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Messages - otto-san

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27106
General Discussion / Re: War of the Glass
« on: July 13, 2010, 05:57:19 PM »
A wild Glass appears.
Wild glass uses mirror shield. ( :cookieMonster: )

27107
Help / Re: Pointless lag
« on: July 13, 2010, 05:56:28 PM »
XP + Netbook + Blockland = No.

27108
Help / Re: Relays, Delays, and Explosions- Oh my!
« on: July 13, 2010, 05:55:23 PM »
If you set a looping delay, never set the looping LINES on delay larger than 30.

Set the onRelay | Self | fireRelay on the delay.

27109
Help / Re: Can't access screenshots?
« on: July 13, 2010, 05:54:26 PM »
my blockland is in a folder on my desktop

what's wrong with you people

27110
Suggestions & Requests / Re: no saving server mod?
« on: July 13, 2010, 05:52:30 PM »
if someone saves your crappy or good build, then they probably think it's good

take it as a compliment. :)

27111
General Discussion / Re: HOLY forget V16
« on: July 13, 2010, 05:47:51 PM »

27112
Modification Help / Re: Scripting Help
« on: July 13, 2010, 05:46:22 PM »
To do this, you have to package the funcdion serverCmdMessageSent.
Code: [Select]
package sillyMsgSentEdit
{
  function serverCmdMessageSent(%client, %text)
  {
   if(%text $= "The Game")
   {
    messageAll('',"\c3Bot\c6: The game is stupid.");
   }
   parent::serverCmdMessageSent(%client, %text);
  }
};
activatePackage(sillyMsgSentEdit);

Not sure of this, as I myself have been experimenting with this lately.
Another example:

Code: [Select]
package changethegame
{
function serverCmdMessageSent(%client, %text)
{
if(%text $= "the game")
{
messageAll('',"\c7"@%client.clanPrefix@"\c3"@%client.name@"\c7"@%client.clanSuffix@"\c6: porkchop sandwitches");
}
Parent::serverCmdMessageSent(%client, %text);
}
};
activatepackage(changethegame);

I got BSoD while typing this and it restored itself after startup.

Wow.

27113
Modification Help / Re: Displaying Variables w/ script
« on: July 13, 2010, 05:10:38 PM »
pfft I use tab in all of my scripts including variables.
Code: [Select]
messageClient(%client,'','Gold: %1',%brick.getGroup().vargroup.getVariable("Client","gold",%client));

the only helpful one so far

brownie points for zack

27114
Gallery / Re: A DeathMatch Build: Blood River
« on: July 13, 2010, 05:07:37 PM »
*touches dun*

huehuehue

also

blood + snow = ?

you made a snow version too

post it, you silly sam

27115
Off Topic / Re: Pulling an All-Nighter
« on: July 13, 2010, 02:50:49 AM »
You'll sell me bones
Chopped up in a handbag
You'll still be yours
I wanna stay for dance dance
Its our life
Misa needs some quam sand
knit and be hadda
We got a man dance'a!
ha
ha
ha






no

27116
Off Topic / Re: (GAME) If at first you don't succeed, ___
« on: July 13, 2010, 02:50:18 AM »
if at first you dont succeed, use guns

if that dont work

use more guns

27117
Hahahaha

He's saying they probably won't be done until sunday.
no u

27118
Off Topic / Re: Pulling an All-Nighter
« on: July 13, 2010, 02:49:27 AM »
magick

no i love lucy

27119
Gallery / Re: Star Wars TDM/CTF
« on: July 13, 2010, 02:48:38 AM »
why so

...

stupid

27120
Off Topic / Re: Pulling an All-Nighter
« on: July 13, 2010, 02:47:43 AM »
if you get tired

listen to caramelldansesn on full blast for about a minute.

works for me every time

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