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Messages - Badspot

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31
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:14:37 PM »
How can I update the launcher? Nothing is read only, i've been getting all updates up until this point.
yeah, my bad

Just run runme.bat?

32
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:13:46 PM »
serverlist checks for %this.pass when it should be checking %this.password
serverlist still checks for Dead ping instead of ---
Dead ping is sort of a relic from the past because the matchmaker can connect you with unpingable servers.  The rest should be fixed in r2029. 
There does seem to be an issue where servers are unpingable until you join them.  I don't know if this is an issue with my windows firewall or with compiling on the windows 10 sdk or what. 

33
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:11:15 PM »
There's no win plate on speedkart, btw.
http://puu.sh/FMMqX/bf571fecd3.jpg
Is that because you killed it with a snowball?

34
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 01:10:52 PM »
Hate to repost, but is there a reason I can't use Launcher?

The screenshot is showing an error that is only possible in the old version so you are bypassing the launcher some how.

35
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:28:21 PM »
Was setting bl_id on the client removed on purpose? I think most people used getBLID() but it might break some add-ons.
Edit: I misread that, I'll add .bl_id back in for compatibility.
Edit2: I kind of don't want to because mods could set, even by accident, and break things.  But I guess that ship has sailed.

36
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:09:53 PM »
I've attempted to set my dedi up on my account "Elega" using the token system you provided but I keep getting this error:

"Posting to master failed: No steamID found for provided dToken/blid pair"



I hope I'm not just misunderstanding how I'm suppose to be implementing this token. I put it in the dedi.bat file.

You're missing the profile path argument.  -profilePath ends up eating -dtoken

37
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:08:33 PM »
So why steam and not e-mail?
2 factor.  Support.  It automatically works for new users without them receiving and typing in a key (a major sticking point believe it or not). 

I don't like steam.
Ok.

38
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 12:04:01 PM »
i am sort of stumped about how you go about checking whether a user is legitimate or not now that authQuery.php is gone completely.
In what context?  A web page?

honestly i just don't see any reason for authQuery.php to be removed at all, it was working fine a few hours ago even with the new steam auth implemented.
There is a similar page on the new master server, but it uses login tokens.  One issue with the old IP based system is that anyone who had their TCP and UDP traffic routed differently would be unable to play the game because their web traffic and game traffic would come from different IPs. 

39
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:57:47 AM »
sry to repost this but will i be able to retrieve those accounts at some point?

Sure, just give me a minute here.  I've gotta rename all of my own guis and functions to prevent add-ons from breaking them. 

40
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:56:39 AM »
let non-compromised users link to steam using their key, and let compromised users do so only from their locked IP.

Yes this is the obvious solution.  Do you understand the concept of linear time?  I cannot create everything simultaneously.  I can see you already have your key tied to steam.  This doesn't even effect you.  You're just being mad for other people.

41
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:47:08 AM »
Only the first line of the server list shows up, and this one line flickers between different server/owner names while the server list is being populated, but remains on one when it's done populating. I know this snapshot shows addons on it, but trust me when I say it did the exact same thing after disabling any and all addons that could modify the server list, including but not limited to JSGUI+ and Glass.

Sorry for taking so long to respond, by the way.

https://i.imgur.com/HKH1cl0.png

You have to actually remove the add-ons that have client side scripts, there's no way to disable them.  I'm pretty sure.

I'm gonna have to rename my own gui to defend it against old add-ons.

42
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 11:01:50 AM »
if you let people request new keys via e-mail, you hand off the task of resolving stolen accounts to their e-mail provider.

You want me to .. email.. new keys to people.  To the email address that you just foamed at the mouth about them not having access to anymore?

More of the same "Everyone except me is a handicap.
Nah man, not everyone, just you.

43
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:53:50 AM »
What can I do to get it back? I can’t exactly change name and then get it again once it’s free.

Try it now.

44
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:40:46 AM »
If I hadn't mentioned the name thing, no one would have noticed for weeks.  Maybe I'll add a cooldown to it later but it's just not a priority.  Normal people do not change their username that often.

45
Development / Re: 2020/05/20 - Blockland r2023-r2024
« on: May 20, 2020, 10:37:47 AM »
rapid-firing
A: At some point
So am I doing it too slowly or too quickly?  Make up your mind. 

Q: Why steam
Should I have put it on uplay instead?  What planet are you from where steam is some kind of huge burden?

A: So in case anyone finds another RCE exploit in my game, which is not unlikely since I disabled protections against it due to an issue I don't feel like debugging, them stealing peoples accounts won't be my problem anymore.
Steam has 2 factor authentication with multiple methods of recovery and a tech support team, it's beyond anything I could implement.  RCE exploits are in literally every internet program that anyone has ever looked at intently.  Modern AAA game companies 'solve' this problem by not not having mod support and not letting users host game servers.  Also I'm pretty sure I said "I don't know how to debug this", not "I don't feel like it".  Let me re-iterate: I do not know how to begin working on the CFG problem.  It is beyond my ability.  I cannot even duplicate the problem. 

Maybe I'll figure it out later, but for now I would like people to be able to play the game.

Q: When will this undefined solution be implemented
A: At some point
Oh yeah let me just pass that off to the scheduling department and they'll get right back to you, my bad.

steam constantly running and taking up half a gigabyte of memory
Are you a loving time traveler?  This argument against steam barely made sense in 2004.  Hell, my computer is 6 years old and I have 16 gigs of ram.  There's no way you're making this argument in good faith.  You're just being offended on behalf of other people that you're imagining.

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