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Messages - Badspot

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3571
Drama / Re: stuped ban
« on: July 02, 2009, 03:00:57 AM »
Seems like a valid reason to me. 

3572
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 07:43:47 PM »
The only auto-updater problem I found is that it says I'm not connected to the internet even though I am. Also this only happens since I'm on a Mac. Although you won't fix this because I asked you this on your server and you replied, "Get a PC."
The auto updater does not work on the mac, however it never says "you are not connected to the internet" in any case that I am aware of.


3573
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:50:17 PM »
Well Auto Adapter dosent  automaticly   show up anymore like it used to in the previous versions,was it removed?
The word you're looking for is "Updater" and it does work, it just doesn't pop up unless there is an update.

3574
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:49:43 PM »
The favorites for bricks, number 4 doesnt work.
Yes it does. 

3575
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:41:56 PM »
Uhh Badspot what about auto adapter not working?
"auto adapter" is not a thing I am aware of.  Also the phrase "not working" is useless because it gives me no information.

3576
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:40:47 PM »
Self damage needs to be on to damage your own bots (including zombies)
It works fine with horses which are "bots".  I do not consider broken 3rd party add-ons to be a bug.

The  "ghosting" effect appears while wanding/fill-canning/duplicating a lot of bricks
Not a bug.  It is ghosting.  

Change Datablock events don't like to effect bots when used on scalespawns
Again, I do not consider broken 3rd party add-ons to be a bug.


Scaled-down players like to clip through walls and stuff when going really fast
This is a known issue with torque, it is not a high priority at the moment.

Opening and closing the brick menu with B, pressing a number corresponding to a favorite, and closing it with B (or maybe escape) sometimes won't update your bricks
Cannot duplicate.

The brick menu will sometimes clear your bricks on opening it ( I believe after a map change)
Cannot duplicate.

My comp likes to "Disable Physics" after minimizing it by closing my Laptop
When you close your laptop it goes into a power saving mode that reduces the amount of cpu power available to applications.  Blockland does detects that there isn't enough cpu power to calculate physics in a decent amount of time and turns them off.

Physics bricks will sometimes disappear if created after changing the map/leaving a server
I'm going to need more information than that.

Weapon impact impulses only go up when used on players/vehicles/bots in singleplyer
This does not happen.  You are either running an old version of Blockland or you have broken the game with an add-on.

Oh, wait, big bug: When the muzzle point is even to the eye hit hit point (Can't remember the name) or closer to the player than it, bullets are redirected way off to the lower left. It makes non-melee weapons utterly useless at close range.
Can you give a scenario where I can duplicate this?  I am not seeing this as a problem.

3577
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:24:05 PM »
For some reason, about five minutes after I start up Blockland my apostrophe/quotation mark key won't work. Then about five more minutes later my right shift key won't work. Can someone help me?
I suspect an add-on that messes with the movemap.  That sort of thing is tricky and many add-on creators screw it up. 

3578
General Discussion / Re: ► V12 Bugs
« on: July 01, 2009, 02:22:11 PM »
    I haven't seen if anyone has posted this yet, but since v12 some weapon/tool spawns colors have been changed
    this is just some weapons it has changed.


    Edit: wait is this what you were talking about?



    Attachment(s) below:
The game is working as designed.  The weapons in question have their colorshiftcolor on the itemdata set to white, but set to a different color on the imagedata, thus they appear different colors.  They probably did this to prevent the weapon icon from being re-colored but they've just done it all wrong. 

You can either make your weapon re-colorable or not.  If you want to make it re-colorable, you use transparent textures and a grayscale icon and set colorshifting on in the datablocks (all the default weapons work like this) .  If you don't want it to be re-colorable (or if you want a multicolored weapon), you use opaque textures and a colored icon and turn colorshifting off in the datablocks.  The weapons in question here have transparent textures and colored icons and colorshifting on so it kind of breaks.  [/list]

3579
Drama / Re: ► If you don't care, don't post.
« on: July 01, 2009, 12:52:29 PM »
Isn't this basically the same thing:


Yes, and if you had reported the posts I could have taken care of it in a timely fashion. 

3580
General Discussion / Re: Insulting Console?
« on: July 01, 2009, 12:20:45 PM »
I stand by this message.

3581
General Discussion / Re: Missing builds
« on: July 01, 2009, 12:17:31 PM »
They were so bad that I'm pretty sure you're a troll.  I deleted them.

3582
Help / Re: Disabling events for non admins or all players?
« on: June 30, 2009, 12:08:57 PM »
$Pref::Server::WrenchEventsAdminOnly = 1;

Note that I put this feature in as an after thought so I'm not 100% sure it works properly.  

3584
Help / Re: Cannon Horse Curse!!
« on: June 29, 2009, 10:46:09 PM »
The horse and cannon are player-based vehicles.  You have probably set your physics vehicle limit to zero. 

3585
Help / Re: 1 per card?
« on: June 29, 2009, 10:44:31 PM »
What happens exactly?  I've bought 25+ keys with one credit card. 

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