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Messages - Badspot

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31
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:57:47 AM »
sry to repost this but will i be able to retrieve those accounts at some point?

Sure, just give me a minute here.  I've gotta rename all of my own guis and functions to prevent add-ons from breaking them. 

32
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:56:39 AM »
let non-compromised users link to steam using their key, and let compromised users do so only from their locked IP.

Yes this is the obvious solution.  Do you understand the concept of linear time?  I cannot create everything simultaneously.  I can see you already have your key tied to steam.  This doesn't even effect you.  You're just being mad for other people.

33
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:47:08 AM »
Only the first line of the server list shows up, and this one line flickers between different server/owner names while the server list is being populated, but remains on one when it's done populating. I know this snapshot shows addons on it, but trust me when I say it did the exact same thing after disabling any and all addons that could modify the server list, including but not limited to JSGUI+ and Glass.

Sorry for taking so long to respond, by the way.

https://i.imgur.com/HKH1cl0.png

You have to actually remove the add-ons that have client side scripts, there's no way to disable them.  I'm pretty sure.

I'm gonna have to rename my own gui to defend it against old add-ons.

34
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:01:50 AM »
if you let people request new keys via e-mail, you hand off the task of resolving stolen accounts to their e-mail provider.

You want me to .. email.. new keys to people.  To the email address that you just foamed at the mouth about them not having access to anymore?

More of the same "Everyone except me is a retard.
Nah man, not everyone, just you.

35
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:53:50 AM »
What can I do to get it back? I canít exactly change name and then get it again once itís free.

Try it now.

36
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:40:46 AM »
If I hadn't mentioned the name thing, no one would have noticed for weeks.  Maybe I'll add a cooldown to it later but it's just not a priority.  Normal people do not change their username that often.

37
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:37:47 AM »
rapid-firing
A: At some point
So am I doing it too slowly or too quickly?  Make up your mind. 

Q: Why steam
Should I have put it on uplay instead?  What planet are you from where steam is some kind of huge burden?

A: So in case anyone finds another RCE exploit in my game, which is not unlikely since I disabled protections against it due to an issue I don't feel like debugging, them stealing peoples accounts won't be my problem anymore.
Steam has 2 factor authentication with multiple methods of recovery and a tech support team, it's beyond anything I could implement.  RCE exploits are in literally every internet program that anyone has ever looked at intently.  Modern AAA game companies 'solve' this problem by not not having mod support and not letting users host game servers.  Also I'm pretty sure I said "I don't know how to debug this", not "I don't feel like it".  Let me re-iterate: I do not know how to begin working on the CFG problem.  It is beyond my ability.  I cannot even duplicate the problem. 

Maybe I'll figure it out later, but for now I would like people to be able to play the game.

Q: When will this undefined solution be implemented
A: At some point
Oh yeah let me just pass that off to the scheduling department and they'll get right back to you, my bad.

steam constantly running and taking up half a gigabyte of memory
Are you a loving time traveler?  This argument against steam barely made sense in 2004.  Hell, my computer is 6 years old and I have 16 gigs of ram.  There's no way you're making this argument in good faith.  You're just being offended on behalf of other people that you're imagining.

38
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:06:03 AM »
Yea I figured that would still work but am confused as to why my name is taken. I had it before all this, the name didnít change while it was stolen, and now I should be the first to get it back?

It's a bug where it's checking your new name against your old name. 

39
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 09:59:24 AM »

40
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 08:59:26 AM »
You're somehow running the old version of the gui.  Do you have any add-ons that might be related to that?

41
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 08:39:51 AM »
I'm on 2026, the server list is still messed up. I've tried disabling any addons that affect the server list gui, but no dice.

Messed up in what way?

42
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 08:38:00 AM »
Consider reading past the first line.
Consider not opening your screed with the dumbest premise possible.  If you want a line by line, here goes:

I'd rather deal with a few annoying individuals than go through all the crap you're laying on us just to play the game.
Ok great.  Now you can deal with them because you're logged in with your steam account instead of your super secret blockland password that I have to keep for you.

Even disabling key auth is chasing a red herring. The exploit could have easily been used to steal entire steam accounts, or worse.
Sure, but that sounds like a job for steam support or the police, not Badspot. 

Key-sharing and other stuff you love to hate but no one cares about will still happen on steam, it will just be throwaway steam account sharing instead.
I haven't checked on key sharing in over a decade, it's just the people who need to get banned are usually sharing keys.  Major disruptions happen every time someone suicides and posts their key publicly.  Sharing a steam login among a few trolls is a far different animal than posting an un-changeable key publicly. 

The only good thing to come out of this is temporary hosting keys, but that could have been done with the normal auth system too.
It is done using the normal auth system.  The normal auth system uses steam now.

And what about people who have played this game for years, and can't link to steam because they no longer have the e-mail they bought the game with?
Maybe they can use the other methods of conversion that I said I would implement in the post you didn't read. 

It seems like you're just telling them to forget off
It seems that way because you have built me up as some kind of fantasy cartoon villain in your own mind. 

If you're wondering what the hypothetical solution to this problem is, it's to let non-compromised users link to steam using their key, and let compromised users do so only from their locked IP.
Yes but the only way we have to tell who is compromised and who is not is the word of a angry script kiddy teen and a soulless Machiavellian robot.  On top of that, implementing multiple web forms at once is a recipe for disaster.  The solution to both problems is to implement the safest solution first and let people use that while the other options are developed. 


 

43
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:50:51 AM »
Why are you putting so much inconvenience on regular users

Literally just run steam.  Such inconvenience.  I'm so cruel.  Write more paragraphs.

44
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:07:53 AM »
Server list is messed up, investigating.

45
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 07:01:28 AM »
https://forum.blockland.us/index.php?topic=325774.msg10032036#msg10032036

The bytes mentioned aren't at that exact address though, you'll have to look for em

I'm just going to compile without CFG.  Sucks, but if I'm at the mercy rando openGL driver behavior there's not much I can do.  I don't know how to debug this.

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