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Messages - Badspot

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5626
Modification Help / Re: How can I color a vehicle?
« on: April 11, 2007, 05:27:54 PM »
%vehicle.setNodeColor(<"ALL" or mesh name>, <rgba color>);

examples

%vehicle.setNodeColor("ALL", "1 0 0 1"); will color the entire vehicle red

%vehicle.setNodeColor("Door", "0 0 1 1"); will color just the mesh named "Door" of the vehicle blue.  Note: I haven't tested this on vehicles and the jeep is currently all one mesh, so you can't do it to the jeep anyway. 

5627
Modification Help / Re: Incomplete bot code
« on: April 10, 2007, 11:02:37 PM »
$Horse[%client.name] may break if the player has any strange characters in their name.  Use $Horse[%client.bl_id] instead.  This would also let you prevent people from spamming horses by reconnecting with a different name.  Instead of %player.HorseSpawned you could do isObject($Horse[%client.bl_id])

5628
You don't even have a real problem.  You somehow want your laptop to be a high speed gaming rig.  No amount of coding will turn it into one. 

5629
If you have an actual video card, you can run in OpenGL. 

5630
omfg Badspot..please for the love of god make blockland use Direct X, you have over 11 thousand dollars to do so.

Did you even read the faq?  Torque does not have real D3D support.  TGEA is D3D only, but that means that it won't port to the Mac. 

5632
Help / Re: IS THIS NORMAL TO LAG HERE?
« on: April 10, 2007, 09:22:33 PM »
It's an integrated graphics chip, those always suck

5633
General Discussion / Re: How many of you have retail?
« on: April 10, 2007, 07:50:14 PM »
As of today 578 people have retail, but before you kids start counting my money remember that I have to pay credit card fees, server hosting bills, and taxes. 

5634
Help / Re: 128000 brick limit
« on: April 10, 2007, 06:20:38 PM »
idk if it effect on the map your building but i built something outside of bedroom and when i loaded it, half of it was in house and other outside but its still connected.
This bug is fixed in 1.03


5635
ban ban ban

Well 128k is the upper limit and will put a modern computer into single digit framerates.  30k to 50k is a more realistic limit. 

The performance comes from taking advantage of certain attributes of bricks, such as the fact that they don't move, are always rotated in 90 degree increments, don't animate, etc.  On large builds like "Detailed City Build" a good 50% of the time is taken up with rendering special bricks that don't follow the rules like transparent or shiny bricks. 


5636
The main difference is that the Demo is limited to 150 bricks and cannot join an internet game.  The lack of multiplayer in the demo is kind of a downer but I haven't worked out a good way to do it yet. 

While the demo can't join an internet game or host a LAN game, if you host a LAN game with the full version, other people can join the game using the demo version and play the full game with you. 

The full version can have up to 128,000 bricks and has free access to multiplayer and the mission editor. 


5637
Help / Re: 128000 brick limit
« on: April 10, 2007, 04:19:07 PM »
The ghostIDs are transmitted using 17bits.  2^17 = 131072 ghosted objects at a time.  Due to bugs in the ghosting code, if you have more objects than that, you may have problems like not seeing other people or not being able to respawn.  Even if it works perfectly, you won't be able to save everything at once from the client because not all of the server's objects will be represented on your client. 

I could up the ghost limit but there are problems with that.  Say I up it to 19 bits for 524288 ghosts max.  That would be an extra 2 bits for every single ghost update packet that is sent out to every client.  If you're on the DSL network setting, the maximum packet size is 400 bits and the maximum packet rate is 20.  So for a scene with 128k bricks, those extra 2 bits would take 640 packets which would take a minimum of 32 seconds to send out to you.  Realistically though, it would probably add over a minute to the brick loading time. 

Considering the framerate most people get in the city as it is now, I don't think adding more bricks is a prudent thing to do. 

5639
Help / Re: Two houses two routers...
« on: April 09, 2007, 05:39:20 PM »

5640
Help / Re: Two houses two routers...
« on: April 09, 2007, 05:00:54 PM »
20 is not a lot of views.  Half of them are probably you.

Set your laptop to use a static ip.

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