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« on: December 30, 2005, 05:12:32 PM »
Re: Buildings
Adding more buildings uses more memory. As far as I can tell, there is something wrong with the way torque handles lightmap data. This was tested to the limit in an earlier version of AoT featuring the hedge maze. The hedge maze consisted of 1024 very small buildings with almost no lightmap data, yet the game would use over 1200mb of virtual memory.
Many people complained that they could not run that version of the game because they ran out of virtual memory.
More buildings could be added if they didn't all have to be loaded at once, but that would require an architecture change of some kind.
There is also the matter of rendering performance. It is quite poor. Port town only has about 10 buildings and the framerate is down to 40 in some places. It's pathetic.
I have speculated about adapting some technology from blockland to render the buildings, but I havent quite wrapped my brain around how I want to do that yet.
Re: Model contributions
The male and female models must both be made by the same person so that the style will match. I can't take a model from someone else and stick it in there with the current model because it just won't look right.
Also, I'm not going to take any models from anyone who isn't as good or better than me at modeling. So far, no one worthy has volunteered their services. If I wanted a bunch of boxy models, I could make my own in about 5 minutes.
Re: General
Adding more stuff is not the main problem, managing the stuff is. Sure I could add a new dungeon, but that won't make the dungeon system any more compelling. Sure I could add 10 more swords, but that doesn't get me any closer to a crafting system. I really want to get to the point where I can just make fun stuff like weapons and quests, but the management systems have to be established first if it's going to work.