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Messages - Badspot

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6361
AoT General / Re: AoT Top 25!
« on: January 07, 2006, 03:43:19 PM »
even if you didnt cheat in the arena it still won't make sense.  I got +27 kills once just because I was fighting noobs.  Typically I cant get much over +5

6362
AoT General / AoT Top 25!
« on: January 07, 2006, 03:39:42 AM »
Here are some lists of the top 25 players in various categories.  Yes, "Marshal" is the bot that runs the jail.  She counts too. 
Only characters from the current version who have played for at least one hour were counted.






6363
AoT General / Re: I cant play Aot 16 on win 98 im geting this error
« on: January 07, 2006, 02:36:59 AM »
Everyone gets that error, it shouldn't effect the game.  Just wait

6364
Yeah, if you can't handle installing a mod, how are you going to deal with the raw scripts?

6365
General Discussion / Re: OMG!
« on: January 06, 2006, 04:03:07 PM »
ambiguous topic.  seriously people how hard is it to just name your thread something that makes sense?

6366
AoT General / Re: why doesent red + yellow = orange?
« on: January 05, 2006, 06:57:41 PM »
red and yellow do make orange, it just doesnt say "orange"

I'll probably change it eventually and come up with some more named colors.  But wierd combinations will still show the number.

6367
AoT General / Re: My Ideas
« on: January 02, 2006, 06:37:06 PM »
how about 2 servers...

Sure, pay me $150 per month to cover the costs and it's a deal. 

6368
AoT General / Re: MALES COMING SOON
« on: January 02, 2006, 05:32:29 AM »
Studies show that family men are actually closet homoloveuals.  They lash out at gays because they see a reflection of their inner selves.  I think what you're really telling us is that you are afraid that you yourself will be attracted.

6369
AoT General / Re: MALES COMING SOON
« on: January 02, 2006, 03:11:29 AM »
yes

6370
AoT General / Re: MALES COMING SOON
« on: January 01, 2006, 09:53:18 PM »
it's a slipery slope- first 3d wangs then before you know it, national socialists are riding dinosaurs

6371
AoT General / Re: MALES COMING SOON
« on: January 01, 2006, 09:10:56 PM »
they're afraid that the virtual one will be bigger than their own

6372
AoT General / Re: im not stopping asking for males!
« on: December 31, 2005, 10:46:46 PM »
im mad because he....
made females first when  he is a male

You'll understand after your balls drop. 

6373
AoT General / Re: MALES COMING SOON
« on: December 31, 2005, 10:33:34 PM »
people did that all the time in tribes

6374
General Discussion / Re: Want to learn spanish? do it in torque.
« on: December 31, 2005, 03:11:50 PM »
don't learn spanish.  In fact, dont learn any language.  Make the rest of the world learn english. 

6375
AoT General / Re: Regarding Torque Engine and Player Feedback
« on: December 30, 2005, 05:12:32 PM »
Re: Buildings
Adding more buildings uses more memory.  As far as I can tell, there is something wrong with the way torque handles lightmap data.  This was tested to the limit in an earlier version of AoT featuring the hedge maze.  The hedge maze consisted of 1024 very small buildings with almost no lightmap data, yet the game would use over 1200mb of virtual memory.

Many people complained that they could not run that version of the game because they ran out of virtual memory.

More buildings could be added if they didn't all have to be loaded at once, but that would require an architecture change of some kind.

There is also the matter of rendering performance.  It is quite poor.  Port town only has about 10 buildings and the framerate is down to 40 in some places.  It's pathetic. 

I have speculated about adapting some technology from blockland to render the buildings, but I havent quite wrapped my brain around how I want to do that yet.


Re: Model contributions
The male and female models must both be made by the same person so that the style will match.  I can't take a model from someone else and stick it in there with the current model because it just won't look right.

Also, I'm not going to take any models from anyone who isn't as good or better than me at modeling.  So far, no one worthy has volunteered their services.  If I wanted a bunch of boxy models, I could make my own in about 5 minutes.

Re: General
Adding more stuff is not the main problem, managing the stuff is.  Sure I could add a new dungeon, but that won't make the dungeon system any more compelling.  Sure I could add 10 more swords, but that doesn't get me any closer to a crafting system.  I really want to get to the point where I can just make fun stuff like weapons and quests, but the management systems have to be established first if it's going to work. 

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