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Messages - Badspot

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16
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:08:38 PM »
r2030 released.
I have relaxed the bans so that they should only apply to BLIDs and do not poison an steamID. 



"Invalid token" is not a string that appears anywhere in the master server or game code. 



17
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 05:16:01 PM »
load bricks menu is a bit wonky:
https://imgur.com/xm1vhkh.png

environment menu is bugged:
https://imgur.com/Wytt0oa.png

this might just be me, but it wasnt happening previously, so

Load bricks menu is your problem, environment menu is a bug, will be fixed next update.

18
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 04:49:04 PM »
Hmm, that's not quite intentional.  Let me look at it.

19
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 04:17:47 PM »
You can now use this form: http://blockland.us/steam-redeemKey.php
To connect your Blockland ID to your Steam account using your Blockland Key if either:
  • Your IP has not changed since you last logged in
  • No one has logged into your key since March 1st

20
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 02:31:18 PM »
yeah can we all talk about how badspot really made a duplicate account of me to tell me i suck massive wiener

What duplicate?  The two accounts clearly have completely different forum id numbers and thus cannot be confused in any way.  Also if you look closely there's an unprintable blank character at the end of the name.  I see no problem with enabling arbitrary name changes on the forum.

21
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 02:11:44 PM »
Really just any context outside of server joining. The token system is fine and does fix some issues, but in order to validate users for outside services (such as blockland glass) we need an endpoint that lets us check if a steamID owns a certain BL_ID, at the very least. Without this logging in with steam's openID doesn't do anything for us.

Here's a thing you can do now:
http://master3.blockland.us/apiSteamIDBLID.php?steamID=76561197960283009&blid=1
It returns either YES <name>, NO, or ERROR <reason>
You can use post or get.  Let me know if you need something more specific.

22
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:23:08 PM »
Is my ID lost because of this?

No.  I will implement additional recovery/transfer methods shortly.

23
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:14:37 PM »
How can I update the launcher? Nothing is read only, i've been getting all updates up until this point.
yeah, my bad

Just run runme.bat?

24
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:13:46 PM »
serverlist checks for %this.pass when it should be checking %this.password
serverlist still checks for Dead ping instead of ---
Dead ping is sort of a relic from the past because the matchmaker can connect you with unpingable servers.  The rest should be fixed in r2029. 
There does seem to be an issue where servers are unpingable until you join them.  I don't know if this is an issue with my windows firewall or with compiling on the windows 10 sdk or what. 

25
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:11:15 PM »
There's no win plate on speedkart, btw.
http://puu.sh/FMMqX/bf571fecd3.jpg
Is that because you killed it with a snowball?

26
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:10:52 PM »
Hate to repost, but is there a reason I can't use Launcher?

The screenshot is showing an error that is only possible in the old version so you are bypassing the launcher some how.

27
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:28:21 PM »
Was setting bl_id on the client removed on purpose? I think most people used getBLID() but it might break some add-ons.
Edit: I misread that, I'll add .bl_id back in for compatibility.
Edit2: I kind of don't want to because mods could set, even by accident, and break things.  But I guess that ship has sailed.

28
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:09:53 PM »
I've attempted to set my dedi up on my account "Elega" using the token system you provided but I keep getting this error:

"Posting to master failed: No steamID found for provided dToken/blid pair"



I hope I'm not just misunderstanding how I'm suppose to be implementing this token. I put it in the dedi.bat file.

You're missing the profile path argument.  -profilePath ends up eating -dtoken

29
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:08:33 PM »
So why steam and not e-mail?
2 factor.  Support.  It automatically works for new users without them receiving and typing in a key (a major sticking point believe it or not). 

I don't like steam.
Ok.

30
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:04:01 PM »
i am sort of stumped about how you go about checking whether a user is legitimate or not now that authQuery.php is gone completely.
In what context?  A web page?

honestly i just don't see any reason for authQuery.php to be removed at all, it was working fine a few hours ago even with the new steam auth implemented.
There is a similar page on the new master server, but it uses login tokens.  One issue with the old IP based system is that anyone who had their TCP and UDP traffic routed differently would be unable to play the game because their web traffic and game traffic would come from different IPs. 

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