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Games / Re: Land of Dran (Public test! Download link on last page!)
« on: October 28, 2017, 02:47:34 PM »
Download the client here:
[Link was available from about 2:45pm to 8pm]
[Link was available from about 2:45pm to 8pm]
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drenlandKind of surprised "Land of Dran" is actually winning. Does anyone actually like that name?
https://www.youtube.com/watch?v=vnRDao-PTNUThanks man. Hopefully a video will come out tonight. I just want to get the sound effects and an emitter attached to my gun before I record anything.
press a to unleash rectangles
also def interested in testing it out once you think it's at that point
Yeah but that's kinda unoptimized, it's a good temporary patch but it's not a real fix.I mean my mod allows you to set the x and y size for each particle individually. So just make a really wide and short dot and call it a line.
I hope you keep the function to allow giant smiling rectangles to fall from the skyWhat's this mean?
I'm genuinely sorry dude, i think your project is really cool, one of the first things i actually decided i wanted in my game, after the 3d blocks, was direct compatibility with Blockland Addons and BLS' and that's exactly what you did right off, I was actually thinking about coming to you and asking you for help in doing the same. I think you said LoD was written in C++? I think it'll be easyer to make Addons work with my game because, like Blockland, Bricktopia is written in C#; it's just a matter of translating the Torque Script stuff.Hey so I wasn't really criticizing you. I just felt the need to post my sodium chloride levels for the internet to see. Hopefully posting a video tonight and a demo tomorrow will give my topic some new activity. If not I could always stir up some drama /s
createParticle("offsetLaserParticleC")
bindParticle("offsetLaserParticleC")
setParticleLifetime(1100,300)
setGravityCoefficient(0)
setWindCoefficient(0)
setSpin(0,-90,90)
setParticleTexture("add-ons/emitter_test/dot.png",1,1)
addParticleStage(0,1.000000,0.000000,0.000000,1.000000,0.0976622,0.0976622,1)
addParticleStage(0.447059,0.000000,1.000000,0.000000,1.000000,0.0976622,0.0976622,1)
addParticleStage(0.898039,0.000000,0.000000,1.000000,1.000000,0.0976622,0.0976622,1)
addParticleStage(1,1.000000,0.000000,1.000000,0.000000,0.0976622,0.0976622,1)
createEmitter("offsetClosecirScleWhiteLaserEmitter")
bindEmitter("offsetClosecirScleWhiteLaserEmitter")
setEjectionOffset(1.02)
setEjectionPeriod(8)
setEjectionVariance(0)
setTheta(10,10)
setPhi(0,360)
setEjectionVelocity(0,0)
useEmitterColors(true)
addParticle("offsetLaserParticleC")

of course your game "just so happen" to have to have a similar title has MY game blocktopia which has been in development since 2008 but NO ONE ever PM'd me before making they're games or posting the threadsExcuse me, but I made a game called blocktopia back in 2014. Be careful or I might sue.
calling it now - yin yang will spend all his time trying to be better than ghost due to some weird obsession of his and abandons his project after realizing it takes actual work and he cant just post screenshots to soak up that free attention from people. (which, ghost also posted screenshots, but also he actually seems competent to make an actual thing)That seems really harsh dude, let's see where his game goes first.
This whole project seems to be more "be better than ghost" than "create an interesting and fun game".
Since this is using bullet, would ragdoll physics be possible? Since bullet can use joints. It even worked in GTA SA - https://www.youtube.com/watch?v=n9I5SETA6k8Yeah, it's possible. That said, for a death animation I was probably just going to have the blockhead fall to pieces, like in Roblox.
what graphics library and what collada library are you using? im making my own engine too and the animation part has me completly stumpedIt's the open asset importer library that I used for collada.
