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Messages - TheArmyGuy

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331
Off Topic / Re: [NEWS] SpaceX Returns.
« on: March 30, 2018, 03:22:15 PM »
really interesting how they said that they'd have to delay the launch 24 hours if they were even 1 second late to launch. it just shows the insane number of variable in something like this0
also weird how they said once they hit space they had to cut the stream bc of of the national atmospheric and oceanic administration's regulations.
It's not weird it's just that sending and recieving transmissions in LEO is heavily regulated by the NOAA and SpaceX doesn't have a license. They will have one soon though.

332
Add-Ons / Re: Spectator Items
« on: March 30, 2018, 02:32:37 PM »
If I give these to bots will they work?

EDIT: since we're all asking for stuff I'd like to take a moment to just say it's a great add-on

333
Modification Help / Re: Adding a skin to a weapon.
« on: March 30, 2018, 12:53:03 PM »
Don't change the name but change the image in the black.png for example to a gold color.

334
Off Topic / Re: [NEWS] SpaceX Returns.
« on: March 30, 2018, 10:43:21 AM »
Holy stuff the chat is 100% about flat earth and how this is all just CGI

336
Creativity / Re: The new and improved 3D model topic!
« on: March 29, 2018, 02:01:46 AM »
is that a FAMAS?
no its an ar15 duh

337
Creativity / Re: The new and improved 3D model topic!
« on: March 28, 2018, 04:37:27 PM »
SWep_Bullpup

God I am SO bad at sticking to one project.

338
Gallery / Re: DOF Screenshots
« on: March 27, 2018, 06:06:56 PM »

Remote trail crossing a railroad in upcoming community RP

339
I think the first lines in a .bls save file are the colors. The name of the colorset isn't saved but you can look up the colors and see what existing colorset matches.

340
Creativity / Re: The new and improved 3D model topic!
« on: March 26, 2018, 12:45:20 PM »
Regional bus WIP

Based on a VDL Berkhof Ambassador

341
General Discussion / Re: Why does the farlands do what it does?
« on: March 26, 2018, 08:11:56 AM »
wouldnt that have things far away lose positional accuracy the farther the camera goes away from it? eg if you had your spaceship fly two galaxies away and then come back to earth, it would miss cause when that far away, earths position got clamped to a new value due to fp error?
I know star citizen uses a system where locations of objects are defined by two systems at once. So instead of just (x, y, z) it's (x, y, z) in box (x2, y2). The boxes have no z value since the universe is largely planar so just normal coords suffice for the z axis. Basically it uses a large coord system with millions of km between points and a smaller coord system that says how far in x y and z the object is from the nearest large coord point.

342
Gallery / Re: DOF Screenshots
« on: March 25, 2018, 07:22:04 PM »
A E S T H E T I C

343
Creativity / Re: The new and improved 3D model topic!
« on: March 25, 2018, 11:35:35 AM »
Train interior almost done

First class seating


Long hallway shot


Junction between two cars


Engineer cabin


Overview of entire train


Nonrendered (material only) passing through train


20k tris so far, plan to keep it under 22k tops. Doors are animated and can be opened with buttons using interactive vehicle support. Kinda hoping to find a way to disable mounting so players can walk through the train.

EDIT:

Coming soon to a stuffty community RP near you

344
>obligatory old-fashioned guy here who does everything in 2.49b
what's it like in the sixth circle of hell

345
General Discussion / Re: Why does the farlands do what it does?
« on: March 25, 2018, 06:49:06 AM »
I would like to see an engine that uses floating point coordinates in conjunction with an integer offset in order to achieve effectively infinite map size.
Star Citizen does this

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