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Messages - Badspot

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3631
Help / Re: Getting my Username and Password
« on: June 14, 2009, 05:39:09 PM »
http://blockland.us/portforward/defaultRouterPasswords.html

If your router password has been changed from the default, you will have to either know what it has been changed to or press the reset button on the back of your router.

3632
Drama / Re: First post!
« on: June 14, 2009, 05:19:22 PM »
I have banned more than one person for this.  I think I will add it to the auto-ban system.

3633
General Discussion / Re: ► V12 Bugs
« on: June 14, 2009, 02:39:33 AM »
In my server, I went over the max emitters/lights limit, so I bumped it up to 200 in RTB.  It then told me i was over the limit after just trying to put down one more light.

Is this a problem with RTB or BL?

Changing the quota limits is a bit trickier than just changing a variable.  Each client's quota object would have to be recreated.

3634
General Discussion / Why tumble-on-death was removed
« on: June 13, 2009, 06:16:13 PM »
Why tumble-on-death was removed and should never be re-created


It makes it look like the game is broken.  It looks fine when you're by yourself in a single player server, but in a multiplayer game when you're connected over the internet there is a huge delay between when you die and when you tumble making the game look broken.  Often the vehicle has moved several meters before it is ghosted to you, so when the player is mounted on it they warp to it or simply disappear if the vehicle is out of view.   

Often times if a player is killed while standing still, the tumble vehicle remains upright and the player just stands there after they are died and the game looks broken.  If someone is killed in a doorway, the doorway is blocked for several seconds.


It lags the game to stuff.  Vehicles are not exactly the most efficient things in in torque, especially when you're creating a bunch of them at once and cramming them into piles of bricks like what happens with tumble on death in a heated deathmatch.  It simply creates too much of a strain on the cpu to be justified for a cutesy effect.

Vehicles are given priority network updates.  In a death match there are many people dying and tumbling all the time and there are so many vehicles bouncing around that there isn't enough bandwidth left for you to see normal player movement smoothly.  You start seeing people warp around and appear in front of you mysteriously and the whole experience just goes down hill.


I understand that rag-doll effects are cool but this is not the way to create them.  Please stop fighting me on this issue. 

3635
Help / Re: Invalid Packets
« on: June 13, 2009, 04:33:30 AM »
CRC is a measure of the contents of the zip file.  Change the contents and the crc will change and it will no longer be blocked.  If you have a new version of the add-on in a folder and the old zip file, delete the old zip file because the zip takes priority.

3636
General Discussion / Re: ► V12 Explained (Huge post)
« on: June 13, 2009, 04:21:26 AM »
im having problems with the mouse, when I move the mouse any way the curser goes up, to a dirrect straight freeking up-ness (WOFWUT?) and when I move the mouse any way it just spins around in a circle and doesnt go down. Ive got onto my dads other account to try and it works fine, but for my account it doesnt (I have windows Vista) I tried looking around for any options about the mouse but nothing.  Ive changed the sensitivity to 0.020 and just used the keyboard controls. Whats the problem? (i have desk top, not laptop.  :cookie:

Didn't you already post this somewhere else?  Make a thread in the help forum, I can't keep track of conversations taking place in a dozen different threads.  This is clearly something screwed up with your mouse. 

3637
General Discussion / Re: ► V12 Explained (Huge post)
« on: June 13, 2009, 04:18:47 AM »
Ah. So you answer his question not mine.

Your question was loving handicapped and indicated that you clearly had not read my post. 

3638
Help / Re: Invalid Packets
« on: June 12, 2009, 03:55:01 PM »
So now all those easy erros I cannot fix because you just completely disabled them?
They are disabled by CRC.  Only the exact broken versions are disabled. 

3639
Help / Re: Invalid Packets
« on: June 12, 2009, 03:49:23 PM »
Quote
Add-Ons/Vehicle_AA/Vehicle_AA.cs (0): Register object failed for object AASmokeEmitter of class ParticleEmitterData.
Object 'AASmokeEmitter' is not a member of the 'ParticleEmitterData' data block class

This really shouldn't cause an invalid packet and that issue will be fixed in the next release, but people need to check their stuff for errors.  The other vehicles and such are referencing models that don't exist which is bad.

The zombie mod is referencing the sniper rifle model directly without checking if it exists.  I guess that's not that bad so it gets a pass for now. 

3640
Help / Re: Invalid Packets
« on: June 12, 2009, 03:40:27 PM »
The following add-ons that you are running have preload errors:

Vehicle_Warfer
Vehicle_Stryker
Vehicle_Commando
Vehicle_AA
Props_Heed
Gamemode_zombie

I am adding all of them to the remote fail list.  In this case, I believe Vehicle_AA is the one causing the invalid packet. 

3641
Help / Re: Controls Go back to default?
« on: June 12, 2009, 03:04:03 PM »

3642
Help / Re: Invalid Packets
« on: June 12, 2009, 02:55:59 PM »
Post your console.log

I just joined your server with no problems.  When does the problem occur?

3643
Help / Re: duplicator help
« on: June 12, 2009, 02:16:44 PM »

3644
Help / Re: update proplems
« on: June 12, 2009, 02:15:07 PM »
http://forum.blockland.us/index.php?topic=70829.0

Your new add-ons are probably broken or you are installing them incorrectly. 

3645
Help / Re: i cant download add-ons cause its saves as efw's
« on: June 12, 2009, 02:13:42 PM »
when i attempt to download add-ons, it loads them with something called an "efw", can someone please tell me how to change it to a zip file?

Google search for "efw file" reveals this in the first match:
Quote
Compressed .ZIP or executable .EXE file renamed by CA Security Centre to have a ".efw" extension; typically applies to e-mail attachments scanned by Computer Associates (CA) antivirus software.

EFW zipped files may be opened by changing the file extension to ".zip"

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