2266
General Discussion / Re: PWNAGE MSATER
« on: July 24, 2010, 04:56:30 PM »
what the forget is this?
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Where is the love?Some people may make dumb topics but I realised they are people,too and I hope you do the same.would you just leave? nobody likes you. and stop making these dammned topics
Stop bumping this stuffty add-on.
I was working on a newer version but never got around to finishing it. I really should take down the stuff on my old site...this is pure win
thats not the problem, the trike isCode: [Select]Client checking Add-On: Script_ItemBinds
Loading Add-On: Script_ItemBinds (CRC:1755492685)
Add-Ons/Script_ItemBinds/client.cs Line: 16 - Syntax error.
>>> Some error context, with ## on sides of error halt:
^$remapCount++;
^$remapName[$remapCount] = "Use Rocket L.";
^$remapCmd[$remapCount] = "useRocketL";
^$remapCount++;
^$remapName[$remapCount] = "Use Push Broom";
^$remapCmd[$remapCount] = "usePushBroom";
^$remapCount++;
^$addedItemKeys = true;
}
{##
##
why not just post your console instead?here
stuff :(just leave before you can
datablock ParticleData(trikeExplosionParticle3)
{
dragCoefficient = 0.1;
windCoefficient = 0.0;
gravityCoefficient = 2.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 500;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/star1";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "1.0 1.0 0.0 1.0";
colors[1] = "1.0 0.0 0.0 0.0";
sizes[0] = 20.0;
sizes[1] = 1.0;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(trikeExplosionEmitter3)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
lifetimeMS = 50;
ejectionVelocity = 15;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeExplosionParticle3";
uiName = "trike Explosion 3";
emitterNode = FourtiethEmitterNode;
};
datablock ExplosionData(trikeExplosion)
{
//explosionShape = "";
lifeTimeMS = 150;
soundProfile = trikeExplosionSound;
emitter[0] = trikeExplosionEmitter;
emitter[1] = trikeExplosionEmitter2;
//particleDensity = 30;
//particleRadius = 1.0;
debris = trikeTireDebris;
debrisNum = 4;
debrisNumVariance = 0;
debrisPhiMin = 0;
debrisPhiMax = 360;
debrisThetaMin = 40;
debrisThetaMax = 85;
debrisVelocity = 14;
debrisVelocityVariance = 3;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "7.0 8.0 7.0";
camShakeAmp = "1.0 1.0 1.0";
camShakeDuration = 0.5;
camShakeRadius = 15.0;
// Dynamic light
lightStartRadius = 14;
lightEndRadius = 3;
lightStartColor = "0.9 0.3 0.1";
lightEndColor = "0 0 0";
//impulse
impulseRadius = 10;
impulseForce = 500;
//radius damage
radiusDamage = 30;
damageRadius = 3.5;
};
datablock ParticleData(trikeDebrisTrailParticle)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 150;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "0.0 0.0 0.0 0.5";
colors[1] = "0.0 0.0 0.0 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 2.0;
sizes[1] = 5.0;
sizes[2] = 5.0;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeDebrisTrailEmitter)
{
ejectionPeriodMS = 15;
periodVarianceMS = 0;
ejectionVelocity = 8;
velocityVariance = 1.0;
ejectionOffset = 1.0;
thetaMin = 40;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeDebrisTrailParticle";
uiName = "trike Debris Trail";
emitterNode = FifthEmitterNode;
};
datablock ParticleData(trikeFinalExplosionParticle)
{
dragCoefficient = 1.0;
windCoefficient = 0.0;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1900;
lifetimeVarianceMS = 1000;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "0.0 0.0 0.0 0.5";
colors[1] = "0.0 0.0 0.0 1.0";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 5.0;
sizes[1] = 10.0;
sizes[2] = 5.0;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeFinalExplosionEmitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 0;
lifeTimeMS = 21;
ejectionVelocity = 8;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 10;
thetaMax = 40;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeFinalExplosionParticle";
uiName = "trike Final Explosion";
emitterNode = TwentiethEmitterNode;
};
datablock ParticleData(trikeFinalExplosionParticle2)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 500;
spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
useInvAlpha = false;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "1.0 0.5 0.0 1.0";
colors[1] = "1.0 0.0 0.0 0.0";
sizes[0] = 1.5;
sizes[1] = 2.5;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(trikeFinalExplosionEmitter2)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
lifetimeMS = 15;
ejectionVelocity = 30;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeFinalExplosionParticle2";
uiName = "trike Final Explosion 2";
emitterNode = TenthEmitterNode;
};
datablock ParticleData(trikeFinalExplosionParticle3)
{
dragCoefficient = 13.0;
windCoefficient = 0.0;
gravityCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 100;
lifetimeVarianceMS = 50;
spinSpeed = 10.0;
spinRandomMin = -500.0;
spinRandomMax = 500.0;
useInvAlpha = false;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/star1";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "1.0 0.5 0.0 1.0";
colors[1] = "1.0 0.0 0.0 0.0";
sizes[0] = 15;
sizes[1] = 0.5;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(trikeFinalExplosionEmitter3)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
lifetimeMS = 15;
ejectionVelocity = 30;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 85;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeFinalExplosionParticle3";
uiName = "trike Final Explosion 3";
emitterNode = TenthEmitterNode;
};
datablock WheeledVehicleTire(trikeTirefront)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "./triketire.dts";
mass = 10;
radius = 1;
staticFriction = 4;
kineticFriction = 4.3;
restitution = 0.5;
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 4000;
lateralRelaxation = 0.01;
// Spring that generates longitudinal tire forces
longitudinalForce = 14000;
longitudinalDamping = 2000;
longitudinalRelaxation = 0.01;
};
datablock WheeledVehicleTire(trikeTirerear)
{
// Tires act as springs and generate lateral and longitudinal
// forces to move the vehicle. These distortion/spring forces
// are what convert wheel angular velocity into forces that
// act on the rigid body.
shapeFile = "./triketirewide.dts";
mass = 10;
radius = 1;
staticFriction = 5;
kineticFriction = 5;
restitution = 0.5;
// Spring that generates lateral tire forces
lateralForce = 18000;
lateralDamping = 4000;
lateralRelaxation = 0.01;
// Spring that generates longitudinal tire forces
longitudinalForce = 14000;
longitudinalDamping = 2000;
longitudinalRelaxation = 0.01;
};
datablock WheeledVehicleSpring(trikeSpring)
{
// Wheel suspension properties
// Wheel suspension properties
length = 0.3; // Suspension travel
force = 3000; //3000; // Spring force
damping = 600; //600; // Spring damping
antiSwayForce = 3; //3; // Lateral anti-sway force
};
//////////////////////////////////////
// Initial Explosion (lose wheels) //
//////////////////////////////////////
AddDamageType("trikeExplosion", '<bitmap:add-ons/vehicle_trike/ci_rocket_radius.png> %1', '%2 <bitmap:add-ons/vehicle_trike/ci_rocket_radius.png> %1');
datablock ProjectileData(trikeExplosionProjectile)
{
directDamage = 0;
radiusDamage = 0;
damageRadius = 0;
explosion = trikeExplosion;
directDamageType = $DamageType::trikeExplosion;
radiusDamageType = $DamageType::trikeExplosion;
explodeOnDeath = 1;
armingDelay = 0;
lifetime = 10;
};
//////////////////////////////////////
//////////////////////////////////////
//////////////////////////////////////
// Final Explosion //
//////////////////////////////////////
datablock DebrisData(trikeDebris)
{
emitters = "trikeDebrisTrailEmitter";
shapeFile = "./trikeWreckage.dts";
lifetime = 3.0;
minSpinSpeed = -500.0;
maxSpinSpeed = 500.0;
elasticity = 0.5;
friction = 0.2;
numBounces = 1;
staticOnMaxBounce = true;
snapOnMaxBounce = false;
fade = true;
gravModifier = 2;
};
datablock ExplosionData(trikeFinalExplosion)
{
//explosionShape = "";
lifeTimeMS = 150;
soundProfile = trikeExplosionSound;
emitter[0] = trikeFinalExplosionEmitter3;
emitter[1] = trikeFinalExplosionEmitter2;
particleEmitter = trikeFinalExplosionEmitter;
particleDensity = 20;
particleRadius = 1.0;
debris = trikeDebris;
debrisNum = 1;
debrisNumVariance = 0;
debrisPhiMin = 0;
debrisPhiMax = 360;
debrisThetaMin = 0;
debrisThetaMax = 20;
debrisVelocity = 18;
debrisVelocityVariance = 3;
faceViewer = true;
explosionScale = "1 1 1";
shakeCamera = true;
camShakeFreq = "7.0 8.0 7.0";
camShakeAmp = "10.0 10.0 10.0";
camShakeDuration = 0.75;
camShakeRadius = 15.0;
// Dynamic light
lightStartRadius = 0;
lightEndRadius = 20;
lightStartColor = "0.45 0.3 0.1";
lightEndColor = "0 0 0";
//impulse
impulseRadius = 15;
impulseForce = 1000;
impulseVertical = 2000;
//radius damage
radiusDamage = 30;
damageRadius = 8.0;
//burn the players?
playerBurnTime = 5000;
};
datablock ProjectileData(trikeFinalExplosionProjectile)
{
directDamage = 0;
radiusDamage = 0;
damageRadius = 0;
explosion = trikeFinalExplosion;
directDamageType = $DamageType::trikeExplosion;
radiusDamageType = $DamageType::trikeExplosion;
explodeOnDeath = 1;
armingDelay = 0;
lifetime = 10;
};
//////////////////////////////////////
//////////////////////////////////////
//Support_trike.cs
// explosions, particle emitters, etc for trike
// putting them in a seperate file so other add-ons can use them
datablock AudioProfile(fastImpactSound)
{
filename = "./sound/fastimpact.WAV";
description = AudioDefault3d;
preload = true;
};
datablock AudioProfile(slowImpactSound)
{
filename = "./sound/slowimpact.wav";
description = AudioDefault3d;
preload = true;
};
//datablock AudioProfile(landingSound)
//{
// filename = "base/data/sound/landing.wav";
// description = AudioDefault3d;
// preload = true;
//};
//datablock AudioProfile(skidSound)
//{
// filename = "base/data/sound/steam.wav";
// description = AudioDefaultLooping3d;
// preload = true;
//};
//datablock AudioProfile(idleSound)
//{
// filename = "base/data/sound/idle.wav";
// description = AudioDefaultLooping3d;
// preload = true;
//};
//datablock AudioProfile(vehiclecrash1Sound)
//{
// filename = "./sound/vehiclecrash1.wav";
// description = AudioDefault3d;
// preload = true;
//};
datablock AudioProfile(trikeExplosionSound)
{
filename = "./sound/trikeExplosion.wav";
description = AudioDefault3d;
preload = true;
};
//----------------------------------------------------------------------------
// Splash
//----------------------------------------------------------------------------
datablock ParticleData(trikeSplashMist)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "base/data/particles/cloud";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 2.5;
sizes[1] = 2.5;
sizes[2] = 5.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeSplashMistEmitter)
{
ejectionPeriodMS = 5;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 2.0;
ejectionOffset = 1.0;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
lifetimeMS = 250;
particles = "trikeSplashMist";
uiName = "trike Splash Mist";
emitterNode = FifthEmitterNode;
};
datablock ParticleData(trikeBubbleParticle)
{
dragCoefficient = 0.0;
gravityCoefficient = -0.50;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
useInvAlpha = false;
textureName = "base/data/particles/cloud";
colors[0] = "0.7 0.8 1.0 0.4";
colors[1] = "0.7 0.8 1.0 0.4";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.1;
sizes[1] = 0.3;
sizes[2] = 0.3;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeBubbleEmitter)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 2.0;
ejectionOffset = 1.5;
velocityVariance = 0.5;
thetaMin = 0;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "trikeBubbleParticle";
uiName = "trike Bubbles";
emitterNode = FifthEmitterNode;
};
datablock ParticleData(trikeFoamParticle)
{
dragCoefficient = 2.0;
gravityCoefficient = -0.05;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 400;
lifetimeVarianceMS = 100;
useInvAlpha = false;
spinRandomMin = -90.0;
spinRandomMax = 500.0;
textureName = "base/data/particles/cloud";
colors[0] = "0.7 0.8 1.0 0.20";
colors[1] = "0.7 0.8 1.0 0.20";
colors[2] = "0.7 0.8 1.0 0.00";
sizes[0] = 1.2;
sizes[1] = 1.4;
sizes[2] = 2.6;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeFoamEmitter)
{
ejectionPeriodMS = 20;
periodVarianceMS = 0;
ejectionVelocity = 3.0;
velocityVariance = 1.0;
ejectionOffset = 0.75;
thetaMin = 85;
thetaMax = 85;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "trikeFoamParticle";
uiName = "trike Foam";
emitterNode = GenericEmitterNode;
};
datablock ParticleData( trikeFoamDropletsParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = -0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 0;
textureName = "base/data/particles/cloud";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.8;
sizes[1] = 0.3;
sizes[2] = 0.0;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( trikeFoamDropletsEmitter )
{
ejectionPeriodMS = 7;
periodVarianceMS = 0;
ejectionVelocity = 2;
velocityVariance = 1.0;
ejectionOffset = 1.0;
thetaMin = 60;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
particles = "trikeFoamDropletsParticle";
uiName = "trike Foam Droplets";
emitterNode = GenericEmitterNode;
};
datablock ParticleData( trikeSplashParticle )
{
dragCoefficient = 1;
gravityCoefficient = 0.2;
inheritedVelFactor = 0.2;
constantAcceleration = -0.0;
lifetimeMS = 600;
lifetimeVarianceMS = 0;
textureName = "base/data/particles/cloud";
colors[0] = "0.7 0.8 1.0 1.0";
colors[1] = "0.7 0.8 1.0 0.5";
colors[2] = "0.7 0.8 1.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
sizes[2] = 0.5;
times[0] = 0.0;
times[1] = 0.5;
times[2] = 1.0;
};
datablock ParticleEmitterData( trikeSplashEmitter )
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
ejectionVelocity = 3;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 60;
thetaMax = 80;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
orientParticles = true;
lifetimeMS = 100;
particles = "trikeSplashParticle";
uiName = "trike Splash";
emitterNode = TenthEmitterNode;
};
///////////////////////////////////////////////////////////////////
datablock ParticleData(TireParticle)
{
textureName = "base/data/particles/chunk";
dragCoefficient = 0.0;
gravityCoefficient = 2.0;
windCoefficient = 0.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 800;
lifetimeVarianceMS = 300;
colors[0] = "0 0 0 1"; //"0.46 0.36 0.26 1.0";
colors[1] = "0 0 0 0"; //"0.46 0.46 0.36 0.0";
sizes[0] = 0.25;
sizes[1] = 0.0;
useInvAlpha = true;
};
datablock ParticleEmitterData(TireEmitter)
{
ejectionPeriodMS = 3;
periodVarianceMS = 0;
ejectionVelocity = 5;
velocityVariance = 3.0;
ejectionOffset = 0.10;
thetaMin = 10;
thetaMax = 30;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvances = false;
particles = "TireParticle";
};
datablock ParticleData(trikeBurnParticle)
{
textureName = "base/data/particles/cloud";
dragCoefficient = 0.0;
gravityCoefficient = -1.0;
inheritedVelFactor = 0.0;
windCoefficient = 0;
constantAcceleration = 3.0;
lifetimeMS = 1200;
lifetimeVarianceMS = 100;
spinSpeed = 0;
spinRandomMin = -90.0;
spinRandomMax = 90.0;
useInvAlpha = false;
colors[0] = "1 1 0.3 0.0";
colors[1] = "1 1 0.3 1.0";
colors[2] = "0.6 0.0 0.0 0.0";
sizes[0] = 0.0;
sizes[1] = 2.0;
sizes[2] = 1.0;
times[0] = 0.0;
times[1] = 0.2;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeBurnEmitter)
{
ejectionPeriodMS = 14;
periodVarianceMS = 4;
ejectionVelocity = 0;
ejectionOffset = 1.00;
velocityVariance = 0.0;
thetaMin = 30;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
//lifetimeMS = 5000;
particles = trikeBurnParticle;
uiName = "trike Fire";
};
datablock ParticleData(trikeTireDebrisTrailParticle)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 500;
lifetimeVarianceMS = 150;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "0.0 0.0 0.0 0.0";
colors[1] = "0.0 0.0 0.0 0.250";
colors[2] = "0.0 0.0 0.0 0.0";
sizes[0] = 1.50;
sizes[1] = 2.50;
sizes[2] = 3.50;
times[0] = 0.0;
times[1] = 0.1;
times[2] = 1.0;
};
datablock ParticleEmitterData(trikeTireDebrisTrailEmitter)
{
ejectionPeriodMS = 90;
periodVarianceMS = 0;
ejectionVelocity = 0.0;
velocityVariance = 0.0;
ejectionOffset = 1.0;
thetaMin = 0;
thetaMax = 0;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeTireDebrisTrailParticle";
};
datablock DebrisData(trikeTireDebris)
{
emitters = "trikeTireDebrisTrailEmitter";
shapeFile = "./triketire.dts";
lifetime = 2.0;
minSpinSpeed = -400.0;
maxSpinSpeed = 200.0;
elasticity = 0.5;
friction = 0.2;
numBounces = 3;
staticOnMaxBounce = true;
snapOnMaxBounce = false;
fade = true;
gravModifier = 2;
};
datablock ParticleData(trikeExplosionParticle)
{
dragCoefficient = 3.0;
windCoefficient = 0.0;
gravityCoefficient = -0.5;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1900;
lifetimeVarianceMS = 300;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/cloud";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "0.9 0.3 0.2 0.9";
colors[1] = "0.0 0.0 0.0 0.0";
sizes[0] = 4.0;
sizes[1] = 10.0;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(trikeExplosionEmitter)
{
ejectionPeriodMS = 7;
periodVarianceMS = 0;
lifeTimeMS = 21;
ejectionVelocity = 8;
velocityVariance = 1.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeExplosionParticle";
uiName = "trike Explosion";
emitterNode = TenthEmitterNode;
};
datablock ParticleData(trikeExplosionParticle2)
{
dragCoefficient = 0.1;
windCoefficient = 0.0;
gravityCoefficient = 2.0;
inheritedVelFactor = 0.0;
constantAcceleration = 0.0;
lifetimeMS = 1000;
lifetimeVarianceMS = 500;
spinSpeed = 10.0;
spinRandomMin = -50.0;
spinRandomMax = 50.0;
useInvAlpha = true;
animateTexture = false;
//framesPerSec = 1;
textureName = "base/data/particles/chunk";
//animTexName = "~/data/particles/cloud";
// Interpolation variables
colors[0] = "1.0 1.0 0.0 1.0";
colors[1] = "1.0 0.0 0.0 0.0";
sizes[0] = 0.5;
sizes[1] = 0.5;
times[0] = 0.0;
times[1] = 1.0;
};
datablock ParticleEmitterData(trikeExplosionEmitter2)
{
ejectionPeriodMS = 1;
periodVarianceMS = 0;
lifetimeMS = 7;
ejectionVelocity = 15;
velocityVariance = 5.0;
ejectionOffset = 0.0;
thetaMin = 0;
thetaMax = 90;
phiReferenceVel = 0;
phiVariance = 360;
overrideAdvance = false;
particles = "trikeExplosionParticle2";
uiName = "trike Explosion 2";
emitterNode = TenthEmitterNode;
};
I will die laughing somebody made a AI hookerNo
If i was a poser i wouldn't be on the game owning people and then talking trash. if i was i would just talk trash and have a .65654564656654454/1 kill/death ratio you cyber bulliesno, this is pathetic
looks cool (finally i can get away from those negative post)i think you just caused more problems...