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Messages - The Titanium

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6736
Add-Ons / Re: Squideey's Palette
« on: July 03, 2010, 10:09:03 AM »
I LIKE NEON BLUE :(

6737
Add-Ons / Re: New Aiming Crosshair
« on: July 03, 2010, 10:08:09 AM »
and yes it sucks because i made it quickly
Maybe you should spent more time on it you stupid forget.

6738
Games / Re: LOTRO: 666 HP, 666 Power
« on: July 02, 2010, 11:15:24 PM »
no u

6739
Games / Re: LOTRO: 666 HP, 666 Power
« on: July 02, 2010, 11:03:38 PM »
This is not f2p. This was made by the same guys who made WOW. Which I hate.

6740
Games / Re: LOTRO: 666 HP, 666 Power
« on: July 02, 2010, 10:20:43 PM »
I just thought it was interesting.

6741
Games / LOTRO: 666 HP, 666 Power
« on: July 02, 2010, 10:16:53 PM »

6742
Maybe it could be like how the molotov but instead of fire, it would be that paint, and there should be an event that clears paint.
The molotov uses active zones to produce its damaging effects, and this can be very laggy.

6743
Just because I used caps doesn't mean I was all pissed off at you. And I think using events for it would be uh...  Extremely loving difficult.

6744
tl;dr (whole thing)

But sounds like a weapon that applies certain events and removes and such. Would probably require a sterile environment, where the bricks aren't bothered by excess events so it doesn't glitch up. But besides that, seems good.
READ
IT
It won't kill you.

6745
Suggestions & Requests / Re: V17 ideas
« on: June 30, 2010, 10:44:29 AM »
I really want to kill you.
I hope you realize he was joking.

Warning - while you were reading a new reply has been posted. You may wish to review your post.
Seriously?

6746
Propulsion/Repulsion Gel

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Probably taking the form of projectiles, these gels would interact with bricks by temporarily changing their color, propulsion being orange and repulsion being blue, and erasing their spray fx other than undulo.

They would also change the properties of these bricks for example having propulsion gelled brick to create somewhat a slippery surface in which the player can speed up on. Players can only be affected if they are standing on top of the brick.

Repulsion gelled bricks cause the players to bounce off of them (while retaining forward momentum for example if they came at the object forward, like any
bouncing object).

This can affect the bricks interaction with players on any side of them. Obviously as any bouncing object, the player would be launched further if they came at the gel faster. From what I've seen, it should also increase players jumping on the gel to jump farther.

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Concerning the temporary nature of the gel:

Outside of a minigame, gel will disappear over time based on a preference that can be set through RTB preferences.

In a minigame, gel may or may not disappear automatically through this time based on an RTB preference.

Otherwise, in a minigame, all gels will disappear when a minigame starts, ends, or resets. The bricks and gels affected by these minigame settings are based on the owner of the bricks. If the bricks are owned by the person who made the minigame, the minigame settings will affect those bricks.

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A hack that would prevent the colors and gel properties in the bricks to be saved to bricks while saving would be highly reccomended. Perhaps whenever someone saves, the gel should convert to a certain mode where it temporarily disappears and reappears after the saving is done. Perhaps there should be a server-wide message about this.

Portals should probably be able to handle these projectiles.


I also HIGHLY implore Space Guy to explore the possibility of revising his Portal gun to be a little more advanced in its terms of completely disregarding the direction an object comes into a portal and the direction something comes out. This may be complex and nearly impossible to do, but perhaps a collaberating team on the forums could decide on an efficient and powerful new portal gun. Also, the grey on the portal gun is too light.

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Tell me if I haven't covered something.

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