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Messages - Badspot

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3736
General Discussion / Re: v12 changelog
« on: June 05, 2009, 10:30:09 PM »
The animated particles probably never worked.   There are many such features in torque. 

3737
General Discussion / Re: ► V12 Bugs
« on: June 05, 2009, 10:10:40 PM »
Yeah I added the controls pop up thing because there was a problem where idiots would un-bind half of their controls, then start the game and complain that a bunch of features "don't work".  Now idiots complain that they can't do that.  It's a no-win situation. 

3738
General Discussion / Re: v12 changelog
« on: June 05, 2009, 10:09:20 PM »
I noticed, but I'm only slightly disappointed that "stealth" DMs won't really be as good.


You wouldn't have even noticed if it wasn't in the change log.  Really, I meant to keep that item a secret because I knew people would bitch about it without even thinking about it. 

3739
When making a post, expand the "Additional Options..." link to attach images.

3740
General Discussion / Re: v12 changelog
« on: June 05, 2009, 09:47:10 PM »
I never actually noticed it.

And nice job with v12, Bad, I was reading the change log and noticed some lag-preventing stuff.

Darn...
There goes Toggle Names.
Again.

10 is really very close.  Really, it's right next to someone.  It's fine.

3741
General Discussion / Re: ► V12 Bugs
« on: June 05, 2009, 09:45:34 PM »
Some weapons, when spawned, seemed different and lighter colored. (TF2 Minigun, Rifle, P90, Crowbar, etc.)

You are hallucinating.  Seek medical attention. 

3742
General Discussion / Re: Disable forced baseplate
« on: June 05, 2009, 09:42:11 PM »
This is the Script_TerrainBuildRules add-on which is not enabled by default unless you start a dedicated server before running the game normally.   

3743
General Discussion / Re: V12 sucks
« on: June 05, 2009, 09:19:33 PM »
Here are my reasons for my thinking This:
1. No baseplate blocks, my fort save is RUINED

Wtf are you talking about.  I cannot decode this post. 

Also in the future try to make your topic title less handicapped so you can get help instead of just being instantly banned.

3744
General Discussion / Re: v12 changelog
« on: June 05, 2009, 09:13:47 PM »
orientParticles function in particleEmitter datablocks hasn't been fixed, so the Vehicle Splash emitter is still broken and not emitting any particles.

The reason this hasn't been fixed is because no one has ever reported this bug before.

3745
General Discussion / Re: ► V12 Bugs
« on: June 05, 2009, 09:12:27 PM »
There is nothing wrong with the minigame gui.  I changed it from a mish-mash to an orderly scrollbox.  You people need to distinguish between changes that make old add-ons incompatible and actual bugs.  

3746
General Discussion / Re: ATOMIC RAGE
« on: June 05, 2009, 09:10:22 PM »
Yaw and pitch? What?

These are the binds used to look around.  They are bound to mouse0 axisX and axisY by default.

3747
General Discussion / Re: ► V12 Bugs
« on: June 05, 2009, 09:09:30 PM »
Duplicator only duplicates other people bricks when you have trust, and not yours.
That is not a v12 bug.  Other people's messed up code is not my concern. 

3748
General Discussion / Re: ATOMIC RAGE
« on: June 05, 2009, 08:58:56 PM »
This only happens if you do not have one of the following things bound:

crouch
moveforward
movebackward
moveleft
moveright
jump
useBricks
useTools
useSprayCan
openBSD
shiftBrickAway
shiftBrickTowards
shiftBrickLeft
shiftBrickRight
shiftBrickUp
shiftBrickDown
shiftBrickThirdUp
shiftBrickThirdDown
rotateBrickCW
rotateBrickCCW
plantBrick
cancelBrick
yaw
pitch
mouseFire

In which case you would not be able to play the damn game properly

3749
General Discussion / Re: V12 Console Spam
« on: June 05, 2009, 07:32:37 PM »
There was a problem with the auto-updater that is now fixed.  The spam that you see there should only occur once.

3750
General Discussion / Re: V12
« on: June 05, 2009, 06:56:28 PM »
You are a friend

</thread>

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