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Topics - Badspot

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661
Gallery / Epic Builds For v9
« on: November 26, 2007, 06:22:31 PM »
I would like to include some of the more amazing builds as part of version 9.  If you have built something incredible and would like to have it included in version 9 please post the .bls file in this thread or email it to me. 

Your compensation for donating a save file is limited to your name appearing in the description field of that save file.  That means you do not get paid and you are forfeiting any rights that you may have had to that save file.  All you get is attribution.  You are asserting that the file is your own creation and you are giving it to me.  Note that other people will be able to load the file, host it, modify it, and re-save it.  If you don't want that, don't donate your save file.

Please do not include website links in the description field of your save file because there's no telling where those links might go in the future.

662
Help / "Invalid packet (mounted images)" when using spray paint
« on: November 14, 2007, 04:44:45 PM »
This is caused by exceeding the maximum number of allowed datablocks (~2048).  You have too many add-ons enabled.  You need to disable some of them.  End of story. 

663
Off Topic / ►►►No spam
« on: November 10, 2007, 06:44:00 AM »
The rules are a little looser on this board but don't post anything that is outright garbage.  That includes but is not limited to:
  • Quote pyramids
  • "Longest thread ever!" threads
  • "Don't post here" threads
  • Single letter threads
  • Self-declared spam threads
  • Nonsensical gibberish
  • Posts consisting entirely of dozens of random emotes
  • Count to X threads

Rickroll, duckroll, ear rape, screaming flash and any other general trap link friendry results in ban.

664
General Discussion / v9 Snippet
« on: November 02, 2007, 02:40:15 AM »
Just a bit of a clip from v9.  A 3x3 missile launcher built in-game using the wrench event system.  You click the control panel, the alarm goes off, then a second later the missiles fire (I clicked several times).  When it's closer to being done, I might make a video explaining the whole thing but rest assured that it's cool. 

http://youtube.com/watch?v=tPFI9p0mdeo

665
AoT General / How to crash AoT V3
« on: October 28, 2007, 06:24:33 PM »
Code: [Select]
CommandToServer('newCharacter', "name", "pass", 0, 0, 0, 1000,1000,1000);Creates a huge character and thus a huge collision query which will freeze the server.

Code: [Select]
function foo() { commandToServer('newCharacter', getRandom(10000), getRandom(10000) ); commandToServer('logout'); schedule(10, 0, foo); }
foo();
Continuously creates crap characters.  Fills up the server hard drive + slows it down. 

Plus there's all the old exploits you can do like logging in and out while you're connecting to become invincible to stun baton.
Have fun!

666
Gallery / Megashot - Take better screenshots
« on: October 17, 2007, 04:37:30 AM »
A little known, undocumented feature of Blockland is the mega shot.  This feature allows you to effectively use multiple screenshots to automatically create a single high resolution shot - much higher than could actually be rendered by your video card.  To use it simply set $megashotScaleFactor in the console and then take DOF screenshot (ctrl + shift + P)

For example $megashotScaleFactor = 2; makes double-size screenshots, $megashotScaleFactor = 4; quadruple, etc.  

Be aware that depending on your hardware it could take a long time to take these.  If you take a screenshot that is larger than 2048 pixels on a side, it will not show up in the main menu preview slideshow.  Mip maps are still enabled based on screen resolution so it far away textures may appear blurry in the mega shots.  

The cool part about these shots is that you can later crop and re-sample them down to a lower size in your favorite image editor and end up with super crisp screenshots even if you have crappy video hardware.  Example attached:

667
General Discussion / Blockland YTMND Contest is Over
« on: October 12, 2007, 03:10:47 AM »
Blockland Related YTMND Contest

Task: Create a new Blockland related page on YTMND

Judging: The score for each entry will be the number of views multiplied by the average rating as displayed on ytmnd at the end of the contest.
For example:
Entry A: 100 views * rating of 1.0 = 100 points
Entry B: 50   views * rating of 3.0 = 150 points <- winner
 
Time:  All entries will be scored on November 10th, 2007 regardless of when they are created.  That means that creating your entry earlier will give you more time to rack up views but spending more time on it might get you a higher rating - you make the call. 

Prize: One free Blockland Key OR One free copy of Half-Life 2 via Steam (Winner's choice)


Reply to this thread with a link to your entry.  You may enter as many times as you wish but all of your entries will be considered individually (views will NOT be added together).


The contest is over!

Final scores:
UserSiteViewsRatingScore
Wedge http://canyonbuild.ytmnd.com 5403.661976
Colten http://blocklanders.ytmnd.com 3383.881311
Nayr http://takeonblockland.ytmnd.com 2933.691081
Azerath http://blocklandretail.ytmnd.com 3922.50980
FaTDoG http://blretail.ytmnd.com 2983.27974
skoposh http://Blocklandz.ytmnd.com 2902.83821
Bisjac http://gaypirateblockland.ytmnd.com 4251.79761
Spartan300 http://rockyblockland.ytmnd.com 2332.75641
FlyGuy45 http://blocklandsafetynotguaranteed.ytmnd.com 2422.50605
1529op http://bldoabarrelroll.ytmnd.com 1493.75559
Facechild http://cbrickard.ytmnd.com 2482.10521
Gen. Nick http://ioncannoncity.ytmnd.com 1842.50460
InvalidUniverse http://blocklandslideshow.ytmnd.com 1782.50445
TheLegomaster http://TheLegomaster.ytmnd.com 2221.80400
snot2 http://snotyay.ytmnd.com 1672.11352
UnDiViDeD http://blockland.ytmnd.com 2101.33279
Masterlegodude http://getblocklandtoday.ytmnd.com 1471.67245
E_net4 http://blocklandapa.ytmnd.com 2271.00227
Reactor Worker http://blockland-thebuildinggame.ytmnd.com 1671.33222
samus http://blonfun.ytmnd.com 1051.50158
PrisonEscapee http://blocklandforyou.ytmnd.com 722.00144
psygo http://BlocklandV8.ytmnd.com 1391.00139
spacedude http://thCIAntsparta.ytmnd.com 1221.00122
Trigun http://trigunblockland.ytmnd.com 1171.00117

668
Drama / ► Bad things happening to you is not drama
« on: October 10, 2007, 02:35:47 AM »
If something bad happens to you on your computer or in real life that is off-topic, not drama.

Examples not-drama:
  • You got a disease - Unless another Blockland user gave it to you as revenge it's not drama
  • Your mom grounded you - Unless your mom plays Blockland and is on the forum and grounded you because you spammed her server it's not drama
  • Your computer exploded - Seriously, who cares.

669
Drama / Let Bones4 Back?
« on: September 14, 2007, 05:32:27 PM »
Bones4 deleted his own account in protest a few months back because his religion was highly offended by (among other things) the USSR church of Satan build and the "lol jesus" pic thread.  Other than being crazy, he seemed to be an above average user.

Now he wants to sign up again under a different name.  Should I approve the account or not? 

Poll runs for 5 days or until I get bored. 

670
Modification Help / Package/Parent Syntax Tutorial
« on: September 09, 2007, 08:13:52 PM »
Someone type up a brief explanation of the package/Parent:: syntax for adding on to existing functions and I shall sticky it.  It's kind of required knowledge for modding Blockland.

671
Modification Help / Torque Console Commands
« on: September 08, 2007, 05:55:45 PM »
Here's a reference of all TGE console commands.  Some things may be slightly different in Blockland but it's a good reference.  

http://blockland.us/files/TGE-Console-Cmds.rtf

672
Modification Help / Tip: return instead of nested if
« on: August 17, 2007, 01:27:13 PM »
Hey just a little tip to keep your code cleaner:  If you have a function that you only want to execute if certain conditions are met (such as the client being admin or whatever) it's a lot easier to read if you use a return for the failure condition instead of a nested if block for the success condition. 

For example, instead of this:
Code: [Select]
function ServerCmdPlayerHax(%client)
{
   if(%client.isAdmin || %client.isSuperAdmin)
   {
      %player = %client.player;
      if(isObject(%player))
      {
         %player.hax();
      }
   }
}

You do this:
Code: [Select]
function ServerCmdPlayerHax(%client)
{
   if(!%client.isAdmin && !%client.isSuperAdmin)
      return;
   
   %player = %client.player;
   if(!isObject(%player))
      return;

   %player.hax();
}

673
Drama / ► This is not a spam board.
« on: August 04, 2007, 09:33:45 PM »
Things you can post here:
  • Stories of online betrayal
  • How tribal/offensive/noobish certain users are
  • Who you should or should not ban/admin


674
General Discussion / Version 7 (yes, 7)
« on: July 19, 2007, 09:19:47 PM »
There is a new version on the auto-updater.

Manual patch is here: http://blockland.us/files/blockland_rd_1_03_to_7.exe

This fixes several things, notably the crashing exploit found earlier today.

Also no more 1.0whatever.  Counting is easier.

675
Help / UDP UDP UDP UDP UDP UDP
« on: July 14, 2007, 07:14:43 PM »
UDP

Is this clear enough?  When forwarding ports, use UDP.  Do not use TCP.

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