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Messages - TheArmyGuy

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46
Suggestions & Requests / Re: gm_highway/gm_bigcity/gm_fork static map?
« on: March 05, 2021, 06:49:36 AM »
Yeah it's dead simple to make static maps, just use this:
https://forum.blockland.us/index.php?topic=309523.0

47
Games / Re: Brickadia spiritual successor to Blockland
« on: February 12, 2021, 01:58:06 AM »
Can't wait for everyone that learned to mod Blockland on the dead simple torque engine to directly transfer their skills to the very user friendly and intuitive unreal modding API, luckily the game won't just die on arrival due to missing Blockland's only reason for surviving this long, that being add-on makers.

48
Off Topic / Re: Badspot - Lets start guessing your brain cell count
« on: February 04, 2021, 09:34:14 AM »
elliptical tits

49
Creativity / Re: The new and improved 3D model topic!
« on: January 27, 2021, 09:03:15 AM »
love robot

50
Help / Re: Help with Procedural Terrain Generator
« on: January 24, 2021, 05:59:29 AM »
But your other point is what I'm coming to realize... the generator is super unrealistic and extreme. Are there any better ones you'd recommend?
You're beign really sassy here; the generator works fine, you need to tuen around with the settings a bit more. I've made perfectly fine, smooth terrain using the PTG and it didn't require any guide or anything just simple usage of the GUI.
I.e. this is generated terrain I made last week:

51
General Discussion / Re: Blockland Iceberg
« on: January 20, 2021, 05:36:48 AM »
rlcbm is actually Badspot
I'm 99% sure rlcbm is NEkram

52
America's left-right all-or-nothing politics is what's causing the issue, not democrats or republicans.
Like, I hate open immigration/refugee laws since I saw what it did to the village I live in, but I don't want to die by medical bankruptcy.

So if I lived in the US I'm loving myself over either way by voting democrat OR republican. You need more parties in the government so I can actually vote on a party that is AGAINST immigration and FOR medicare (i.e. PVV in the Netherlands, one of 16 parties currently in the senate). This also makes it way too easy to set up people against eachother in an us-vs-them kind of way, where if you're not a republican, you are by definition a democrat (unless you're the 2% third party voter lmao). This also makes it so that if a party puts up an absolutely handicapped richardhead as their electable president, you are likely to vote for them anyways since 'you are a republican/democrat' and are voting for your party regardless. I can just vote for another party with similar political views but a more sensible candidate up for election instead. I.e. switch from FvD who's party leader revealed himself to be an antisemite anti-women idiot to Ja21 which has nearly the same views but with a much more professional and sensible guy at the wheel here in the Netherlands.

53
Off Topic / Re: a riddle
« on: January 14, 2021, 10:18:59 AM »
A better question would be: does a circle have no vertices or an infinite amount of vertices?

54
Add-Ons / [Vehicle] 737-800 jet airliner
« on: January 14, 2021, 10:10:30 AM »
A giant long-range jet airliner with a huge amount of interactive fancy features.







Features:
  • Seats 12 passengers, 1 pilot and 1 copilot (I know you were expecting more but Blockland has a 32-empty limit and I needed the other 18 for fancy stuff)
  • Flies like a more realistic jet. Give her a big runway and don't bump in to stuff at any speed
  • Moving control surfaces. If you pitch up, the elevators pitch up; if you roll, the ailerons roll; if you yaw, the rudder yaws
  • Flight and ground spoilers (press and hold spacebar) to reduce speed in the air and on the ground
  • Flap extension and retraction
  • Animated gear extension and retraction (click the lever with the 3 green/red lights above it in the roosterpit)
  • Engine contrails at sufficient speed
  • Wingtip vortices at sufficient angle of attack
  • Openable cabin doors (click any of the 4 doors, only works when plane isn't moving)
  • Engine sounds that have a higher pitch as you speed up the airliner
  • An infinite amount of different possible liveries using the VEH system (look at an airliner and type /veh)
  • 3 different wingtip options using the VEH system
  • Working artificial horizon in the roosterpit
  • Working heading indicator in the roosterpit
  • A bunch of alarms that blare at you for overspeeding, stalling or running low on fuel (compatible with vehicle gas mod, see bottom of post)
  • Probably too detailed for Blockland's style but hey I like making this stuff and I like Blockland so why not

Wingtip devices

Left-to-right: Normal boring stubby wingtips, sharklet blended winglets, scimitar split blended winglets

Engines

Properly modeled high bypass engine interior with spinny blades

Flaps and leading edge high lift devices

Left-to-right: Flaps, spoilers and slats stowed; flaps and slats deployed; flaps, slats and spoilers deployed

Interior

Left-to-right: roosterpit, business class, economy class. I wanted to add more detail here but ran in to the 21K tri limit.

Beauty shots


Some example liveries you could make

Left-to-right: Generic white, KLM, Ryanair, custom TheArmyGuy-yellow

IMPORTANT stuff TO READ BEFORE DOWNLOADING
This addon works well on its own, but works even better with some supporting add-ons. These add-ons will enhance your experience with this airplane. Please also download:
Interactive Vehicle Support - https://blocklandglass.com/addons/addon.php?id=163 - Without this you won't be able to raise the gear or open the doors
Vehicle Dismount Support - http://www.mediafire.com/?282j3dpv97l2yq6 - This puts your player just outside the front left door instead of in the middle of the plane when dismounting

The download of the vehicle itself (via Blockland.online):
https://blockland.online/addons/63/boeing-737-800

Note: in the add-ons list, the vehicle is called Vehicle_SevenThreeSeven since 'Airliner' is CRC banned and I don't like numbers in add-on names.

55
Off Topic / Re: a riddle
« on: January 14, 2021, 09:07:03 AM »
Depends on if you mean side as an edge or side as a plane.

Edge: 1

Plane: 2

56
General Discussion / Re: Blockland Iceberg
« on: January 12, 2021, 06:54:53 AM »
Add Claire somewhere deep down the degeneracy tier.

57
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: January 12, 2021, 06:06:06 AM »
This code from Shock might be useful?
Code: [Select]
// note: theoretically, this add-on is not compatible with any other add-on (e.g. a gamemode) which uses the setTimescale() function (*not* serverCmdTimescale()).
// any add-on which uses setTimescale() must set $oldTimescale before calling it, or else any future playPitchedSound event that is activated is going to
// reset it back to the previous ($oldTimescale) timescale.
//
// if I could package setTimescale() to add another arg to make this more compatible, I would,
// but setTimescale() isn't packageable.

function pitchedSoundLegibility(%obj, %sound) {
  if(!isObject(%obj) || !isObject(%sound) || %sound.getClassName() !$= "AudioProfile")
    return false;

  if(%sound.description.isLooping)
    return false;

  if($oldTimescale $= "")
    $oldTimescale = getTimescale();

  return true;
}

function FxDTSBrick::playPitchedSound(%brick, %sound, %pitch) {
  if(!pitchedSoundLegibility(%brick, %sound))
    return;

  setTimescale(%pitch);

  serverPlay3D(%sound, %brick.getPosition());

  setTimescale($oldTimescale);
}

registerOutputEvent("FxDTSBrick", "playPitchedSound", "dataBlock Sound" TAB "float 0.2 2 0.01 1", 0);

function GameConnection::playPitchedSound(%client, %sound, %pitch) {
  if(!pitchedSoundLegibility(%client, %sound))
    return;

  setTimescale(%pitch);

  %client.play2D(%sound);

  setTimescale($oldTimescale);
}

registerOutputEvent("GameConnection", "playPitchedSound", "dataBlock Sound" TAB "float 0.2 2 0.01 1", 0);

if(isPackage(playPitchedSound))
  deactivatePackage(playPitchedSound);

package playPitchedSound {

  function serverCmdTimescale(%client, %timescale) {
    if(%client.isAdmin)
      $oldTimescale = mClampF(%timescale, 0.2, 2.0);

    parent::serverCmdTimescale(%client, %timescale);
  }

  function disconnectedCleanup(%doReconnect) { // non-dedis
    $oldTimescale = "";

    parent::disconnectedCleanup(%doReconnect);
  }

  function disconnect(%doReconnect) { // non-dedis
    $oldTimescale = "";

    parent::disconnect(%doReconnect);
  }

};

activatePackage(playPitchedSound);

58
Off Topic / Re: vhina will ruin blovkland
« on: January 10, 2021, 03:57:33 PM »
街区的土地已过时,将受到审查

59
Add-Ons / Re: [Weapon] Aebaadcode's Rallypack Guns
« on: January 08, 2021, 03:58:58 AM »
VERY nice. Now add 3 round revolver chambered in .50 BMG

60
Suggestions & Requests / Re: Support_EngineSounds Concept
« on: January 06, 2021, 09:21:25 AM »
I assume that it would. However, there is a Boombox addon that plays music from the player instead of the vehicle. The command is /boombox, and I think it's a server-sided mod (not client sided)
The vehicle stereo mod plays sounds from audio thread 0, which is the most used one. I always use thread 1, 2 or 3 for vehicle sounds for just that reason, so if you play this sound from thread 1, 2 or 3 you can still play the vehicle stereo music at the same time.

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