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Messages - TheArmyGuy

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2956
Off Topic / Re: Meme Generator: Post yours!
« on: December 29, 2012, 09:47:20 PM »
But those two acre actually different. Even though they're both vehicles they're classified completely different.
Different example; pickup =/= vehicle

If that's still bad;
[Subdivision] =/= [Large whole of which subdivision is part]

2957
Add-Ons / Re: Vehicle dismount timer kill v1.2
« on: December 29, 2012, 09:43:38 PM »
GTA:SA memories :)

Very nice add-on.

2958
Off Topic / Re: Meme Generator: Post yours!
« on: December 29, 2012, 09:37:50 PM »
meme =/= meme comic (or so I believe it's called)
That's like saying pickup =/= car

2959
Off Topic / Re: Meme Generator: Post yours!
« on: December 29, 2012, 09:20:03 PM »
Actually I don't mind if it's inside jokes (and not memes) because inside jokes are actually funny because they use specific funny things, not stupid general truths.

2960
Off Topic / Re: Meme Generator: Post yours!
« on: December 29, 2012, 09:16:53 PM »
TAG, are you sure you know what a meme is
Yes, hence I used proper meme faces!

2961
General Discussion / Re: What are the worst properties a build can have?
« on: December 29, 2012, 09:16:27 PM »
JVS doors
I just need the events in it :(

2962
Off Topic / Re: Meme Generator: Post yours!
« on: December 29, 2012, 09:14:29 PM »
lol memes are so funy guise chec wat i made!

2963
Games / Re: Minecraft; Version 1.4.6 Is Now Released!
« on: December 29, 2012, 09:01:11 PM »
Is anyone hosting a server with the ICBM mod?

Also, I'm so loving pissed, I got everything I needed for an ICBM launch in survival only to discover that I can only make coal generators. Which would be fine if there wasn't any stuff that required constant power such as radars.

So I install mekanism for extra power supply only to discover I ened platina for that which isn't generated in my current world in this area. Time for world's biggest trek :(

2964
General Discussion / Re: What are the worst properties a build can have?
« on: December 29, 2012, 04:09:44 PM »
Same colors floor n walls is functional and do not necessarily have to look bad.

The default windows are not crappy and actually is a vital component in many builds.


What ugly?

It's beautiful.

-snippet-

Old one:

2965
Clan Discussion / Re: Argos Rho Expeditionary Starfleet [ARES] - U
« on: December 29, 2012, 04:07:32 PM »
It's a spaceship entirely made out of hallways!

2966
Games / Re: Minecraft; Version 1.4.6 Is Now Released!
« on: December 29, 2012, 10:04:11 AM »
ICBM mod in shellnut




2967
Gallery / Re: TAG's Jail RP - Closed until tomorrow
« on: December 29, 2012, 10:02:41 AM »
You know I would install that if it didn't like KILL EVERYONE.

Fu yu! I said that and you just "naw too advanced"

u gay hooker
Ye but it wasn't like a huge deal because nobody knew where the secrets were until YOU told me to enable free death cam!!!

2968
Gallery / Re: TAG's Jail RP - Closed until tomorrow
« on: December 28, 2012, 09:54:38 PM »
Tomorrow the weapons spawns will have been somehow balanced, and the door controls will also be less frustrating.

2969
Gallery / Re: TAG's Jail RP - Server is open!
« on: December 28, 2012, 09:28:57 PM »
Love everything about this, addictive gameplay too! Awesome :)

One thing that could be changed is the weapon spawns. The key spawns all change every round (this is great) and the weapon spawns are in good places (some well hidden) but they don't change so once you know where they are you can easily get good weapons every round as a prisoner if you know how to get to them. So if they could also change like the keys but change to equally concealed spots
That is true, I'll be looking into that.

2970
Gallery / Re: TAG's Jail RP - Server is open!
« on: December 28, 2012, 04:13:03 PM »
We're open for public again!

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