Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Badspot

Pages: 1 [2] 3 4 5 6 7 ... 434
16
Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 23, 2020, 10:27:01 AM »
So what's the plan for those still unable to play such as myself

:(

What is the problem?

17
Development / Re: 2020/05/20 - Blockland r2023-r2031
« on: May 23, 2020, 08:02:26 AM »
You can now transfer your Blockland ID to steam using your forum account email

It uses a white list of domains to filter out disposable emails and expired domains, so if you used something like mailinator you will need to use a different method. 

18
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 22, 2020, 01:08:00 AM »
I'm going to have to officially drop Mac support. 
  • I have a Core 2 Duo Mac Mini running OSX 10.6.8, which seems to be the latest version supported.
  • The build of subversion included does not support whatever version of https my svn host is using now, so I can't even check out my source code.
  • I looked into updating subversion.  The homebrew package manager requires OSX 10.13.  I tried Macports, the binary installer finished, then nothing happened, the "port" command doesn't work, I don't know how to move forward.  I'm sure this can be solved some how but it's not easy.
  • Once I actually get my code checked out, the chances of it compiling are basically zero because I updated the steam SDK. 
  • Steam does not run on OSX 10.6 anymore, so even if I got my code compiling I wouldn't be able to test it.
  • I could buy a new mac, but in addition to being very expensive, they run OSX Catalina.  Catalina does not support 32 bit apps like Blockland.  Converting to 64 bit is not simple.  I'm sure they've also changed their platform api because they love doing that.
  • Blockland uses openGL.  OpenGL was deprecated in OSX 10.14, and it will likely be removed completely in the near future.  Developing an openGL app on Catalina is probably a huge pain in the ass.
  • Bottom Line: I would have to go dumpster diving for some medium rare old-but-not-too-old mac and hack on stuff for weeks just to get squeeze a few more months of life out of a platform that actively hates its own customers and hates video games.

19
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 21, 2020, 06:31:35 PM »
My key was compromised and leaked at the start of the month. Will I still be able to link it to Steam?

My plan is to allow linking your BLID to your steam account using your forum email.  It will have to be checked vs a white list of email domains though because there are a large number forum accounts registered with one time use/public emails.  Will this work for you?

20
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 09:00:28 PM »
Also I imagine it's probably important to mention I'm on Mac, and the build number is r2001 despite everything else updating?

Well that'll do it.  I'll take a look at it tomorrow.

21
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 08:48:12 PM »
When you have the problem, type echo($Auth::blid0); in the console and see what it says.

22
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:58:34 PM »
Do you need 2 BLIDs in order to host a dedi server and play on it?

No.

23
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:31:58 PM »
also using lan to connect to your dedicated server is borked, seen here - https://www.youtube.com/watch?v=QGfrnwUCLSg
there is also a lan text bug

badspot, pls fix

I'm not going to test it right this second but if you want a dedicated lan server you have to host with -dedicatedLAN 
If you want to join an internet server that's on your own network, just use the query internet interface

24
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:08:38 PM »
r2030 released.
I have relaxed the bans so that they should only apply to BLIDs and do not poison an steamID. 



"Invalid token" is not a string that appears anywhere in the master server or game code. 



25
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 05:16:01 PM »
load bricks menu is a bit wonky:
https://imgur.com/xm1vhkh.png

environment menu is bugged:
https://imgur.com/Wytt0oa.png

this might just be me, but it wasnt happening previously, so

Load bricks menu is your problem, environment menu is a bug, will be fixed next update.

26
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 04:49:04 PM »
Hmm, that's not quite intentional.  Let me look at it.

27
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 04:17:47 PM »
You can now use this form: http://blockland.us/steam-redeemKey.php
To connect your Blockland ID to your Steam account using your Blockland Key if either:
  • Your IP has not changed since you last logged in
  • No one has logged into your key since March 1st

28
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 02:31:18 PM »
yeah can we all talk about how badspot really made a duplicate account of me to tell me i suck massive wiener

What duplicate?  The two accounts clearly have completely different forum id numbers and thus cannot be confused in any way.  Also if you look closely there's an unprintable blank character at the end of the name.  I see no problem with enabling arbitrary name changes on the forum.

29
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 02:11:44 PM »
Really just any context outside of server joining. The token system is fine and does fix some issues, but in order to validate users for outside services (such as blockland glass) we need an endpoint that lets us check if a steamID owns a certain BL_ID, at the very least. Without this logging in with steam's openID doesn't do anything for us.

Here's a thing you can do now:
http://master3.blockland.us/apiSteamIDBLID.php?steamID=76561197960283009&blid=1
It returns either YES <name>, NO, or ERROR <reason>
You can use post or get.  Let me know if you need something more specific.

30
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:23:08 PM »
Is my ID lost because of this?

No.  I will implement additional recovery/transfer methods shortly.

Pages: 1 [2] 3 4 5 6 7 ... 434