pages: 1 2 [3] 4 5 6 7 8 ... 1445