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Messages - DrenDran

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3541
Nothing at all, seriously?

3542
Join New Year's testing server.

3543
1: Game mechanics are yes, but by ammo types you didn't mean it will be like '5x2489 9. 743 CPDSJZT 28mm pistol rund' and 'XMO Type 23487 76. 9x6x1023 snipre rund' stupidity, right? It was really annoying in T+T.
So you find it dumb that the weapons portrayed in this pack use the real names of the guns and calibers? Whats the problem with using the real weapons name? Insert "lO| RgA-373 wat iZ diZ" argument here. The acronyms often represent the model number, year the model was made and sometimes the initials of the creators name. If you have a problem with the name just deal with it and stop being an ignorant and clueless tool. I keep having these arguements with people and each time the responses get more and more handicapped.
This pack is going to be strive for an unprecidented level of realism, loosly based on the game Resistance and Liberation. (It's gonna end up being a WWII pack, btw)
Rather than just having a gui show how many rounds you have left and how many are in the gun, you are made to keep track of magazines. Magizines are items in your tools list just like guns. If you were to load a 10 round mag, shoot off just one shot, then reload, you'd use a whole other magazine and lose those other 9 rounds. You can drop weapons and ammo and give them to other players. If you drop a loaded weapon, it will still have the same amount of rounds in it when someone picks it up as when it was dropped. Same with magazines. Items dropped with this mod don't fade away or timeout or disspear. They remain until the minigame is reset. Guns can fire and dry fire, there is no automatic reloading.

2:
http://forum.blockland.us/index.php?topic=248627.0

1st person: hands and stuff

3rd person: whacky tier+tac animations

and it will all be cool ok??

ok

This is Althars domain. I'm sure he can figure this out.

3544
Off Topic / Re: Mikisugi needs an avatar.
« on: April 25, 2014, 11:13:43 AM »
Who's alt are you?

3545
Why would a doctor even care?

Also, what an odd first post for you, OP.

3546
Off Topic / Re: Define Atheism.
« on: April 25, 2014, 03:09:14 AM »
Not having a religion.
I am atheist.

3548
i haven't read this page yet but i'll say two things:

1. I'm going to try putting the most origionality, variety and complexity as I can into this mod from my side. Obviously I can't change the models but I'll be able to make all kinds of game mechanics and ammo types if I so choose.

2. The ammo system will be toggable. The hands on weapons personally I'm not a fan of, that's up to Althar.

3549
Modification Help / Re: Sending binary data to a server
« on: April 24, 2014, 03:23:53 PM »
Wish there was something baddy could do about that, but it's probably pretty hard coded.

3550
the uk also has free healthcare and speaks english + better in everyway
british accents are such a turn off

3551
Here's the image statescript:
Code: [Select]
	stateName[0]                    = "Activate";
stateTimeoutValue[0]            = 0.15;
stateTransitionOnTimeout[0]     = "Ready";
stateSound[0] = weaponSwitchSound;

stateName[1]                    = "Ready";
stateTransitionOnTriggerDown[1] = "LoadCheckA";
stateAllowImageChange[1]        = true;
stateSequence[1] = "Ready";

stateName[2] = "LoadCheckA";
stateScript[2] = "onLoadCheck";
stateTimeoutValue[2] = 0.01;
stateTransitionOnTimeout[2] = "LoadCheckB";

stateName[3] = "LoadCheckB";
stateTransitionOnAmmo[3] = "CheckForAmmo";
stateTransitionOnNoAmmo[3] = "Reload";

stateName[4] = "Reload";
stateTimeoutValue[4] = 4;
stateSound[4] = DrenDranReloadSound;
stateSequence[4]                = "Reload";
stateScript[4] = "onReload";
stateTransitionOnTimeout[4] = "WaitForTriggerUp";

stateName[8] = "CheckForAmmo";
stateScript[8] = "onAmmoCheck";
stateTimeoutValue[8] = 0.01;
stateTransitionOnTimeout[8] = "CheckForAmmoB";

stateName[9] = "CheckForAmmoB";
stateTransitionOnAmmo[9] = "Fire";
stateTransitionOnNoAmmo[9] = "DryFire";

stateName[5]                    = "Fire";
stateTimeoutValue[5]            = 0.25;
stateTransitionOnTimeout[5] ="WaitForTriggerUp";
stateFire[5]                    = true;
stateAllowImageChange[5]        = false;
stateSequence[5]                = "Fire";
stateScript[5]                  = "onFire";
stateWaitForTimeout[5] = true;
stateEjectShell[5]       = true;
stateSound[5] = DrenDranSlowGunshotSound;

stateName[10]                    = "DryFire";
stateTimeoutValue[10]            = 0.25;
stateTransitionOnTimeout[10] ="WaitForTriggerUp";
stateFire[10]                    = true;
stateAllowImageChange[10]        = false;
stateSequence[10]                = "Fire";
stateScript[10]                  = "onDryFire";
stateWaitForTimeout[10] = true;
stateEjectShell[10]       = false;
stateSound[10] = DrenDranDryFireSound;

stateName[6] = "WaitForTriggerUp";
stateTransitionOnTriggerUp[6] = "WaitABitMore";

stateName[7] = "WaitABitMore";
stateWaitForTimeout[7] = true;
stateTransitionOnTimeout[7] = "Ready";
stateTimeoutValue[7] = 0.2;
(Yes, there's supposed to be two ammo checks, though this code needs a bit of cleaning and rearrangement before release)

If I do %player.setImageTrigger(0,true); it'll shoot the gun perfectly fine if it has ammo.
But if it doesn't, it'll technically do the dry fire and its script, but the animation won't play. Same with reloading.

3552
yo i could go for a good war
let russia take ukraine lol

3553
Off Topic / Re: How hipster are you to common things?
« on: April 24, 2014, 02:15:39 AM »
I don't own any social medias except for Twitter, but I don't use it a lot.
I have a facebook but I hardly ever use it.
And it's pretty much my own serious social media account.
I'm DrenDran on twitter and kik and snapchat, but once again I rarely use these and I mostly have it ironically.

3554
Off Topic / Re: Gunstruction
« on: April 23, 2014, 10:51:20 PM »
Wait, only ar 15s?
I got a picture around here somewhere of the optimum Gritty Grapnel build.



edit:


3555
Change history so that Riddler would have won WW2
Maybe make it so they focused on their space program instead of the holocaust.
That'd be an interesting change in history.

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